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The following table lists the different actions that can spawn a Mystery Box if the player does not have [[Mastery Cave#Masteries|Foraging Mastery]].
 
The following table lists the different actions that can spawn a Mystery Box if the player does not have [[Mastery Cave#Masteries|Foraging Mastery]].
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The "Chance" column below indicates the probabilities that the game will ''attempt'' to spawn a Mystery Box. When such an attempt is made, the game performs a further check to see if it succeeds. If the player has [[Mastery Cave#Masteries|Foraging Mastery]], the check will fail (and will attempt to spawn a [[Golden Mystery Box]] instead). Otherwise, the probability of succeeding is 75% if the player does not have the power obtained from the [[Book of Mysteries]] and 95% if they do.<ref name="rollMysteryBox" />
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The "Chance" column below indicates the probabilities that the game will ''attempt'' to spawn a Mystery Box. When such an attempt is made, the game performs a further check to see if it succeeds. If the player has [[Mastery Cave#Masteries|Foraging Mastery]], the check will fail (and will attempt to spawn a [[Golden Mystery Box]] instead). Otherwise, the probability of succeeding is 66% if the player does not have the power obtained from the [[Book of Mysteries]] and 88% if they do.<ref name="rollMysteryBox" />
    
Also note that the chances of obtaining Mystery Boxes from some of the sources depends on and increases with higher daily [[luck]], and in some cases, with [[Luck#Luck Buffs|Luck Buffs]].
 
Also note that the chances of obtaining Mystery Boxes from some of the sources depends on and increases with higher daily [[luck]], and in some cases, with [[Luck#Luck Buffs|Luck Buffs]].
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<references>
 
<references>
 
     <ref name="gotFirstBillboardPrizeTicket">See <samp>Quest::questComplete</samp> in the game code.</ref>
 
     <ref name="gotFirstBillboardPrizeTicket">See <samp>Quest::questComplete</samp> in the game code.</ref>
     <ref name="rollMysteryBox">See <samp>Utility::rollMysteryBox</samp> in the game code.</ref>
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     <ref name="rollMysteryBox">See <samp>Utility::tryRollMysteryBox</samp> in the game code.</ref>
 
     <ref name="fishing"> See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>
 
     <ref name="fishing"> See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>
 
     <ref name="trees"> See <samp>tree::Shake</samp> in the game code.</ref>
 
     <ref name="trees"> See <samp>tree::Shake</samp> in the game code.</ref>
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