| Show a dialogue box containing the given question text. If {{t|response IDs}} (a list delimited by <code>/</code>) contains an answer already given, the question is skipped (along with the rest of this dialogue line), and instead the dialogue entry identified by {{t|fallback}} will be appended to whatever precedes this $q command. The {{t|fallback}} dialogue typically uses a $p command to adjust the text based on the player's answer to this question.
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| Show a dialogue box containing the given question text. If {{t|response IDs}} (a list delimited by <code>/</code>) contains an answer already given, the question is skipped (along with the rest of this dialogue line), and instead the dialogue entry identified by {{t|fallback}} will be appended to whatever precedes this $q command. The {{t|fallback}} dialogue typically uses a $p command to adjust the text based on the player's answer to this question. NOTE: dialogue questions must use unique IDs, similar to events. See [[Modding:Event_data|the event data page]] for more information.