Changes

162 bytes added ,  16:48, 1 June 2022
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| <samp>divorced</samp>
 
| <samp>divorced</samp>
 
| Dialogue shown when you speak to your divorced spouse.
 
| Dialogue shown when you speak to your divorced spouse.
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|-
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| <samp>reject_{{t|item_id}}</samp>
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| If defined, when attempting to gift the item with the given ID, the NPC will not accept the item and give this dialogue.
 
|-
 
|-
 
| <samp>{{t|location}}_Entry</samp>
 
| <samp>{{t|location}}_Entry</samp>
 
| Possible dialogue lines shown above the NPC's name when they enter the named {{t|location}}, with a 50% chance. This dialogue entry can contain multiple options separated by <code>/</code>; the game will randomly choose one to display.<br /><small>Example: <samp>SeedShop_Entry: "Hi, Pierre!/Now, what do I need.../Ah, that looks good!/Makin' my special sauce tonight!/Pierre! What's fresh?/Pierre! Waddya got for me?"</samp>
 
| Possible dialogue lines shown above the NPC's name when they enter the named {{t|location}}, with a 50% chance. This dialogue entry can contain multiple options separated by <code>/</code>; the game will randomly choose one to display.<br /><small>Example: <samp>SeedShop_Entry: "Hi, Pierre!/Now, what do I need.../Ah, that looks good!/Makin' my special sauce tonight!/Pierre! What's fresh?/Pierre! Waddya got for me?"</samp>
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|-
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| <samp>Resort</samp><br /><samp>Resort_Bar</samp><br /><samp>Resort_Chair</samp><br /><samp>Resort_Entering</samp><br /><samp>Resort_Leaving</samp><br /><samp>Resort_Shore</samp><br /><samp>Resort_Towel</samp><br /><samp>Resort_Umbrella</samp><br /><samp>Resort_Wander</samp>
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| Various dialogue keys used when an NPC is visiting the Ginger Island Resort.
 
|-
 
|-
 
| <samp>ComeBackLater</samp><br /><samp>Snoring</samp>
 
| <samp>ComeBackLater</samp><br /><samp>Snoring</samp>
 
| [[Gil]]'s dialogue when you haven't completed any new Adventure Quest goals. <samp>ComeBackLater</samp> will be shown once, and all subsequent dialogues will show <samp>Snoring</samp>.
 
| [[Gil]]'s dialogue when you haven't completed any new Adventure Quest goals. <samp>ComeBackLater</samp> will be shown once, and all subsequent dialogues will show <samp>Snoring</samp>.
|-
  −
| <samp>Resort</samp><br /><samp>Resort_Bar</samp><br /><samp>Resort_Chair</samp><br /><samp>Resort_Entering</samp><br /><samp>Resort_Leaving</samp><br /><samp>Resort_Shore</samp><br /><samp>Resort_Towel</samp><br /><samp>Resort_Umbrella</samp><br /><samp>Resort_Wander</samp>
  −
| Various dialogue keys used when an NPC is visiting the Ginger Island Resort.
   
|}
 
|}
  
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