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→‎First-time setup: simplify a bit, add placeholder for Linux/Mac
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==Getting started==
 
==Getting started==
 
===First-time setup===
 
===First-time setup===
# Before you start, you should install these:
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; on Windows
#* '''[https://www.mediafire.com/?b86xecd27yti6f6 XNB Extract 0.2.2]''' is a toolkit for unpacking and packing the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small>
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#* To edit images:
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:# Before you start, you should install these:
#** '''[http://www.getpaint.net/download.html Paint.NET]''' lets you edit image files. (If you already have a favourite image editor, feel free to use that instead.)
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:#* '''[https://www.mediafire.com/?b86xecd27yti6f6 XNB Extract 0.2.2]''' is a toolkit for unpacking and packing the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small>
#* To edit maps:
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:#* '''[http://www.getpaint.net/download.html Paint.NET]''' to edit image files (or use your favourite image editor).
#** '''[https://cdn.discordapp.com/attachments/156109690059751424/249890421805678592/tIDESetup208.msi tIDE 2.0.8]''' is a map editor for the game's map format. This version was customised by Kithi to enable conversion between the game's <tt>.tbin</tt> files and the <tt>.tmx</tt> files we'll be editing. It fixes an issue where exporting to <tt>.tmx</tt> would lose tile data like animations.
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:#* To edit maps:
#** '''[http://www.mapeditor.org/ Tiled]''' is the map editor we'll use to edit the game's maps. It has some advantages over tIDE like automatic edge-fixing, better performance, fewer bugs when editing Stardew Valley maps, and features like copying & pasting between maps.
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:#** '''[https://cdn.discordapp.com/attachments/156109690059751424/249890421805678592/tIDESetup208.msi tIDE 2.0.8]''' is a map editor for the game's map format. This version was customised by Kithi to enable conversion between the game's <tt>.tbin</tt> files and the <tt>.tmx</tt> files we'll be editing. It fixes an issue where exporting to <tt>.tmx</tt> would lose tile data like animations.
# You should back up your game's <tt>Content</tt> folder now, so you can recover the original files if you make a mistake.
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:#** '''[http://www.mapeditor.org/ Tiled]''' is the map editor we'll use to edit the game's maps. It has some advantages over tIDE like automatic edge-fixing, better performance, fewer bugs when editing Stardew Valley maps, and features like copying & pasting between maps.
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:# You should also back up your game's <tt>Content</tt> folder, so you can recover the original files if you make a mistake.
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; on Linux/Mac
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: TODO
    
===Unpack & pack game files===
 
===Unpack & pack game files===
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