Changes

→‎Vanilla release notes: reorganize, copyedit, expand, and tweak in preparation for release
Line 10,644: Line 10,644:     
; New content & features
 
; New content & features
 +
:* Added many new NPC dialogues. That includes...
 +
:** restored missing dialogue (like Emily and Shane's [[Flower Dance|flower dance]] custom accept-dance dialogues when married to the player, Shane's dialogue when browsing the Saloon vending machine, Lewis congratulating female farmers after their wedding, a line in Maru's 14-heart event, three dialogues from Sam related to Kent<!--Thu6_1, Thu6_2, summer_Thu6_1-->, two randomized dialogues when an NPC buys an item you sold to a shop, two speech bubbles from Marnie and Robin when you enter their shop building, and a fortune teller dialogue for your potential spouse).
 
:* Added a world map for [[Ginger Island]], visible when visiting the island.
 
:* Added a world map for [[Ginger Island]], visible when visiting the island.
:* The world map now shows your actual position within the world in real-time (instead of showing you at a fixed point for each location). In multiplayer, you'll see other players' position in real-time too.
+
:* The world map now shows your actual position within the world in real-time (instead of showing you at a fixed point for each location). In multiplayer, you'll see other players' positions in real-time too.
 
:* The farmhouse and pet bowl can now be moved through Robin's menu.
 
:* The farmhouse and pet bowl can now be moved through Robin's menu.
 
:* The [[Farm Computer|farm computer]] can now be used anywhere to see a summary of that location, instead of only the farm.
 
:* The [[Farm Computer|farm computer]] can now be used anywhere to see a summary of that location, instead of only the farm.
 
:* The [[Mini-Jukebox|mini-jukebox]] can now be used on the [[Ginger Island]] farm.
 
:* The [[Mini-Jukebox|mini-jukebox]] can now be used on the [[Ginger Island]] farm.
:* Home renovations now have a purchase price, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
+
:* See [[Modding:Migrate to Stardew Valley 1.6|changes for mod authors]].
 +
 
 +
; Visual improvements around the valley
 +
:* Redrew the world map to better match the in-game locations and be more detailed.
 +
:* Removed 'lighting quality' option. The game now uses high-quality lighting by default.
 +
:* Adjusted the date/time/money box in Chinese.
 +
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 +
 
 +
; Multiplayer changes
 +
:* You can now have up to 8 players on PC.
 +
:* Many improvements for multiplayer performance and stability. That includes:
 +
:** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
 +
:** Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
 +
:** Internal optimizations to data syncing.
 +
:* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
 +
:* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
    
; Balance changes
 
; Balance changes
:* You can no longer lose the Golden Scythe, Infinity weapons, or tools when dying.
+
:* Most home renovations now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
 
:* Added [[wikipedia:Coyote time|grace jumps]] in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
 
:* Added [[wikipedia:Coyote time|grace jumps]] in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
 +
:* You can no longer lose the Golden Scythe, Infinity weapons, or tools when knocked unconcious.
 +
:* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
 
:* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small>
 
:* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small>
 
:* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
 
:* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
:* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>You can enable "Use Legacy Randomization" in the [[Options|advanced save options]] to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.</small>
+
:* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>You can enable "Use Legacy Randomization" in the [[Options|advanced save options]] to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.</small>:* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]].
:* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
+
:* Tilled dirt on the island farm now decays in the same way as the regular farm.
:* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]].
      
; Quality of life changes
 
; Quality of life changes
 +
:* Performance improvements.
 
:* NPCs now shove chests out of their way instead of destroying them.
 
:* NPCs now shove chests out of their way instead of destroying them.
:* Redrew the world map to better match the in-game locations and be more detailed.
+
:* Audio changes:
:* Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
+
:** Made more sounds positional (mainly players, tools, and machines).
 +
:** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
 +
:* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
 
:* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight.
 
:* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight.
:* [[Marnie's Ranch|Marnie's animal menu]] now shows prices in the tooltip, in case the tooltip covers the price display.
   
:* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile.
 
:* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile.
:* The museum reward menu now prevents picking up a reward that won't fit in your inventory.
  −
:* The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
  −
:* If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
  −
:* If a default farm building (like the greenhouse) is somehow removed, it'll now be rebuilt next time you load the save.
   
:* You can no longer pick up rugs if there's something on it.
 
:* You can no longer pick up rugs if there's something on it.
:* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
+
:* You can now move full chests by hitting them with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
:* Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
+
:* UI improvements:
:* Made more sounds positional (mainly player and tool sounds).
+
:** The museum reward menu now prevents picking up a reward that won't fit in your inventory.
:* Deleting a save on PC is now much faster.
+
:** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
 +
:** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
 +
:** [[Marnie's Ranch|Marnie's animal menu]] now shows prices in the tooltip, in case the tooltip covers the price display.
 +
:** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
 +
:** Deleting a save on PC is now much faster.
 
:* Significantly reduced save loading time when there are many custom locations.
 
:* Significantly reduced save loading time when there are many custom locations.
:* Performance improvements.
+
:* If a default farm building (like the greenhouse) is somehow removed, it'll now be rebuilt next time you load the save.
:* You can now move full chests by hitting them with an axe, hoe, or pickaxe. The chests will shift one space at a time. (Previously this could only be achieved via collision and if the farmer's hands were empty.)
      
; Other changes
 
; Other changes
:* Raised multiplayer limit to 8 players (on desktop only).
   
:* Gender-specific clothing variants can now be worn by any gender.
 
:* Gender-specific clothing variants can now be worn by any gender.
:* After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex.
   
:* The about page now shows the build number.
 
:* The about page now shows the build number.
 
:* The about page no longer hides the version if a tip message is shown.
 
:* The about page no longer hides the version if a tip message is shown.
 
:* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
 
:* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
:* Fixed some NPC schedules not being applied:
+
:* Fixed some NPC schedules that weren't previously applied:
 
:** [[Lewis]] visiting the library on winter Sundays;
 
:** [[Lewis]] visiting the library on winter Sundays;
 
:** [[Maru]] and [[Penny]] hanging out on summer Sundays;
 
:** [[Maru]] and [[Penny]] hanging out on summer Sundays;
:** and [[Maru]] tinkering on summer Mondays.
+
:** [[Maru]] tinkering on summer Mondays;
:* Removed 'lighting quality' option. The game now uses high-quality lighting by default.
+
:** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex.
   −
; Fixes for gameplay
+
; Gameplay fixes
:* Fixed issues with buffs:
+
:* Fishing fixes:
 +
:** Fixed artifacts found in fishing chests not counting for the collection tab (and various other cases where item-received logic wasn't applied consistently).
 +
:** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
 +
:* Buff fixes:
 
:** Fixed a range of bugs like attribute drift and double-debuff.
 
:** Fixed a range of bugs like attribute drift and double-debuff.
 
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
 
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
Line 10,702: Line 10,722:  
:** Fixed Squid Ink Ravioli description having an extra blank line.
 
:** Fixed Squid Ink Ravioli description having an extra blank line.
 
:** Fixed Burnt not showing the -3 Attack effect.
 
:** Fixed Burnt not showing the -3 Attack effect.
:* Fixed unable to leave the [[Festival of Ice]] until it ends.
+
:* Item fixes:
:* Fixed player stuck in swimsuit if they collapse from damage while wearing it.
+
:** Fixed dropped tools not recovered if they're inside a constructed building.
 +
:** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
 +
:** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
 +
:** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
 +
:** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
 +
:** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
 +
:** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
 +
:** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy.
 +
:** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
 +
:** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
 +
:** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
 +
:** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
 +
:** Fixed various cases where item-received logic wasn't applied consistently.
 +
:* Festival fixes:
 +
:** Fixed unable to leave the [[Festival of Ice]] until it ends.
 +
:* Combat fixes:
 +
:** Fixed player stuck in swimsuit if they collapse from damage while wearing it.
 +
:** Fixed broken event if the player is defeated in the mines and their name contains a slash.
 +
:** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder.
 +
:* Controller fixes:
 +
:** Fixed issue which could make Junimo Kart unplayable with a controller if you had rebound buttons to certain values.
 +
:** Improved controller navigation on the Junimo bundle page and world map.
 +
:** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text.
 +
:* UI fixes:
 +
:** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
 +
:** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
 
:* Fixed gates popping off when opening or closing them while the player overlaps the tile.
 
:* Fixed gates popping off when opening or closing them while the player overlaps the tile.
:* Fixed broken event if the player is defeated in the mines and their name contains a slash.
  −
:* Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
  −
:* Fixed issue where breaking a [[Bee House|bee house]] containing honey would drop a generic "Honey" item, instead of the flavored honey it would produce when harvested.
  −
:* Fixed issue where using the [[Rain Totem|rain totem]] during a storm would make the next day stormy too, instead of rainy.
  −
:* Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder.
  −
:* Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
   
:* Fixed random seeds on [[Ginger Island]] being based on the valley's season.
 
:* Fixed random seeds on [[Ginger Island]] being based on the valley's season.
:* Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
  −
:* Fixed dropped tools not recovered if they're inside a constructed building.
  −
:* Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
  −
:* Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
  −
:* Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
  −
:* Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
  −
:* Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
  −
:* Fixed [[Secret Notes|Secret Note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
  −
:* Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
  −
:* Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
  −
:* Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
   
:* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
 
:* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
 
:* Fixed fruit trees being plantable on stone tiles outside the greenhouse.
 
:* Fixed fruit trees being plantable on stone tiles outside the greenhouse.
 
:* Fixed tree stumps dropping seeds like full-grown trees.
 
:* Fixed tree stumps dropping seeds like full-grown trees.
:* Fixed artifacts found while fishing not counting for the collections tab, and many other cases where item-received logic wasn't always applied.
  −
:* Fixed tilled dirt on the island farm able to decay under seasonal seed crops.
   
:* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses.
 
:* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses.
:* Fixed some mail not sent on the intended day if you don't leave the farmhouse that day.
+
:* Fixed some mail not received on the intended day if you don't leave the farmhouse that day.
 +
 
 +
; NPC fixes
 +
:* Dialogue fixes:
 +
:** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
 +
:** Fixed Abigail showing both default and custom item delivery dialogue.
 +
:** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins.
 +
:** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill.
 +
:** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
 +
:** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
 +
:** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English.
 +
:** Fixed wrong message shown when placing indoors-only furniture outside.
 
:* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
 
:* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
 
:* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
 
:* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
Line 10,735: Line 10,772:  
:* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name).
 
:* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name).
   −
; Fixes for NPC dialogue
+
; Multiplayer fixes
:* Enabled some dialogues that were accidentally never shown. That includes:
  −
:** Emily and Shane's [[Flower Dance]] custom accept-dance dialogues when married to the player.
  −
:** Shane's dialogue when browsing the Saloon vending machine.
  −
:** Lewis congratulating female farmers after their wedding.
  −
:** A line in Maru's 14-heart event.
  −
:** Three dialogues from Sam related to Kent<!--Thu6_1, Thu6_2, summer_Thu6_1-->.
  −
:** Two randomized dialogues when an NPC buys an item you sold to a shop.
  −
:** Two speech bubbles from Marnie and Robin when you enter their shop building.
  −
:** A fortune teller dialogue for your potential spouse.
  −
:* Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
  −
:* Fixed Abigail showing both default and custom item delivery dialogue.
  −
:* Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins.
  −
:* Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill.
  −
:* Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
  −
:* Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
  −
:* Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English.
  −
:* Fixed wrong message shown when placing indoors-only furniture outside.
  −
 
  −
; Fixes for visual or cosmetic issues
  −
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
  −
:* The perfection tracker now paginates better to fit the current screen size.
  −
:* Removed phantom action cursor over island farmhouse drawer.
  −
:* Removed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet.
  −
:* Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item.
  −
:* Fixed [[Quality Fertilizer|quality fertilizer]] showing a green tile on sprouted crops, even though it can't be placed there.
  −
:* Fixed the <code>!</code> fish bite icon not shown when fishing in the [[Stardew Valley Fair]] and [[Festival of Ice]].
  −
:* Fixed some in-game error messages not having an error icon.
  −
:* Fixed inventory & crafting menus misaligned if you resize the window while they're open.
  −
:* Fixed perfection tracker not skipping the typing effect when it's paginated.
  −
:* Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the [[greenhouse]].
  −
:* Fixed weeds being less varied than intended in summer.
  −
:* Fixed weeds able to grow on top of buildings on spring 1.
  −
:* Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
  −
:* Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
  −
:* Fixed calendar tooltip when a modded festival and birthday occur on the same day.
  −
:* Fixed calendar drawing child NPCs lower than intended.
  −
:* Fixed beds or chests that were hidden for an event not reappearing afterwards.
  −
:* Fixed pre-built cabins sometimes placed on top of a bush or log.
  −
:* Fixed furniture drawn over sitting players if it has no front texture.
  −
:* Fixed the [[forge]] preview always showing soul level one for a [[Galaxy Soul|galaxy soul]] forge.
  −
:* Fixed many things on [[Ginger Island]] applying the valley's season or weather (including [[Fiber Seeds|fiber seeds]], [[Seasonal Decor|seasonal decor]], [[Seasonal Plant|seasonal plants]], [[Tea Bush|tea bushes]], and [[Tub o' Flowers|tubs o' flowers]]).
  −
:* Fixed [[Options|advanced save option]] tooltips being able to extend off-screen, and not shown for some field labels.
  −
:* Fixed Elliott appearing twice during the [[Egg Festival|egg hunt]].
  −
:* Fixed Lewis' saloon drinking animation having an incorrect frame.
  −
:* Fixed bombs being invisible when placed on [[The Summit|the summit]].
  −
:* Fixed bombs able to remove [[Stick Bug|stick bugs]]' stick.
  −
:* Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
  −
:* Fixed clothing/tools sometimes showing the item-received notification on unequip.
  −
:* Fixed building placement visual/sound effects playing even for players who are nowhere near it.
  −
:* Fixed speech bubbles sometimes shown over invisible NPCs.
  −
:* Fixed HUD messages sometimes overlapping.
  −
:* Fixed fonts sometimes having a 'thin' look.
  −
:* Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
  −
:* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
  −
:* Fixed [[Movie Theater#Crane Game|crane minigame]]'s music sometimes continuing a few seconds after the minigame ends.
  −
:* Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered.
  −
:* Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
  −
 
  −
; Fixes for display text and localization
  −
:* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold'').
  −
:* Fixed ''many'' issues in dialogue, events, and other display text (including typos, broken tokens, translations that don't match the original, etc).
  −
:* Fixed NPC name translations applied to horses/pets that share a name with that NPC.
  −
:* Fixed unlocalized text shown for...
  −
:** the building paint menu's region names (like "Roof" or "Trim");
  −
:** NPC names in some movie theater dialogue;
  −
:** NPC names in the spouse pregnancy question;
  −
:** Professor Snail's name after his first event;
  −
:** Leo's name in his introductory event for some languages;
  −
:** fish names for some languages in certain cases;
  −
:** the 'Miss' text when an attack misses.
  −
:* Fixed random name generator able to produce words similar to certain slurs.
  −
:* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene.
  −
:* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
  −
:* Fixed some recipe names not matching the items they produce.
  −
:* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
  −
:* Fixed museum item descriptions not having an intended newline.
  −
:* Fixed Chinese date/time format.
  −
:* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
  −
:* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
  −
:* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token.
  −
:* Fixed German truncating Professor Snail's name in his intro event.
  −
:* Fixed Japanese and Korean formatting buff effects inconsistently.
  −
:* Fixed Korean credit line missing in other languages.
  −
:* Fixed Russian event for Professor Snail's intro freezing.
  −
 
  −
; Fixes for multiplayer
   
:* Mitigated potential remote code execution issue.
 
:* Mitigated potential remote code execution issue.
 
:* Possibly fixed frequent disconnections for some players.
 
:* Possibly fixed frequent disconnections for some players.
:* Possibly fixed issue where an old Steam account name could be shown to other players instead of your current display name.
+
:* Fixed old/incorrect Steam display names being shown in some cases.
:* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
+
:* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet.
:* You now need the same build number (in addition to version) to join multiplayer.
+
:* Fixed copy & paste for invite codes on some Linux/macOS platforms.
 
:* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours.
 
:* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours.
 
:* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
 
:* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
Line 10,838: Line 10,789:  
:* Fixed farmhands unable to enter a movie without all players.
 
:* Fixed farmhands unable to enter a movie without all players.
 
:* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
 
:* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
 +
:* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead.
 
:* Fixed farmhand crash while fishing in rare cases.
 
:* Fixed farmhand crash while fishing in rare cases.
 
:* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
 
:* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
Line 10,857: Line 10,809:  
:* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]].
 
:* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]].
 
:* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
 
:* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
:* fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
+
:* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
 
:* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
 
:* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
   −
; Fixes for gamepads
+
; Display text and localization fixes
:* Fixed issue which could make Junimo Kart unplayable with a controller if you had rebound buttons to certain values.
+
:* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold'').
:* Improved controller navigation on the Junimo bundle page and world map.
+
:* Fixed unlocalized text shown for...
:* Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text.
+
:** the building paint menu's region names (like "Roof" or "Trim");
 +
:** NPC names in some movie theater dialogue;
 +
:** NPC names in the spouse pregnancy question;
 +
:** Professor Snail's name after his first event;
 +
:** Leo's name in his introductory event for some languages;
 +
:** fish names for some languages in certain cases;
 +
:** the 'Miss' text when an attack misses.
 +
:* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
 +
:* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene.
 +
:* Fixed various typos, broken tokens, translations that don't match the original, etc.
 +
:* Fixed NPC name translations applied to horses/pets that share a name with that NPC.
 +
:* Fixed random name generator able to produce words similar to certain slurs.
 +
:* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
 +
:* Fixed some recipe names not matching the items they produce.
 +
:* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
 +
:* Fixed museum item descriptions not having an intended newline.
 +
:* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
 +
:* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
 +
:* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token.
 +
:* Fixed German truncating Professor Snail's name in his intro event.
 +
:* Fixed Japanese and Korean formatting buff effects inconsistently.
 +
:* Fixed Korean credit line missing in other languages.
 +
:* Fixed Russian event for Professor Snail's intro freezing.
 +
 
 +
; Cosmetic fixes
 +
:* UI fixes:
 +
:** The perfection tracker now paginates better to fit the current screen size.
 +
:** Removed phantom action cursor over island farmhouse drawer.
 +
:** Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item.
 +
:** Fixed some in-game error messages not having an error icon.
 +
:** Fixed inventory & crafting menus misaligned if you resize the window while they're open.
 +
:** Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
 +
:** Fixed calendar tooltip when a modded festival and birthday occur on the same day.
 +
:** Fixed calendar drawing child NPCs lower than intended.
 +
:** Fixed the <code>!</code> fish bite icon not shown when fishing in the [[Stardew Valley Fair]] and [[Festival of Ice]].
 +
:** Fixed [[Quality Fertilizer|quality fertilizer]] showing a green tile on sprouted crops, even though it can't be placed there.
 +
:** Fixed perfection tracker not skipping the typing effect when it's paginated.
 +
:** Fixed the [[forge]] preview always showing soul level one for a [[Galaxy Soul|galaxy soul]] forge.
 +
:** Fixed [[Options|advanced save option]] tooltips being able to extend off-screen, and not shown for some field labels.
 +
:** Fixed clothing/tools sometimes showing the item-received notification on unequip.
 +
:** Fixed HUD messages sometimes overlapping.
 +
:** Fixed fonts sometimes having a 'thin' look.
 +
:** Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
 +
:* Placed object fixes:
 +
:** Fixed beds or chests that were hidden for an event not reappearing afterwards.
 +
:** Fixed furniture drawn over sitting players if it has no front texture.
 +
:** Fixed bombs being invisible when placed on [[The Summit|the summit]].
 +
:** Fixed bombs able to remove [[Stick Bug|stick bugs]]' sticks.
 +
:* Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the [[greenhouse]].
 +
:* Fixed weeds being less varied than intended in summer.
 +
:* Fixed weeds able to grow on top of buildings on spring 1.
 +
:* Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
 +
:* Fixed pre-built cabins sometimes placed on top of a bush or log.
 +
:* Fixed many things on [[Ginger Island]] applying the valley's season or weather (including [[Fiber Seeds|fiber seeds]], [[Seasonal Decor|seasonal decor]], [[Seasonal Plant|seasonal plants]], [[Tea Bush|tea bushes]], and [[Tub o' Flowers|tubs o' flowers]]).
 +
:* Fixed Elliott appearing twice during the [[Egg Festival|egg hunt]].
 +
:* Fixed Lewis' saloon drinking animation having an incorrect frame.
 +
:* Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
 +
:* Fixed building placement visual/sound effects playing even for players who are nowhere near it.
 +
:* Fixed speech bubbles sometimes shown over invisible NPCs.
 +
:* Fixed [[Movie Theater#Crane Game|crane minigame]]'s music sometimes continuing a few seconds after the minigame ends.
 +
:* Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered.
 +
:* Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
    
; Fixes for modded players
 
; Fixes for modded players
Line 10,870: Line 10,883:  
:* Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes.
 
:* Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes.
 
:* Fixed crashes when...
 
:* Fixed crashes when...
:** loading a save with unknown locations, an invalid farm type, NPCs with no sprite texture, or null world objects.
+
:** loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
 
:** the farm map has no grass spawn tile and you walk through crops or grass.
 
:** the farm map has no grass spawn tile and you walk through crops or grass.
 
:** the data for an item, animal, tree, etc no longer exists.
 
:** the data for an item, animal, tree, etc no longer exists.
Line 10,890: Line 10,903:  
:* Fixed potential event crash if a custom NPC name contains 'farmer'.
 
:* Fixed potential event crash if a custom NPC name contains 'farmer'.
 
:* Fixed save loading very slowly if it has a broken outdoors location in some cases.
 
:* Fixed save loading very slowly if it has a broken outdoors location in some cases.
:* Fixed some items being unremovable when spawned by players. This affects [[Incubator|incubators]], [[The Cave#Mushrooms|mushroom boxes]], [[Slime Ball|slime balls]], and three unused items (locked doors and alternate [[Wicked Statue|wicked statue]]).
+
:* Fixed some items being unremovable when spawned by players. This affects [[Incubator|incubators]], [[The Cave#Mushrooms|mushroom boxes]], [[Slime Ball|slime balls]], and three unused items (locked doors and alternate [[Wicked Statue|wicked statues]]).
 
:* Fixed issue when warping to [[Sandy]] early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus.
 
:* Fixed issue when warping to [[Sandy]] early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus.
 
:* Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
 
:* Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
Line 10,907: Line 10,920:  
:* Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them.
 
:* Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them.
 
:* Fixed the build number not set on Linux/macOS.
 
:* Fixed the build number not set on Linux/macOS.
:* Fixed copy & paste for invite codes on some Linux/macOS platforms.
   
:* Fixed unable to write vanilla error logs for players with special characters in their name.
 
:* Fixed unable to write vanilla error logs for players with special characters in their name.
  −
; Other changes
  −
:* See [[Modding:Migrate to Stardew Valley 1.6|changes for mod authors]].
   
</blockquote>
 
</blockquote>
  
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