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| ==Getting started== | | ==Getting started== |
| ===First-time setup=== | | ===First-time setup=== |
− | # Before you start, you should install these: | + | ; on Windows |
− | #* '''[https://www.mediafire.com/?b86xecd27yti6f6 XNB Extract 0.2.2]''' is a toolkit for unpacking and packing the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small> | + | |
− | #* To edit images:
| + | :# Before you start, you should install these: |
− | #** '''[http://www.getpaint.net/download.html Paint.NET]''' lets you edit image files. (If you already have a favourite image editor, feel free to use that instead.) | + | :#* '''[https://www.mediafire.com/?b86xecd27yti6f6 XNB Extract 0.2.2]''' is a toolkit for unpacking and packing the game's XNB files. <small>(See [http://community.playstarbound.com/threads/beginners-guide-to-xnb-node-and-graphics-editing.110976/ forum post].)</small> |
− | #* To edit maps: | + | :#* '''[http://www.getpaint.net/download.html Paint.NET]''' to edit image files (or use your favourite image editor). |
− | #** '''[https://cdn.discordapp.com/attachments/156109690059751424/249890421805678592/tIDESetup208.msi tIDE 2.0.8]''' is a map editor for the game's map format. This version was customised by Kithi to enable conversion between the game's <tt>.tbin</tt> files and the <tt>.tmx</tt> files we'll be editing. It fixes an issue where exporting to <tt>.tmx</tt> would lose tile data like animations. | + | :#* To edit maps: |
− | #** '''[http://www.mapeditor.org/ Tiled]''' is the map editor we'll use to edit the game's maps. It has some advantages over tIDE like automatic edge-fixing, better performance, fewer bugs when editing Stardew Valley maps, and features like copying & pasting between maps. | + | :#** '''[https://cdn.discordapp.com/attachments/156109690059751424/249890421805678592/tIDESetup208.msi tIDE 2.0.8]''' is a map editor for the game's map format. This version was customised by Kithi to enable conversion between the game's <tt>.tbin</tt> files and the <tt>.tmx</tt> files we'll be editing. It fixes an issue where exporting to <tt>.tmx</tt> would lose tile data like animations. |
− | # You should back up your game's <tt>Content</tt> folder now, so you can recover the original files if you make a mistake. | + | :#** '''[http://www.mapeditor.org/ Tiled]''' is the map editor we'll use to edit the game's maps. It has some advantages over tIDE like automatic edge-fixing, better performance, fewer bugs when editing Stardew Valley maps, and features like copying & pasting between maps. |
| + | :# You should also back up your game's <tt>Content</tt> folder, so you can recover the original files if you make a mistake. |
| + | |
| + | ; on Linux/Mac |
| + | |
| + | : TODO |
| | | |
| ===Unpack & pack game files=== | | ===Unpack & pack game files=== |