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Line 21: |
| | <samp>divorced</samp> | | | <samp>divorced</samp> |
| | Dialogue shown when you speak to your divorced spouse. | | | Dialogue shown when you speak to your divorced spouse. |
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| + | | <samp>reject_{{t|item_id}}</samp> |
| + | | If defined, when attempting to gift the item with the given ID, the NPC will not accept the item and give this dialogue. |
| |- | | |- |
| | <samp>{{t|location}}_Entry</samp> | | | <samp>{{t|location}}_Entry</samp> |
| | Possible dialogue lines shown above the NPC's name when they enter the named {{t|location}}, with a 50% chance. This dialogue entry can contain multiple options separated by <code>/</code>; the game will randomly choose one to display.<br /><small>Example: <samp>SeedShop_Entry: "Hi, Pierre!/Now, what do I need.../Ah, that looks good!/Makin' my special sauce tonight!/Pierre! What's fresh?/Pierre! Waddya got for me?"</samp> | | | Possible dialogue lines shown above the NPC's name when they enter the named {{t|location}}, with a 50% chance. This dialogue entry can contain multiple options separated by <code>/</code>; the game will randomly choose one to display.<br /><small>Example: <samp>SeedShop_Entry: "Hi, Pierre!/Now, what do I need.../Ah, that looks good!/Makin' my special sauce tonight!/Pierre! What's fresh?/Pierre! Waddya got for me?"</samp> |
| + | |- |
| + | | <samp>Resort</samp><br /><samp>Resort_Bar</samp><br /><samp>Resort_Chair</samp><br /><samp>Resort_Entering</samp><br /><samp>Resort_Leaving</samp><br /><samp>Resort_Shore</samp><br /><samp>Resort_Towel</samp><br /><samp>Resort_Umbrella</samp><br /><samp>Resort_Wander</samp> |
| + | | Various dialogue keys used when an NPC is visiting the Ginger Island Resort. |
| |- | | |- |
| | <samp>ComeBackLater</samp><br /><samp>Snoring</samp> | | | <samp>ComeBackLater</samp><br /><samp>Snoring</samp> |
| | [[Gil]]'s dialogue when you haven't completed any new Adventure Quest goals. <samp>ComeBackLater</samp> will be shown once, and all subsequent dialogues will show <samp>Snoring</samp>. | | | [[Gil]]'s dialogue when you haven't completed any new Adventure Quest goals. <samp>ComeBackLater</samp> will be shown once, and all subsequent dialogues will show <samp>Snoring</samp>. |
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| |
− | | <samp>Resort</samp><br /><samp>Resort_Bar</samp><br /><samp>Resort_Chair</samp><br /><samp>Resort_Entering</samp><br /><samp>Resort_Leaving</samp><br /><samp>Resort_Shore</samp><br /><samp>Resort_Towel</samp><br /><samp>Resort_Umbrella</samp><br /><samp>Resort_Wander</samp>
| |
− | | Various dialogue keys used when an NPC is visiting the Ginger Island Resort.
| |
| |} | | |} |
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