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==Mechanic==
 
==Mechanic==
 
The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less.
 
The Mushroom Log produces mushrooms every 4 days, rainy days will cause this to take a day less.
 
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===Quantity===
The quantity of mushrooms produced increases with the amount of wild [[trees]] in the 7X7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
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The quantity of mushrooms produced increases with the amount of wild [[trees]] in the 7×7 square around the log. The amount of mushrooms generated, limited to between 1 and 5, is calculated by finding the number of nearby trees and multiplying this by a random number between 0.5 and 1.5.<ref name="code" /> Therefore, the number of nearby trees needed to always gain the maximum amount of 5 is 10.
 
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===Type===
The type of mushrooms produced depends on what tree types are nearby it. The game code creates a possible list of mushrooms based on nearby trees then selects one at random from that list.  
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The type of mushrooms produced depends on the type of trees nearby. The game code creates a list of possible mushrooms based on nearby trees, and then selects one at random from that list.  
* First the game finds how many trees are in the 7X7 square around it. That number is multiplied by 3/4 and that many mushrooms are added to the list with a distribution of 5% [[Purple Mushroom|purple]], 14.25% [[Red Mushroom|red]] and 80.75% [[Common Mushroom|common]].   
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* First the game finds how many trees are in the 7×7 square around it. That number is multiplied by 3/4 and that many mushrooms (at least one) are added to the list with a distribution of 5% [[Purple Mushroom|purple]], 14.25% [[Red Mushroom|red]] and 80.75% [[Common Mushroom|common]].   
* Then, for each fully grown tree another mushroom will be added. If the tree type is [[Oak Tree]] then the mushroom added will always be a [[Morel]]. The same goes for [[Pine Tree]] with [[Chanterelle]], and for [[Mystic Tree]] with [[Purple Mushroom]]. Maple trees have a 10% chance to give [[Purple Mushroom]] and a 90% chance to give [[Red Mushroom]]. If it is none of those types it will use the same distribution as before.
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* Then, one more mushroom is added for each mature tree. If the tree type is [[Oak Tree]] then the mushroom added will always be a [[Morel]]. The same goes for [[Pine Tree]] with [[Chanterelle]], and for [[Mystic Tree]] with [[Purple Mushroom]]. Maple trees have a 10% chance to give [[Purple Mushroom]] and a 90% chance to give [[Red Mushroom]]. If it is none of those types it will use the same distribution as before.
* Then a random mushroom is chosen from that list to generate.<ref name="code" />  
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* Finally, a random mushroom is chosen from that list to generate.<ref name="code" />  
 
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===Quality===
The produced mushrooms can have different qualities but are unaffected by the [[Foraging#Foraging Skill|Botanist]] Perk. The quality is instead calculated based on the number of nearby trees, and how many of them have moss on them. Every nearby tree is counted, with mossy counting as double. This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, 12.5% chance of gold quality, and a 12.5% chance of iridium quality. If the count is 40, 5 mushrooms of iridium quality is guaranteed.
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The quality of the mushrooms produced can vary, but is not affected by the [[Foraging#Foraging Skill|Botanist]] Perk. Instead, the quality is calculated based on the number of nearby trees, and how many of them have moss on them. Each nearby tree is counted, with mossy trees counted twice This number is then divided by 40 and is used as the chance for the quality to upgrade. This chance occurs repeatedly until it fails or reaches iridium quality.<ref name="code" /> So for example if the count is 20 then the chance is 0.5, meaning there is a 50% chance of regular quality, a 25% chance of silver quality, a 12.5% chance of gold quality, and a 12.5% chance of iridium quality. If the count is 40, 5 mushrooms of iridium quality are guaranteed.
    
==Product==
 
==Product==
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