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Added more ways to obtain, rearranged sentences, moved table to "Levels" section (and added % chance there), labeled section to transclude table to Anvil later. Added note about free mead (same as pirate hat on ginger island).
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{{Infobox clothing
 
{{Infobox clothing
 
|image      = Parrot Egg.png
 
|image      = Parrot Egg.png
|source      = Slaying [[monsters]]
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|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
 
|gprice      = N/A
 
|gprice      = N/A
 
|value      = 1000
 
|value      = 1000
 
}}
 
}}
'''Parrot Egg''' is a [[Trinkets|trinket]] item dropped by slain [[monsters]].
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The '''Parrot Egg''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Quarry Mine]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain a Parrot Egg from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />
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Equipping the parrot egg in the trinket slot causes a parrot to spawn and follow the player around. While in combat it occasionally finds gold coins when slaying monsters. The egg can be reforged using an [[Anvil]], changing the level of parrot from 1 to 4, with a limit depending on total earnings. Each possible level is equally likely.<ref name="parrotLevelChance"/>
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Equipping the Parrot Egg in the trinket slot causes a parrot to spawn and follow the player around. The parrot causes [[monsters]] to occasionally drop gold coins when slain. Each gold coin is worth {{Price|250}}. The chance for enemies to drop coins (''Y'') depends on the parrot's level (''X''), which ranges from 1 to 4. For each gold coin an enemy drops, it has another chance to drop a gold coin. The chance for and number of gold coins dropped are not affected by [[Luck]], enemy type, location, the [[Burglar's Ring]], or the [[Monster Compendium]].<ref name="coinDropChance"/>
 
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The chance of an enemy dropping a gold coin is 10% per level, for a maximum chance of 40% with a level 4 parrot, regardless of [[Luck]] or enemy type or location<ref name="coinDropChance"/> Each gold coin is worth {{price|250}}, and for each gold coin an enemy drops, it has another chance to drop a gold coin. The chance and number of gold coins dropped are not affected by the [[Burglar's Ring]] or [[Monster Compendium]].
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These values are summarized in the following table:
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==Levels==
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When the Parrot Egg is dropped, its level ranges from 1 to 4, with a limit depending on the player's total earnings. Each possible level is equally likely once the player has passed the earnings threshold (''e.g.'', there is a 50% chance to get a level 2 parrot if the player has earned between {{price|750000}} and {{price|1500000}}).<ref name="parrotLevelChance"/> The parrot can be changed to any possible level (accounting for the player's earnings) if re-forged on an [[Anvil]].
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<section begin="levelinfo" /><!-- Transcluded onto Anvil page -->
 
{|class="wikitable"
 
{|class="wikitable"
 
! Parrot Level
 
! Parrot Level
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! Coin Drop Chance<ref name="coinDropChance"/>
 
! Average Coins per Enemy<ref name="goldCoinMaths/>
 
! Average Coins per Enemy<ref name="goldCoinMaths/>
 
! Average Gold [[File:Gold.png|18px]] per Enemy
 
! Average Gold [[File:Gold.png|18px]] per Enemy
 
! Minimum Total Earnings<ref name="parrotLevelChance"/>
 
! Minimum Total Earnings<ref name="parrotLevelChance"/>
 
|-
 
|-
|1||0.11||27.78||{{price|0}}
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|1||10%||0.11||27.78||{{price|0}}
 
|-
 
|-
|2||0.25||62.50||{{price|750000}}
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|2||20%||0.25||62.50||{{price|750000}}
 
|-
 
|-
|3||0.43||107.14||{{price|1500000}}
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|3||30%||0.43||107.14||{{price|1500000}}
 
|-
 
|-
|4||0.67||166.67||{{price|2250000}}
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|4||40%||0.67||166.67||{{price|2250000}}
|}
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|}<section end="levelinfo" />
    
==Gifting==
 
==Gifting==
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|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,George,Evelyn,Lewis,Clint,Penny,Pam,Haley,Jas,Vincent,Jodi,Kent,Sam,Shane,Marnie,Elliott,Gus,Dwarf,Harvey,Sandy,Willy,Krobus,Leah
 
|dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,George,Evelyn,Lewis,Clint,Penny,Pam,Haley,Jas,Vincent,Jodi,Kent,Sam,Shane,Marnie,Elliott,Gus,Dwarf,Harvey,Sandy,Willy,Krobus,Leah
 
}}
 
}}
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==Notes==
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*If the player has the Parrot Egg equipped while talking to the [[Ginger Island#Pirate Cove|Pirate Cove]] bartender on [[Ginger Island]], they will receive one free [[Mead]]. This can be done once per night.
    
==Bugs==
 
==Bugs==
* If the player's total earnings are under {{Price|750000}}, they can only get a level 1 parrot and thus the game will not reforge the parrot egg with the Anvil. However, attempting to do so will still consume 3 [[Iridium Bar]]s.
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* If the player's total earnings are under {{Price|750000}}, they can only get a level 1 parrot and thus the game will not re-forge the Parrot Egg with the Anvil. However, attempting to do so will still consume 3 [[Iridium Bar]]s.
    
==References==
 
==References==
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     <ref name="coinDropChance">See <samp>TrinketEffect::OnDamageMonster</samp> in the game code.</ref>
 
     <ref name="coinDropChance">See <samp>TrinketEffect::OnDamageMonster</samp> in the game code.</ref>
 
     <ref name="goldCoinMaths">The expected value is a geometric series, determined by the formula <samp>1/(1-p)-1</samp>, where <samp>p</samp> is the chance of a coin dropping.</ref>
 
     <ref name="goldCoinMaths">The expected value is a geometric series, determined by the formula <samp>1/(1-p)-1</samp>, where <samp>p</samp> is the chance of a coin dropping.</ref>
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    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 
</references>
 
</references>
  
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