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Clarified which ones are hardcoded. (Thanks to 7thAxis for the help!)
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In most situations, if the game is unable to find a string for an NPC to say, it will default to <samp>NPC.cs.4061</samp>. (English version: "Hi.")
 
In most situations, if the game is unable to find a string for an NPC to say, it will default to <samp>NPC.cs.4061</samp>. (English version: "Hi.")
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'''Note while this table describes the general pattern of these comments, they are actually quite hardcoded and you probably cannot add new keys.'''
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'''Note while this table describes the general pattern of these comments, the _Stardrop key will not work in 1.5.6 except in Krobus's case. The other three keys can be patched to <samp>Strings/StringsFromCSFiles</samp> with the internal name of the NPC replacing <NPC> and will properly work.'''
    
Some other useful NPC-specific strings stored here are as follows:
 
Some other useful NPC-specific strings stored here are as follows:
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