Changes

remove {{upcoming|1.6}} & update accordingly
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   |desc    = Outputs the parent sheet index (''i.e.,'' ID) of the specified object to the SMAPI console. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). If the requested name is not unique, all matching objects will be included in the output.
 
   |desc    = Outputs the parent sheet index (''i.e.,'' ID) of the specified object to the SMAPI console. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). If the requested name is not unique, all matching objects will be included in the output.
 
   |example = <code>debug lookup diamond</code> would output ''diamond 72''.; <code>debug lu strange doll</code> would output ''strange 126'' and ''strange 127''.
 
   |example = <code>debug lookup diamond</code> would output ''diamond 72''.; <code>debug lu strange doll</code> would output ''strange 126'' and ''strange 127''.
}}
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{{/cmd
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  |command = resource
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  |params  = {{o|I:type}},{{o|I:amount}}
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  |desc    = Marks specified amount of specified resource item as collected. This does not actually add any items but does increment some collection stats and may be useful for completing gathering quests. Valid types are 0 (copper), 2 (iron), 4 (coal), 6 (gold), 8 (coins), 10 (iridium), 12 (wood), and 28 (lantern fuel). Type 8 will increase your money by a random amount (rolls 10-49 and multiplies by the amount specified). {{upcoming|1.6.0|This command no longer exists.}}
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  |example =
   
}}
 
}}
 
{{/cmd
 
{{/cmd
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! &nbsp;
 
! &nbsp;
 
|-
 
|-
{{/cmd
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  |command = addquartz
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  |params  = {{t|I:number}}
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  |desc    = {{upcoming|1.6.0|This command no longer exists.}} Spawns the specified amount of ''Quartz'' terrain features on the Farm. The locations are randomly chosen and no checking is done on the underlying tiles, so they may wind up in impassable areas.
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}}
   
{{/cmd
 
{{/cmd
 
   |command = clearfarm
 
   |command = clearfarm
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! &nbsp;
 
! &nbsp;
 
|-
 
|-
{{/cmd
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  |command = bluebook
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  |desc    = {{upcoming|1.6.0|This command no longer exists.}} Adds a "Farmer's Catalogue" to your inventory which looks like an axe and opens up a partially-implemented menu when used.
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}}
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{{/cmd
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  |command = blueprint
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  |params  = {{t|s:ID}}
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  |desc    = {{upcoming|1.6.0|This command no longer exists.}} Adds the specified blueprint to the "Farmer's Catalogue" menu. IDs seem to be buildings and animals from <samp>Data/Blueprints</samp>.
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}}
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{{/cmd
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  |command = end
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  |desc    = {{upcoming|1.6.0|This command no longer exists.}} Attempts to warp the player to town and start the "Stardew Hero Celebration" event but appears to crash due to missing music cues.
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}}
   
{{/cmd
 
{{/cmd
 
   |command = lantern
 
   |command = lantern
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   |command = stoprafting
 
   |command = stoprafting
 
   |desc    = Sets an internal <samp>isRafting</samp> flag to false. As rafting was not fully implemented, this doesn't do much.
 
   |desc    = Sets an internal <samp>isRafting</samp> flag to false. As rafting was not fully implemented, this doesn't do much.
}}
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{{/cmd
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  |command = upgradebarn, barn
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  |desc    = {{upcoming|1.6.0|This command no longer exists.}} Increments an unused barn upgrade level variable (max 3).<br />'''Warning: This feature was not completely implemented and the game will crash on new day due to missing textures after using it.'''
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}}
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{{/cmd
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  |command = upgradecoop, coop
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  |desc    = {{upcoming|1.6.0|This command no longer exists.}} Increments an unused coop upgrade level variable (max 3).<br />'''Warning: This feature was not completely implemented and the game will crash on new day due to missing textures after using it.'''
   
}}
 
}}
 
|}
 
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