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711 bytes added ,  17:08, 22 December 2023
→‎Seedless Crops: Spice Berry is a "Fruit" not "Forage"
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{{Infobox
 
{{Infobox
|name        = Seed Maker
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|eng        = Seed Maker
 
|source      = [[Crafting]]
 
|source      = [[Crafting]]
|recipe      = {{name|Farming|Level 9|image=Farming Skill Icon.png}}
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|recipe      = {{name|Farming Skill Icon|link=Farming|Level 9}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
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==Seeds per Crop==
 
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1-3 [[Ancient Seeds]] (0.5% chance).
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The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
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The game initializes a pseudo-random number generator with calculated game seed:
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To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
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<code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) &times; 77 + (timeOfDay)</code>
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The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
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This determines the type and number of seeds produced. [[Luck]] does not have an effect on this outcome.
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<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
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As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds. In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.
    
==Seedless Crops==
 
==Seedless Crops==
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*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
*Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Common Mushroom]], and [[Winter Root]])
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*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
    
==References==
 
==References==
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