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→‎Extensibility: update for unique string IDs doc section
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===Extensibility===
 
===Extensibility===
C# mods can check if a query exists using <code>GameStateQuery.Exists("Example.ModId_ConditionName")</code>, and define custom conditions using <code>GameStateQuery.Register("Example.ModId_ConditionName", handleQueryMethod)</code>. To avoid conflicts, prefixing custom condition names with your mod ID is strongly recommended.
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C# mods can check if a query exists using <code>GameStateQuery.Exists("Example.ModId_ConditionName")</code>, and define custom conditions using <code>GameStateQuery.Register("Example.ModId_ConditionName", handleQueryMethod)</code>. To avoid conflicts, custom query names should apply the [[Modding:Modder Guide/Game Fundamentals#Unique string IDs|unique string ID]] conventions.
    
[[Category:Modding]]
 
[[Category:Modding]]
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