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| | <samp>MovieInvitation</samp> | | | <samp>MovieInvitation</samp> |
− | | An NPC's response to being invited to the [[Movie Theater]]. If not defined, the NPC will use a generic line from <samp>Strings/Characters.xnb</samp>. The specific string used depends on the NPC's [[Modding:NPC data|manners]]. | + | | An NPC's response to being invited to the [[Movie Theater]]. If not defined, the NPC will use a generic line from <samp>Strings\Characters.xnb</samp>. The specific string used depends on the NPC's [[Modding:NPC data|manners]]. |
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| ====Speech bubbles==== | | ====Speech bubbles==== |
− | <samp>Strings/SpeechBubbles.xnb</samp> contains dialogue spoken by NPCs through speech bubbles when '''the player''' enters a given location. This is distinct from the <samp>{{t|location}}_Entry</samp> field in an NPC's <samp>Characters/Dialogue/*.xnb</samp> file, which is triggered when '''the NPC''' enters a given location. | + | <samp>Strings\SpeechBubbles.xnb</samp> contains dialogue spoken by NPCs through speech bubbles when '''the player''' enters a given location. This is distinct from the <samp>{{t|location}}_Entry</samp> field in an NPC's <samp>Characters\Dialogue\*.xnb</samp> file, which is triggered when '''the NPC''' enters a given location. |
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| Entries are in the following formats. All entries which are applicable make up a pool that the game randomly chooses from. | | Entries are in the following formats. All entries which are applicable make up a pool that the game randomly chooses from. |
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| | <samp>SpouseFlowerDanceAccept_{{t|Spouse name}}</samp> | | | <samp>SpouseFlowerDanceAccept_{{t|Spouse name}}</samp> |
− | | Stored in <samp>Strings/Events.xnb</samp>. If specified, it will be used when a NPC who is your spouse accepts your offer to dance at the Flower Dance. Otherwise, the NPC will use a string from <samp>Strings/StringsFromCSFiles.xnb</samp>. | + | | Stored in <samp>Strings\Events.xnb</samp>. If specified, it will be used when a NPC who is your spouse accepts your offer to dance at the Flower Dance. Otherwise, the NPC will use a string from <samp>Strings\StringsFromCSFiles.xnb</samp>. |
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| | <samp>PurchasedItem_{{t|NPC}}</samp></br><samp>PurchasedItem_{{t|NPC}}_Quality{{t|Quality}}</samp></br><samp>PurchasedItem_{{t|Number}}_Quality{{t|Quality}}_{{t|NPC}}</samp> | | | <samp>PurchasedItem_{{t|NPC}}</samp></br><samp>PurchasedItem_{{t|NPC}}_Quality{{t|Quality}}</samp></br><samp>PurchasedItem_{{t|Number}}_Quality{{t|Quality}}_{{t|NPC}}</samp> |
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| | <samp>{{t|Spouse or roommate name}}_AfterWedding</samp></br><samp>{{t|Spouse or roommate name}}_Engaged</samp></br><samp>{{t|Spouse or roommate name}}_EngagedRoommate</samp></br><samp>{{t|Spouse or roommate name}}_Stardrop</samp> | | | <samp>{{t|Spouse or roommate name}}_AfterWedding</samp></br><samp>{{t|Spouse or roommate name}}_Engaged</samp></br><samp>{{t|Spouse or roommate name}}_EngagedRoommate</samp></br><samp>{{t|Spouse or roommate name}}_Stardrop</samp> |
− | | Stored in <samp>Strings/StringsFromCSFiles.xnb</samp>. Currently only used for Krobus. Despite the name, <samp>AfterWedding</samp> is used when Krobus arrives at the farm. <samp>Stardrop</samp> is used when Krobus gifts you a [[Stardrop]]. | + | | Stored in <samp>Strings\StringsFromCSFiles.xnb</samp>. Currently only used for Krobus. Despite the name, <samp>AfterWedding</samp> is used when Krobus arrives at the farm. <samp>Stardrop</samp> is used when Krobus gifts you a [[Stardrop]]. |
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| | <samp>MovieInvite_Invited_{{t|NPC}}</samp></br><samp>MovieInvite_Spouse_{{t|Spouse name}}</samp> | | | <samp>MovieInvite_Invited_{{t|NPC}}</samp></br><samp>MovieInvite_Spouse_{{t|Spouse name}}</samp> |
− | | Stored in <samp>Strings/Characters.xnb</samp>. A custom response to being invited to see a movie. | + | | Stored in <samp>Strings\Characters.xnb</samp>. A custom response to being invited to see a movie. |
| |} | | |} |
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