Changes

182 bytes removed ,  03:16, 20 April 2021
→‎Portrait commands: replace $neutral with $k ($neutral doesn't seem to work and is never used in the game files), clarify portraits are only for the current dialogue line
Line 227: Line 227:     
===Portrait commands===
 
===Portrait commands===
These commands determine which portrait will be shown in the dialogue box. If no portrait is specified, the neutral ($0) portrait will be used.
+
These commands determine which portrait is shown in the dialogue box for the current line of dialogue. If no portrait is specified, the neutral ($0) portrait is used.
   −
Portrait commands go to the end of a line of dialogue:
+
Portrait commands should be at the end of a dialogue line:
 
:<code>"fall_Fri6": "When I was a little girl, my father abandoned us.$s#$b#I'm sorry to make things uncomfortable for you...$u#$e#Anyway... How's the farming life going?",</code>
 
:<code>"fall_Fri6": "When I was a little girl, my father abandoned us.$s#$b#I'm sorry to make things uncomfortable for you...$u#$e#Anyway... How's the farming life going?",</code>
   Line 237: Line 237:  
! description
 
! description
 
|-
 
|-
| <tt>$neutral</tt>
+
| <tt>$k</tt>
| Switch the speaking character to their neutral portrait.
+
| Use their neutral portrait.
 
|-
 
|-
 
| <tt>$h</tt>
 
| <tt>$h</tt>
| Switch the speaking character to their happy portrait.
+
| Use their happy portrait.
 
|-
 
|-
 
| <tt>$s</tt>
 
| <tt>$s</tt>
| Switch the speaking character to their sad portrait.
+
| Use their sad portrait.
 
|-
 
|-
 
| <tt>$u</tt>
 
| <tt>$u</tt>
| Switch the speaking character to their unique portrait.
+
| Use their unique portrait.
 
|-
 
|-
 
| <tt>$l</tt>
 
| <tt>$l</tt>
| Switch the speaking character to their love portrait.
+
| Use their love portrait.
 
|-
 
|-
 
| <tt>$a</tt>
 
| <tt>$a</tt>
| Switch the speaking character to their angry portrait.
+
| Use their angry portrait.
 
|-
 
|-
 
| <tt>${{t|id}}</tt>
 
| <tt>${{t|id}}</tt>
| Switch the speaking character to the portrait at the given index in their portraits file. Portraits are numbered from left to right and top to bottom, starting at <tt>$0</tt>. Most characters, including all potential spouses, have six standard portraits: <tt>$0</tt> (neutral), <tt>$1</tt> (happy), <tt>$2</tt> (sad), <tt>$3</tt> (unique), <tt>$4</tt> (love), and <tt>$5</tt> (angry). Characters may have custom portraits beyond those for their dialogue and cutscenes.<br/>NOTE: <tt>$1</tt> can't be used as the first dialogue command (see <tt>$1</tt> below).
+
| Use the portrait at the given index in their portraits file. Portraits are numbered from left to right and top to bottom, starting at <tt>$0</tt>. Most characters, including all potential spouses, have six standard portraits: <tt>$0</tt> (neutral), <tt>$1</tt> (happy), <tt>$2</tt> (sad), <tt>$3</tt> (unique), <tt>$4</tt> (love), and <tt>$5</tt> (angry). Characters may have custom portraits beyond those for their dialogue and cutscenes.<br/>NOTE: <tt>$1</tt> can't be used as the first dialogue command (see <tt>$1</tt> below).
 
|}
 
|}
  
translators
8,432

edits