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164 bytes added ,  03:37, 20 April 2021
→‎Portrait commands: expand details
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===Portrait commands===
 
===Portrait commands===
These commands determine which portrait is shown in the dialogue box for the current line of dialogue. If no portrait is specified, the neutral ($0) portrait is used.
+
These set the portrait shown in the dialogue box for the current line of dialogue. If there's no portrait command, the neutral portrait is used.
   −
Portrait commands should be at the end of a dialogue line:
+
Portraits are numbered left-to-right and top-to-bottom, starting at <tt>$0</tt>. The first six portraits are standard, and can be identified by the number (like <tt>$2</tt>) or a unique alias (like <tt>$s</tt>). All potential spouses and many other characters have these six portraits, but it's not fully consistent; for example, Caroline only has four.
:<code>"fall_Fri6": "When I was a little girl, my father abandoned us.$s#$b#I'm sorry to make things uncomfortable for you...$u#$e#Anyway... How's the farming life going?",</code>
      
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! command
+
! numbered
 +
! alias
 
! description
 
! description
 
|-
 
|-
 +
| <tt>$0</tt>
 
| <tt>$k</tt>
 
| <tt>$k</tt>
 
| Use their neutral portrait.
 
| Use their neutral portrait.
 
|-
 
|-
 +
| <tt>$1</tt>
 
| <tt>$h</tt>
 
| <tt>$h</tt>
| Use their happy portrait.
+
| Use their happy portrait.<br/>NOTE: <tt>$1</tt> can't be used as the first dialogue command (see <tt>$1</tt> below).
 
|-
 
|-
 +
| <tt>$2</tt>
 
| <tt>$s</tt>
 
| <tt>$s</tt>
 
| Use their sad portrait.
 
| Use their sad portrait.
 
|-
 
|-
 +
| <tt>$3</tt>
 
| <tt>$u</tt>
 
| <tt>$u</tt>
| Use their unique portrait.
+
| Use their unique portrait. This is different for each NPC: grumpy ([[Abigail]]), holding football ([[Alex]]), angry ([[Caroline]]), sick ([[Governor]]), etc.
 
|-
 
|-
 +
| <tt>$4</tt>
 
| <tt>$l</tt>
 
| <tt>$l</tt>
 
| Use their love portrait.
 
| Use their love portrait.
 
|-
 
|-
 +
| <tt>$5</tt>
 
| <tt>$a</tt>
 
| <tt>$a</tt>
 
| Use their angry portrait.
 
| Use their angry portrait.
 
|-
 
|-
 
| <tt>${{t|id}}</tt>
 
| <tt>${{t|id}}</tt>
| Use the portrait at the given index in their portraits file. Portraits are numbered from left to right and top to bottom, starting at <tt>$0</tt>. Most characters, including all potential spouses, have six standard portraits: <tt>$0</tt> (neutral), <tt>$1</tt> (happy), <tt>$2</tt> (sad), <tt>$3</tt> (unique), <tt>$4</tt> (love), and <tt>$5</tt> (angry). Characters may have custom portraits beyond those for their dialogue and cutscenes.<br/>NOTE: <tt>$1</tt> can't be used as the first dialogue command (see <tt>$1</tt> below).
+
|  
 +
| A custom portrait beyond the standard six.  
 
|}
 
|}
 +
 +
Portrait commands should be at the end of a dialogue line:
 +
:<code>"fall_Fri6": "When I was a little girl, my father abandoned us.$s#$b#I'm sorry to make things uncomfortable for you...$u#$e#Anyway... How's the farming life going?",</code>
    
===Dialogue commands===
 
===Dialogue commands===
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