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→‎First-time setup: edit format a bit
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==Getting started==
 
==Getting started==
 
===First-time setup===
 
===First-time setup===
; on Windows
+
Before you start, you should install these:
   −
:# Before you start, you should install these:
+
:; on Windows
:#* '''[https://www.mediafire.com/?b86xecd27yti6f6 XNB Extract 0.2.2]''' is a toolkit for unpacking and packing the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small>
  −
:#* '''[http://www.getpaint.net/download.html Paint.NET]''' to edit image files (or use your favourite image editor).
  −
:#* To edit maps:
  −
:#** '''[https://cdn.discordapp.com/attachments/156109690059751424/249890421805678592/tIDESetup208.msi tIDE 2.0.8]''' is a map editor for the game's map format. This version was customised by Kithi to enable conversion between the game's <tt>.tbin</tt> files and the <tt>.tmx</tt> files we'll be editing. It fixes an issue where exporting to <tt>.tmx</tt> would lose tile data like animations.
  −
:#** '''[http://www.mapeditor.org/ Tiled]''' is the map editor we'll use to edit the game's maps. It has some advantages over tIDE like automatic edge-fixing, better performance, fewer bugs when editing Stardew Valley maps, and features like copying & pasting between maps.
  −
:# You should also back up your game's <tt>Content</tt> folder, so you can recover the original files if you make a mistake.
     −
; on Linux/Mac
+
::* '''[https://www.mediafire.com/?b86xecd27yti6f6 XNB Extract 0.2.2]''' to unpack and pack the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small>
 +
::* '''[http://www.getpaint.net/download.html Paint.NET]''' to edit image files (or use your favourite image editor).
 +
::* To edit maps:
 +
::** '''[https://cdn.discordapp.com/attachments/156109690059751424/249890421805678592/tIDESetup208.msi tIDE 2.0.8]''' is a map editor for the game's map format. This version was customised by Kithi to enable conversion between the game's <tt>.tbin</tt> files and the <tt>.tmx</tt> files we'll be editing. It fixes an issue where exporting to <tt>.tmx</tt> would lose tile data like animations.
 +
::** '''[http://www.mapeditor.org/ Tiled]''' is the map editor we'll use to edit the game's maps. It has some advantages over tIDE like automatic edge-fixing, better performance, fewer bugs when editing Stardew Valley maps, and features like copying & pasting between maps.
   −
:# Before you start, you should install these:
+
:; on Linux/Mac
:#* '''[https://www.winehq.org/download Wine]''' This programs allows you to run most Windows programs on Linux/Mac systems, and is required to run XNBExtract. If you already have it installed; make sure it's at minimum, v1.7 or higher.  
+
 
:#* '''[https://www.dropbox.com/s/oj5tch8np74nk4d/XNBExtract0.2.2.zip?dl=0 XNB Extract 0.2.2 - Linux/Mac version]''' is a toolkit for unpacking and packing the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small>
+
::* '''[https://www.winehq.org/download Wine 1.7 or later]''' lets you run Windows programs like XNB Extract.
:#* '''[https://www.gimp.org/downloads/ GNU Image Manipulation Program]''' to edit image files (or use your favourite image editor).
+
::* '''[https://www.dropbox.com/s/oj5tch8np74nk4d/XNBExtract0.2.2.zip?dl=0 XNB Extract 0.2.2 for Linux/Mac]''' to unpack and pack the game's XNB files.
:# You should also back up your game's <tt>Content</tt> folder, so you can recover the original files if you make a mistake.
+
::* '''[https://www.gimp.org/downloads/ GIMP]''' to edit image files (or use your favourite image editor).
 +
::* Editing maps on Linux isn't supported yet.
 +
 
 +
You should also back up your game's <tt>Content</tt> folder, so you can recover the original files if you make a mistake.
    
===Unpack & pack game files===
 
===Unpack & pack game files===
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