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626 bytes added ,  06:17, 22 November 2021
Fix harvesting time (as 1.5) + Add game code reference + Add tip about how to obtain which type + Remove stub (but I don't know if the process time has been fixed in 1.4 or 1.5 so I didn't update the History section)
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==Tapper Product==
 
==Tapper Product==
{{Stub|section=true|Update for v1.4 bug fixes}}
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The time until harvest depends on the season in which the tapper is placed: {{duration|2 Nights|class=inline}} in Spring or Summer, {{duration|1 Night|class=inline}} in Fall; except after harvesting a Purple Mushroom, after which the time will always be 1 night. In Winter, the tapper does not produce, but a mushroom will be ready for harvest on Spring 1 of the next year.<ref name="timeandtype"/>
The time until harvest depends on the season in which the tapper is placed: 6000 minutes in Spring or Summer, 3000 minutes in Fall, and 80000 minutes in Winter.  The exception to this occurs after harvesting a Purple Mushroom; the time until the next harvest will always be 3000 minutes. (The lengthy processing time in Winter is the reason that the tapper may need to be removed and replaced on Spring 1). <!-- This does not explain why the processing time does not automatically switch from 80000 minutes to 6000 minutes on Spring 1. -->
      
The type of mushroom for the first harvest is determined by the season in which the tapper is placed:  Common Mushroom in Spring or Summer, Red Mushroom in Fall.  
 
The type of mushroom for the first harvest is determined by the season in which the tapper is placed:  Common Mushroom in Spring or Summer, Red Mushroom in Fall.  
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It means the default mushroom is the Common Mushroom. A Purple Mushroom can only be obtained after harvesting on the 10th or 20th. And a Red Mushroom can be obtained once after harvesting a Purple one, or each day in Fall if a Purple one has been harvested before or if the tapper has been placed during the ongoing season. This implies the player can remove and then replace the tapper anytime in Fall to get Red Mushrooms each day until the end of the season, except for the 11th and 21st.
    
==Mushroom Cap Hat==
 
==Mushroom Cap Hat==
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==Bugs==
 
==Bugs==
 
Common [[trees]] tapped with a [[Heavy Tapper]] instead of a regular [[Tapper]] can turn into Mushroom Trees.
 
Common [[trees]] tapped with a [[Heavy Tapper]] instead of a regular [[Tapper]] can turn into Mushroom Trees.
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==References==
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<references>
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  <ref name="timeandtype">Duration between harvests and type obtained are defined in <samp>Tree::UpdateTapperProduct</samp> in the game code. Tree type indexes can be deduced by looking at <samp>Tree::loadTexture</samp> and the <samp>Content\TerrainFeatures\</samp> folder.</ref>
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</references>
    
==History==
 
==History==
 
{{history|1.0|Introduced.}}
 
{{history|1.0|Introduced.}}
{{history|1.4|Updated growth stage appearance from trees to mushrooms. Eliminated weeds object obtained by shaking/chopping tree.}}
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{{history|1.4|Updated growth stage appearance from trees to mushrooms. Eliminated weeds object obtained by shaking/chopping tree.}}
{{history|1.5|Can now be planted using a [[Mushroom Tree Seed]]}}
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{{history|1.5|Can now be planted using a [[Mushroom Tree Seed]].}}
    
{{NavboxTree}}
 
{{NavboxTree}}
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