Line 82: |
Line 82: |
| | <tt>tilesWidth</tt> | | | <tt>tilesWidth</tt> |
| | ''7'' | | | ''7'' |
− | | | + | | The number of tiles ''wide''(''x'') the building will be when placed on a map. This does not change the size of the image placed, but rather the "walkable" area. |
| |- | | |- |
| | 2 | | | 2 |
| | <tt>tilesHeight</tt> | | | <tt>tilesHeight</tt> |
| | ''4'' | | | ''4'' |
− | | | + | | The number of tiles ''high''(''y'') the building will be when placed on a map. This does not change the size of the image placed, but rather the "walkable" area. |
| |- | | |- |
| | 3 | | | 3 |
| | <tt>humanDoor</tt> | | | <tt>humanDoor</tt> |
| | ''1'' | | | ''1'' |
− | | | + | | ''x'' location of the clickable ''human'' door. |
| |- | | |- |
| | 4 | | | 4 |
| | <tt>humanDoor</tt> | | | <tt>humanDoor</tt> |
| | ''3'' | | | ''3'' |
− | | | + | | ''y'' location of the clickable ''human'' door. |
| |- | | |- |
| | 5 | | | 5 |
| | <tt>animalDoor</tt> | | | <tt>animalDoor</tt> |
| | ''3'' | | | ''3'' |
− | | | + | | ''x'' location of the clickable ''animal'' door. |
| |- | | |- |
| | 6 | | | 6 |
| | <tt>animalDoor</tt> | | | <tt>animalDoor</tt> |
| | ''3'' | | | ''3'' |
− | | | + | | ''y'' location of the clickable ''animal'' door. |
| |- | | |- |
| | 7 | | | 7 |
Line 122: |
Line 122: |
| | <tt>description</tt> | | | <tt>description</tt> |
| | ''Houses 4 barn-dwelling animals.'' | | | ''Houses 4 barn-dwelling animals.'' |
− | | | + | | The description of the building used in locations such as the ''Carpenter's Menu'' |
| |- | | |- |
| | 10 | | | 10 |
| | <tt>blueprintType</tt> | | | <tt>blueprintType</tt> |
| | ''Buildings'' | | | ''Buildings'' |
− | | | + | | Type of BluePrint. The current (as of 1.2.29) types are: {{t|Buildings}} {{t|Upgrades}} {{t|Decorations}} {{t|Demolish}} {{t|Animals}} though, currently, only {{t|Buildings}} {{t|Upgrades}} and {{t|Animals}} are used in code. |
| |- | | |- |
| | 11 | | | 11 |
| | <tt>nameOfBuildingToUpgrade</tt> | | | <tt>nameOfBuildingToUpgrade</tt> |
| | ''none'' | | | ''none'' |
− | | | + | | Only used for {{t|Upgrades}} BluePrint types. This allows you to choose which building you want to replace/upgrade. |
| |- | | |- |
| | 12 | | | 12 |
Line 147: |
Line 147: |
| | <tt>maxOccupants</tt> | | | <tt>maxOccupants</tt> |
| | ''4'' | | | ''4'' |
− | | | + | | Max Number of Animals allowed to be placed in the building. |
| |- | | |- |
| | 15 | | | 15 |
Line 157: |
Line 157: |
| | <tt>namesOfOkBuildingLocations</tt> | | | <tt>namesOfOkBuildingLocations</tt> |
| | ''Farm'' | | | ''Farm'' |
− | | | + | | Game Locations where this building is allowed to build. The game only uses {{t|Farm} |
| |- | | |- |
| | 17 | | | 17 |
| | <tt>moneyRequired</tt> | | | <tt>moneyRequired</tt> |
| | ''6000'' | | | ''6000'' |
− | | | + | | Amount of money required to purchase from the Carpenter. |
| |- | | |- |
| | 18 | | | 18 |
| | <tt>magical</tt> | | | <tt>magical</tt> |
| | ''false'' | | | ''false'' |
− | | | + | | If the building will build instantly/magically |
| |}</li> | | |}</li> |
| </ul> | | </ul> |
| | | |
| [[Category:Modding]] | | [[Category:Modding]] |