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| {{Infobox clothing | | {{Infobox clothing |
| |image = Parrot Egg.png | | |image = Parrot Egg.png |
− | |source = Slaying [[monsters]] | + | |source = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]] |
| |gprice = N/A | | |gprice = N/A |
| |value = 1000 | | |value = 1000 |
| }} | | }} |
− | '''Parrot Egg''' is a [[Trinkets|trinket]] item dropped by slain [[monsters]]. | + | The '''Parrot Egg''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Quarry Mine]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain a Parrot Egg from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" /> |
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− | Equipping the parrot egg in the trinket slot causes a parrot to spawn and follow the player around. While in combat it occasionally finds gold coins when slaying monsters. The egg can be reforged using an [[Anvil]], changing the level of parrot from 1 to 4, with a limit depending on total earnings. Each possible level is equally likely.<ref name="parrotLevelChance"/> | + | Equipping the Parrot Egg in the trinket slot causes a parrot to spawn and follow the player around. The parrot causes [[monsters]] to occasionally drop gold coins when slain. Each gold coin is worth {{Price|250}}. The chance for enemies to drop coins (''Y'') depends on the parrot's level (''X''), which ranges from 1 to 4. For each gold coin an enemy drops, it has another chance to drop a gold coin. The chance for and number of gold coins dropped are not affected by [[Luck]], enemy type, location, the [[Burglar's Ring]], or the [[Monster Compendium]].<ref name="coinDropChance"/> |
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− | The chance of an enemy dropping a gold coin is 10% per level, for a maximum chance of 40% with a level 4 parrot, regardless of [[Luck]] or enemy type or location<ref name="coinDropChance"/> Each gold coin is worth {{price|250}}, and for each gold coin an enemy drops, it has another chance to drop a gold coin. The chance and number of gold coins dropped are not affected by the [[Burglar's Ring]] or [[Monster Compendium]].
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− | These values are summarized in the following table:
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| + | ==Levels== |
| + | When the Parrot Egg is dropped, its level ranges from 1 to 4, with a limit depending on the player's total earnings. Each possible level is equally likely once the player has passed the earnings threshold (''e.g.'', there is a 50% chance to get a level 2 parrot if the player has earned between {{price|750000}} and {{price|1500000}}).<ref name="parrotLevelChance"/> The parrot can be changed to any possible level (accounting for the player's earnings) if re-forged on an [[Anvil]]. |
| + | <section begin="levelinfo" /><!-- Transcluded onto Anvil page --> |
| {|class="wikitable" | | {|class="wikitable" |
| ! Parrot Level | | ! Parrot Level |
| + | ! Coin Drop Chance<ref name="coinDropChance"/> |
| ! Average Coins per Enemy<ref name="goldCoinMaths/> | | ! Average Coins per Enemy<ref name="goldCoinMaths/> |
| ! Average Gold [[File:Gold.png|18px]] per Enemy | | ! Average Gold [[File:Gold.png|18px]] per Enemy |
| ! Minimum Total Earnings<ref name="parrotLevelChance"/> | | ! Minimum Total Earnings<ref name="parrotLevelChance"/> |
| |- | | |- |
− | |1||0.11||27.78||{{price|0}} | + | |1||10%||0.11||27.78||{{price|0}} |
| |- | | |- |
− | |2||0.25||62.50||{{price|750000}} | + | |2||20%||0.25||62.50||{{price|750000}} |
| |- | | |- |
− | |3||0.43||107.14||{{price|1500000}} | + | |3||30%||0.43||107.14||{{price|1500000}} |
| |- | | |- |
− | |4||0.67||166.67||{{price|2250000}} | + | |4||40%||0.67||166.67||{{price|2250000}} |
− | |} | + | |}<section end="levelinfo" /> |
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| ==Gifting== | | ==Gifting== |
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| |dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,George,Evelyn,Lewis,Clint,Penny,Pam,Haley,Jas,Vincent,Jodi,Kent,Sam,Shane,Marnie,Elliott,Gus,Dwarf,Harvey,Sandy,Willy,Krobus,Leah | | |dislike=Robin,Demetrius,Maru,Sebastian,Linus,Pierre,Caroline,Abigail,George,Evelyn,Lewis,Clint,Penny,Pam,Haley,Jas,Vincent,Jodi,Kent,Sam,Shane,Marnie,Elliott,Gus,Dwarf,Harvey,Sandy,Willy,Krobus,Leah |
| }} | | }} |
| + | |
| + | ==Notes== |
| + | *If the player has the Parrot Egg equipped while talking to the [[Ginger Island#Pirate Cove|Pirate Cove]] bartender on [[Ginger Island]], they will receive one free [[Mead]]. This can be done once per night. |
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| ==Bugs== | | ==Bugs== |
− | * If the player's total earnings are under {{Price|750000}}, they can only get a level 1 parrot and thus the game will not reforge the parrot egg with the Anvil. However, attempting to do so will still consume 3 [[Iridium Bar]]s. | + | * If the player's total earnings are under {{Price|750000}}, they can only get a level 1 parrot and thus the game will not re-forge the Parrot Egg with the Anvil. However, attempting to do so will still consume 3 [[Iridium Bar]]s. |
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| ==References== | | ==References== |
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| <ref name="coinDropChance">See <samp>TrinketEffect::OnDamageMonster</samp> in the game code.</ref> | | <ref name="coinDropChance">See <samp>TrinketEffect::OnDamageMonster</samp> in the game code.</ref> |
| <ref name="goldCoinMaths">The expected value is a geometric series, determined by the formula <samp>1/(1-p)-1</samp>, where <samp>p</samp> is the chance of a coin dropping.</ref> | | <ref name="goldCoinMaths">The expected value is a geometric series, determined by the formula <samp>1/(1-p)-1</samp>, where <samp>p</samp> is the chance of a coin dropping.</ref> |
| + | <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref> |
| + | <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref> |
| </references> | | </references> |
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