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305 bytes removed ,  21:04, 20 October 2016
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'''Seeds per Crop'''  
 
'''Seeds per Crop'''  
 
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.5% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (2% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by luck.
 
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.5% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (2% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by luck.
*A test performed with software enabling in-game clock freeze suggests that the randomness either depends on the time at which the seeds were placed in the seed maker, or the time at which they are removed,and not on an actual random number generator, thus the reason why luck doesn't play a part in it.*
   
*The game creates a seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
 
*The game creates a seed value: (#_days_played) + (unique_game_ID)/2 + (X_tileLocation of object) + (Y_tileLocation of object)* 77 + (timeOfDay) to initialize a pseudo-random number generator that is used to determine the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
  
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