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| *If a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]]. | | *If a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]]. |
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− | In late-game, you can visit the [[Witch's Hut]], but the witch is never present. | + | In late-game, the [[Witch's Hut]] can be visited, but the witch is never present. |
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| {| | | {| |
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| ===Strange Capsule=== | | ===Strange Capsule=== |
− | After year one, there's a 0.8% chance of the strange capsule event being chosen. The event only does something if a randomly chosen tile on your farm is clear and allows item placement. The strange capsule can be picked up and placed around your farm. It will emit a small amount of light around it when placed. In the morning, a message is shown saying "A strange sound was heard in the night..." | + | After year one, there's a 0.8% chance of the strange capsule event being chosen. The event only does something if a randomly chosen tile on the farm is clear and allows item placement. The strange capsule can be picked up and placed around the farm. It will emit a small amount of light around it when placed. In the morning, a message is shown saying "A strange sound was heard in the night..." |
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| A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days, which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened once in a save file, it cannot happen again. | | A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days, which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened once in a save file, it cannot happen again. |
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| ===Child is born or delivered=== | | ===Child is born or delivered=== |
| :''See also: [[Children]]'' | | :''See also: [[Children]]'' |
− | This event is chosen if you agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. | + | This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. |
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| '''Bug:''' if another event is selected above, the child is never born or delivered. | | '''Bug:''' if another event is selected above, the child is never born or delivered. |
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| If married to an NPC: | | If married to an NPC: |
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− | : This event has a 5% chance of being chosen if you've been married for at least 7 days, sleeping at home, have at least 10 hearts with your spouse, have the [[Farmhouse|nursery upgrade]], aren't already having a child, and have no children or one child at the toddler age. | + | : This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], aren't already having a child, and have no children or one child at the toddler age. |
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− | : Your spouse asks if you want to have a child. If you agree, the [[#Child is born or delivered|child is born or delivered]] after 14 days. | + | : The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
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| If married to another player: | | If married to another player: |
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− | : This event has a 5% chance of being chosen if you're sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children. | + | : This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children. |
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| : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. | | : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. |
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− | In either case, you can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. | + | In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. |
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| ===Farm animal birth=== | | ===Farm animal birth=== |
| :''See also: [[Animals#Animal Births|Animals]]'' | | :''See also: [[Animals#Animal Births|Animals]]'' |
− | There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing. | + | There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or pregnancy is abandoned for that animal), the event does nothing. |
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− | The selected farm animal in the barn gives birth. A message is shown asking you to name them. | + | The selected farm animal in the barn gives birth. A message is shown asking the player to name them. |
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| ===Wild animal attack=== | | ===Wild animal attack=== |
| :''See also: [[Animals#Wild Animal Attacks|Animals]]'' | | :''See also: [[Animals#Wild Animal Attacks|Animals]]'' |
− | This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two). | + | This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% for one building and 50% for two). |
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| A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. | | A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. |