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6 bytes added ,  00:30, 3 November 2023
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The game will check variants in this order: <samp>{{t|season}}{{t|key}}</samp>, and <samp>{{t|key}}</samp>. The variants aren't listed below for simplicity.
 
The game will check variants in this order: <samp>{{t|season}}{{t|key}}</samp>, and <samp>{{t|key}}</samp>. The variants aren't listed below for simplicity.
Unlike daily dialogue, location dialogue is endlessly repeatable as long as the trigger conditions are fulfilled, eg, Being in the location. They will not remove daily dialogue from an npc's dialogue rotation, but will merely overwrite it when the NPC is in the specified location.
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Unlike daily dialogue, location dialogue is endlessly repeatable as long as the trigger conditions are fulfilled, ''e.g.,'' Being in the location. They will not remove daily dialogue from an npc's dialogue rotation, but will merely overwrite it when the NPC is in the specified location.
    
{| class="wikitable"
 
{| class="wikitable"
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