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Clarified that Seaweed is unavoidable in the strategy.
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==Strategy==
 
==Strategy==
The highest possible rates for Sea Jelly are when fishing on the beach in [[Ginger_Island#Island_South|Ginger Island South]] (or on the [[Beach]] during [[Summer]]) using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: Sea Jelly and [[Seaweed]]. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].<ref name="catch_distribution"/>  
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The highest possible rates for Sea Jelly are when fishing on the beach in [[Ginger_Island#Island_South|Ginger Island South]] (or on the [[Beach]] during [[Summer]]) using a [[Training Rod]]. Under these conditions, there are only 2 possible catches: Sea Jelly and [[Seaweed]]. Only if the farmer fails the random check to catch both of these will the farmer get [[Trash]].<ref name="catch_distribution"/>
    
However, unlike when catching regular fish or other items, the random value used to determine whether a Sea Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], [[River Jelly|River]], or Sea Jelly, or any [[Fish]]. It is not changed by catching Seaweed, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another Sea Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod.
 
However, unlike when catching regular fish or other items, the random value used to determine whether a Sea Jelly is successfully caught is predetermined. This value only changes when catching a [[Cave Jelly|Cave]], [[River Jelly|River]], or Sea Jelly, or any [[Fish]]. It is not changed by catching Seaweed, Trash, or any other catchable items.<ref name="jelly_RNG"/> Because of this, after catching Trash using the Training Rod, it is necessary to catch a regular fish before another Sea Jelly. This can easily be done by switching to any [[Fishing Pole]] other than the Training Rod, and continuing to fish until an actual fish is caught, at which point the farmer should switch back to the Training Rod.
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Ordinarily, 10% of possible random values result in a successful Sea Jelly catch. Each level of [[Luck#Luck_Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks of successful catches.
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Ordinarily, 10% of possible random values result in a successful Sea Jelly catch. Each level of [[Luck#Luck_Buffs|Luck Buff]] increases the chance of a successful catch by 5%.<ref name="jelly_rate"/> So with +8 Luck, 50% of random values will result in a successful catch. This allows for longer streaks without failing a Sea Jelly catch, although you will still unavoidably catch some Seaweed.
    
==References==
 
==References==
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