*The game creates a seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome. | *The game creates a seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome. |