Modding:Achievement data

Index

This page explains how the game stores and parses achievement data. This is an advanced guide for mod developers.

Raw data

Achievement data is stored in Content\Data\Achievements.xnb, which can be unpacked for editing. Here's the raw data as of 1.6 for reference:

Data 
{
  "0": "Greenhorn (15k)^Earn 15,000g^true^-1^18",
  "1": "Cowpoke (50k)^Earn 50,000g^true^0^21",
  "2": "Homesteader (250k)^Earn 250,000g^true^1^20",
  "3": "Millionaire (1mil)^Earn 1,000,000g^true^2^1",
  "4": "Legend (10mil)^Earn 10,000,000g^false^-1^3",
  "5": "A Complete Collection^Complete the museum collection.^true^28^0",
  "6": "A New Friend^Reach a 5-heart friend level with someone.^true^-1^14",
  "7": "Best Friends^Reach a 10-heart friend level with someone.^true^6^31",
  "9": "The Beloved Farmer^Reach a 10-heart friend level with 8 people.^true^7^32",
  "11": "Cliques^Reach a 5-heart friend level with 4 people.^true^6^26",
  "12": "Networking^Reach a 5-heart friend level with 10 people.^true^11^25",
  "13": "Popular^Reach a 5-heart friend level with 20 people.^true^12^11",
  "15": "Cook^Cook 10 different recipes.^true^18^12",
  "16": "Sous Chef^Cook 25 different recipes.^true^15^7",
  "17": "Gourmet Chef^Cook every recipe.^true^16^35",
  "18": "Moving Up^Upgrade your house.^true^-1^13",
  "19": "Living Large^Upgrade your house to the maximum size.^true^18^15",
  "20": "D.I.Y.^Craft 15 different items.^true^-1^29",
  "21": "Artisan^Craft 30 different items.^true^20^16",
  "22": "Craft Master^Craft every item.^true^21^23",
  "24": "Fisherman^Catch 10 different fish.^true^-1^28",
  "25": "Ol' Mariner^Catch 24 different fish.^true^24^5",
  "26": "Master Angler^Catch every fish.^true^25^24",
  "27": "Mother Catch^Catch 100 fish.^true^64^30",
  "28": "Treasure Trove^Donate 40 different items to the museum.^true^-1^6",
  "29": "Gofer^Complete 10 'Help Wanted' requests.^true^-1^22",
  "30": "A Big Help^Complete 40 'Help Wanted' requests.^true^29^10",
  "31": "Polyculture^Ship 15 of each crop.^true^-1^34",
  "32": "Monoculture^Ship 300 of one crop.^true^-1^33",
  "34": "Full Shipment^Ship every item.^true^-1^9"
  "35": "Well-read^Read every book.^true^-1^9",
  "36": "Two Thumbs Up^See a movie.^false^-1^9",
  "37": "Blue Ribbon^Get 1st place in the Stardew Valley Fair competition.^true^-1^9",
  "38": "An Unforgettable Soup^Delight the Governor.^true^-1^9",
  "39": "Good Neighbors^Help your forest neighbors grow their family.^true^-1^9",
  "40": "A Distant Shore^Reach Ginger Island.^false^-1^9",
  "41": "Danger In The Deep^Reach the bottom of the 'dangerous' mines.^false^-1^9",
  "42": "Infinite Power^Obtain the most powerful weapon.^true^-1^9",
  "44": "Perfection^Reach the summit.^false^-1^9"
}

Format

Index Field Example Value
0 name Moving Up
1 description Upgrade your house.
2 display achievement on collections tab before it's earned true
3 prerequisite achievement -1
4 hat earned (index from hats.xnb) 13

If index 2 is "true" and index 3 is "-1" then the achievement star will be displayed on the collections tab (greyed out if not yet achieved). Otherwise, index 3 shows the number of the achievement that must be earned before the achievement will be displayed on the Collections tab. (Example: you must earn achievement 28 "Treasure Trove" before achievement 5 "A Complete Collection" will be displayed.)

The only achievement with a value of "false" in index 2 is the secret achievement that doesn't display until it's earned.

For a list of hats, see hat data.

See also