− | The highest possible rates for Sea Jelly are when fishing on the beach in [[Ginger_Island#Island_South|Ginger Island South]] (or on the [[Beach]] during [[Summer]]) using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: Sea Jelly and [[Seaweed]]. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].<ref name="catch_distribution"/> | + | The highest possible rates for Sea Jelly are when fishing on the beach in [[Ginger_Island#Island_South|Ginger Island South]] (or on the [[Beach]] during [[Summer]]) using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: Sea Jelly and [[Seaweed]]. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].<ref name="catch_distribution"/> |
| However, unlike when catching regular fish or other items, the random value used to determine whether a Sea Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], [[River Jelly|River]], or Sea Jelly, or any [[Fish]]. It is not changed by catching Seaweed, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another Sea Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod. | | However, unlike when catching regular fish or other items, the random value used to determine whether a Sea Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], [[River Jelly|River]], or Sea Jelly, or any [[Fish]]. It is not changed by catching Seaweed, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another Sea Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod. |
− | Ordinarily, 10% of possible random values result in a successful Sea Jelly catch. Each level of [[Luck#Luck_Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks of successful catches. | + | Ordinarily, 10% of possible random values result in a successful Sea Jelly catch. Each level of [[Luck#Luck_Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although you will still unavoidably catch some Seaweed. |