Changes

83 bytes added ,  21:54, 1 June 2022
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| <samp>{{t|location}}_Entry</samp>
 
| <samp>{{t|location}}_Entry</samp>
| Possible dialogue lines shown above the NPC's name when they enter the named {{t|location}}, with a 50% chance. This dialogue entry can contain multiple options separated by <code>/</code>; the game will randomly choose one to display.<br /><small>Example: <samp>SeedShop_Entry: "Hi, Pierre!/Now, what do I need.../Ah, that looks good!/Makin' my special sauce tonight!/Pierre! What's fresh?/Pierre! Waddya got for me?"</samp>
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| Possible dialogue lines shown above the NPC's name when they enter the named {{t|location}}, with a 50% chance. This dialogue entry can contain multiple options separated by <code>/</code>; the game will randomly choose one to display.<br /><small>Example: <samp>SeedShop_Entry: "Hi, Pierre!/Now, what do I need.../Ah, that looks good!/Makin' my special sauce tonight!/Pierre! What's fresh?/Pierre! Waddya got for me?"</samp></br>Note: This key is not to be confused with [[Modding:Dialogue#Speech_bubbles]].
 
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| <samp>Resort</samp><br /><samp>Resort_Bar</samp><br /><samp>Resort_Chair</samp><br /><samp>Resort_Dance</samp><br /><samp>Resort_Entering</samp><br /><samp>Resort_Leaving</samp><br /><samp>Resort_Shore</samp><br /><samp>Resort_Towel</samp><br /><samp>Resort_Umbrella</samp><br /><samp>Resort_Wander</samp>
 
| <samp>Resort</samp><br /><samp>Resort_Bar</samp><br /><samp>Resort_Chair</samp><br /><samp>Resort_Dance</samp><br /><samp>Resort_Entering</samp><br /><samp>Resort_Leaving</samp><br /><samp>Resort_Shore</samp><br /><samp>Resort_Towel</samp><br /><samp>Resort_Umbrella</samp><br /><samp>Resort_Wander</samp>
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