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| | <samp>SpouseFlowerDanceAccept_{{t|spouse}}</samp> | | | <samp>SpouseFlowerDanceAccept_{{t|spouse}}</samp> |
| | If specified, it will be used when a NPC who is your spouse accepts your offer to dance at the Flower Dance. Otherwise, the NPC will use a string from <samp>Strings\StringsFromCSFiles.xnb</samp>. | | | If specified, it will be used when a NPC who is your spouse accepts your offer to dance at the Flower Dance. Otherwise, the NPC will use a string from <samp>Strings\StringsFromCSFiles.xnb</samp>. |
− | |}
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− |
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− | ====Strings from CS files====
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− | <samp>Strings\StringsFromCSFiles.xnb</samp> contains miscellaneous strings, such as dialogue that's shared between multiple characters, dialogue for some hardcoded events like marriage, etc.
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− |
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− | The file has entries in the form <samp>"<key>": "dialogue string"</samp>, where the key is an arbitrary unique identifier. These must exactly match the key expected by the game, but the keys are just unique identifiers — even though most keys look like <samp>{{t|file name}}.{{t|line number}}</samp>, that's just the convention originally used to assign IDs and it has no meaning or effect (nor does it even necessarily match the current file name or line number).
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− | In most situations, if the game is unable to find a string for an NPC to say, it will default to <samp>NPC.cs.4061</samp>. (English version: "Hi.")
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− | Some other useful NPC-specific strings stored here are as follows:
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− | {| class="wikitable"
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− | |-
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− | ! key format
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− | ! description
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− | |-
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− | | <samp>{{t|NPC}}_AfterWedding</samp></br><samp>{{t|NPC}}_Engaged</samp></br><samp>{{t|NPC}}_EngagedRoommate</samp></br><samp>{{t|NPC}}_Stardrop</samp>
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− | | Stored in <samp>Strings\StringsFromCSFiles.xnb</samp>. Currently only used for Krobus. Despite the name, <samp>AfterWedding</samp> is used when Krobus arrives at the farm. <samp>Stardrop</samp> is used when Krobus gifts you a [[Stardrop]].
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| |} | | |} |
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| | <samp>{{t|location}}_{{t|NPC}}_RareGreeting</samp> | | | <samp>{{t|location}}_{{t|NPC}}_RareGreeting</samp> |
| | Has a much lower chance of appearing than any other greeting. | | | Has a much lower chance of appearing than any other greeting. |
| + | |} |
| + | |
| + | ====Strings from CS files==== |
| + | <samp>Strings\StringsFromCSFiles.xnb</samp> contains miscellaneous strings, such as dialogue that's shared between multiple characters, dialogue for some hardcoded events like marriage, etc. |
| + | |
| + | The file has entries in the form <samp>"<key>": "dialogue string"</samp>, where the key is an arbitrary unique identifier. These must exactly match the key expected by the game, but the keys are just unique identifiers — even though most keys look like <samp>{{t|file name}}.{{t|line number}}</samp>, that's just the convention originally used to assign IDs and it has no meaning or effect (nor does it even necessarily match the current file name or line number). |
| + | |
| + | In most situations, if the game is unable to find a string for an NPC to say, it will default to <samp>NPC.cs.4061</samp>. (English version: "Hi.") |
| + | |
| + | Some other useful NPC-specific strings stored here are as follows: |
| + | |
| + | {| class="wikitable" |
| + | |- |
| + | ! key format |
| + | ! description |
| + | |- |
| + | | <samp>{{t|NPC}}_AfterWedding</samp></br><samp>{{t|NPC}}_Engaged</samp></br><samp>{{t|NPC}}_EngagedRoommate</samp></br><samp>{{t|NPC}}_Stardrop</samp> |
| + | | Stored in <samp>Strings\StringsFromCSFiles.xnb</samp>. Currently only used for Krobus. Despite the name, <samp>AfterWedding</samp> is used when Krobus arrives at the farm. <samp>Stardrop</samp> is used when Krobus gifts you a [[Stardrop]]. |
| |} | | |} |
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