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35 bytes added ,  15:49, 10 September 2021
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*If a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]].
 
*If a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]].
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In late-game, you can visit the [[Witch's Hut]], but the witch is never present.
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In late-game, the [[Witch's Hut]] can be visited, but the witch is never present.
    
{|
 
{|
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===Strange Capsule===
 
===Strange Capsule===
After year one, there's a 0.8% chance of the strange capsule event being chosen. The event only does something if a randomly chosen tile on your farm is clear and allows item placement. The strange capsule can be picked up and placed around your farm. It will emit a small amount of light around it when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."
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After year one, there's a 0.8% chance of the strange capsule event being chosen. The event only does something if a randomly chosen tile on the  farm is clear and allows item placement. The strange capsule can be picked up and placed around the farm. It will emit a small amount of light around it when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."
    
A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days, which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened once in a save file, it cannot happen again.
 
A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days, which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened once in a save file, it cannot happen again.
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===Child is born or delivered===
 
===Child is born or delivered===
 
:''See also: [[Children]]''
 
:''See also: [[Children]]''
This event is chosen if you agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event.  The child appears in the farmhouse crib the next day.
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This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event.  The child appears in the farmhouse crib the next day.
    
'''Bug:''' if another event is selected above, the child is never born or delivered.
 
'''Bug:''' if another event is selected above, the child is never born or delivered.
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If married to an NPC:
 
If married to an NPC:
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: This event has a 5% chance of being chosen if you've been married for at least 7 days, sleeping at home, have at least 10 hearts with your spouse, have the [[Farmhouse|nursery upgrade]], aren't already having a child, and have no children or one child at the toddler age.
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: This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], aren't already having a child, and have no children or one child at the toddler age.
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: Your spouse asks if you want to have a child. If you agree, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
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: The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
    
If married to another player:
 
If married to another player:
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: This event has a 5% chance of being chosen if you're sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children.
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: This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children.
    
: One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
 
: One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
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In either case, you can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
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In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
    
===Farm animal birth===
 
===Farm animal birth===
 
:''See also: [[Animals#Animal Births|Animals]]''
 
:''See also: [[Animals#Animal Births|Animals]]''
There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing.
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There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or pregnancy is abandoned for that animal), the event does nothing.
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The selected farm animal in the barn gives birth. A message is shown asking you to name them.
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The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
    
===Wild animal attack===
 
===Wild animal attack===
 
:''See also:  [[Animals#Wild Animal Attacks|Animals]]''
 
:''See also:  [[Animals#Wild Animal Attacks|Animals]]''
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
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This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% for one building and 50% for two).  
    
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
 
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
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