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78 bytes added ,  19:10, 11 December 2021
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==Seeds per Crop==
 
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Seeds|Ancient Seed]] (0.5% chance).
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The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
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This means that on average, 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
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The game initializes a pseudo-random number generator with calculated game seed:
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The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
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<code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) &times; 77 + (timeOfDay)</code>
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<code>(# days played) + (unique game ID) / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
 
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This determines the type and number of seeds produced. [[Luck]] does not have an effect on this outcome.
      
==Seedless Crops==
 
==Seedless Crops==
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==History==
 
==History==
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*''Unknown version:'' Possible [[Ancient Seeds]] produced was reduced from 1-3 to 1.
 
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
 
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
 
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
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