Changes

6 bytes removed ,  07:08, 29 May 2017
Looking at Seb's .yaml I noticed a dialogue (which I know for fact only appears after dating) marked with "$1 Sebastian1". I've updated the syntax and word choice for that command a little to reflect this, but it could still use testing. I'm new to this.
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* {{o|date}} is the numeric day of the month (like _28_), or the three-character weekday (like _Mon_).
 
* {{o|date}} is the numeric day of the month (like _28_), or the three-character weekday (like _Mon_).
 
* {{o|year}} is _1_ for year one, or _2_ for any year after that.
 
* {{o|year}} is _1_ for year one, or _2_ for any year after that.
* {{o|suffix}} is any string further identifying the dialogue (like <tt>_inlaw_Abigail</tt> for Pierre and Caroline, for dialogue that only appears when you're married to Abigail).
+
* {{o|suffix}} is any string further identifying the dialogue (like <tt>_inlaw_Abigail</tt>, for dialogue that only appears when you're married to Abigail).
    
If multiple dialogues are eligible, the game prioritises by the following:
 
If multiple dialogues are eligible, the game prioritises by the following:
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|-
 
|-
 
| dialogue
 
| dialogue
| <tt>$1</tt>
+
| <tt>$1 {{t|character name}}1</tt>
| TODO. When used as the first dialogue command, stands for "dialogueSingle". Possibly a check for whether the player is dating (the speaking character?).
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| TODO. When used as the first dialogue command, stands for "dialogueSingle". Likely a check for whether the player is dating the specified character.
 
|-
 
|-
 
| dialogue
 
| dialogue
1

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