Line 11: |
Line 11: |
| | | |
| ==Seeds per Crop== | | ==Seeds per Crop== |
− | The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Seeds|Ancient Seed]] (0.5% chance). | + | The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance). |
| | | |
− | This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
| + | To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle. |
| | | |
− | The game initializes a pseudo-random number generator with calculated game seed: | + | The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect: |
| | | |
− | <code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) × 77 + (timeOfDay)</code> | + | <code>(# days played) + (unique game ID) / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) × 77 + (timeOfDay)</code> <ref name="processtime"/> |
− | | |
− | This determines the type and number of seeds produced. [[Luck]] does not have an effect on this outcome.
| |
| | | |
| ==Seedless Crops== | | ==Seedless Crops== |
Line 42: |
Line 40: |
| | | |
| ==History== | | ==History== |
| + | *''Unknown version:'' Possible [[Ancient Seeds]] produced was reduced from 1-3 to 1. |
| {{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}} | | {{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}} |
| {{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}} | | {{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}} |