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14 bytes removed ,  17:08, 22 December 2023
→‎Seedless Crops: Spice Berry is a "Fruit" not "Forage"
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<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
 
<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
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As a result of the above formula, the resulting seed count roll is "repeatable". Notably, if the player restarts the day, and inputs seeds at the same time (and at the same location), they'll get the same resulting output. Because of this, it is possible for the player to perform a "dry run" of the day, taking notes of when (and which) seed makers produced triple seeds. Then, after restarting the day, the player can guarantee a 3:1 crop to seed conversion ratio. Using this technique, it is possible to acquire hundreds of [[Ancient Seeds]] within the first year.
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As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds.  In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.
    
==Seedless Crops==
 
==Seedless Crops==
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*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
*Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Common Mushroom]], and [[Winter Root]])
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*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
    
==References==
 
==References==
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