Difference between revisions of "Skills"

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[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axe]].  Each foraging skill level adds +1 axe proficiency.
 
[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axe]].  Each foraging skill level adds +1 axe proficiency.
  
Each forage item grown on the farm from [[Crafting#Seeds|Wild Seeds]] gives 3 experience points when harvested. Forage items picked up in other places give 7 exp each. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 exp each. Removing regular tree stumps gives no exp.
+
Each forage item grown on the farm from [[Crafting#Seeds|Wild Seeds]] gives 3 experience points when harvested. [[Spring Onion]]s that grow in [[Cindersap Forest]] south of [[Leah's Cottage]] also give 3 exp each when harvested.  Forage items picked up in other places give 7 exp each. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 exp each. Removing regular tree stumps gives no exp.
  
 
{{:Foraging/Skill}}
 
{{:Foraging/Skill}}

Revision as of 20:11, 17 April 2017

Getting
Started
The
Player
Options Controls Mobile
Controls
Health Energy Skills Day
Cycle

Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Experience
1 100
2 380
3 770
4 1300
5 2150
Lvl Experience
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

Farming Skill Icon.png Farming Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals also increases this.
Mining Skill Icon.png Mining Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level adds +1 to pickaxe proficiency.
Foraging Skill Icon.png Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency.
Fishing Skill Icon.png Fishing Fishing is the skill associated with catching fish. Successfully completing the fishing minigame or catching fish in a Crab Pot increases fishing skill. Each level adds +1 fishing rod proficiency.
Combat Skill Icon.png Combat Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points.

Proficiency

Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].

The Pickaxe, Axe, Hoe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

Affected Tools

Farming

Foraging

Fishing

Mining

Unaffected Tools

The following tools do not consume energy:

  • Swords
  • Hammers
  • Daggers
  • Slingshots
  • Scythe

The following tools always consume 4 points of energy:

Farming Skill Icon.png Farming

Main page: Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Scarecrow.png Scarecrow

Basic Fertilizer.png Basic Fertilizer

Mayonnaise Machine.png Mayonnaise Machine

Stone Fence.png Stone Fence

Sprinkler.png Sprinkler

Bee House.png Bee House

Speed-Gro.png Speed-Gro

Farmer's Lunch.png Farmer's Lunch

Preserves Jar.png Preserves Jar

Basic Retaining Soil.png Basic Retaining Soil

Iron Fence.png Iron Fence

Rancher.png Rancher

Animal products worth 20% more.

Tiller.png Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

Cheese Press.png Cheese Press

Hardwood Fence.png Hardwood Fence

Quality Sprinkler.png Quality Sprinkler

Loom.png Loom

Quality Retaining Soil.png Quality Retaining Soil

Oil Maker.png Oil Maker

Keg.png Keg

Deluxe Speed-Gro.png Deluxe Speed-Gro

Seed Maker.png Seed Maker

Iridium Sprinkler.png Iridium Sprinkler

Quality Fertilizer.png Quality Fertilizer

Coopmaster.png Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator and Ostrich Incubator) cut in half.

(Also improves coop product quality, see details here)

Artisan.png Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

Shepherd.png Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

Agriculturist.png Agriculturist

All crops grow 10% faster.

Mining Skill Icon.png Mining

Main page: Mining

Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.

Different rock types give different numbers of experience points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Cherry Bomb.png Cherry Bomb Staircase.png Staircase Miner's Treat.png Miner's Treat

Glowstone Ring.png Glowstone Ring

Iron Bar.png Transmute (Fe)

Miner.png Miner
+1 ore per vein.
Geologist.png Geologist
Chance for gems to appear in pairs.
(50% chance per mining node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
Bomb.png Bomb Gold Bar.png Transmute (Au) Mega Bomb.png Mega Bomb Crystalarium.png Crystalarium Blacksmith Icon.png Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, Iridium, & Radioactive Bars)
Excavator.png Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
Prospector.png Prospector
Chance to find coal doubled.
Gemologist.png Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)

Foraging Skill Icon.png Foraging

Main Page: Foraging

Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.

Each forage item grown on the farm from Wild Seeds gives 3 experience points when harvested. Spring Onions that grow in Cindersap Forest south of Leah's Cottage also give 3 exp each when harvested. Forage items picked up in other places give 7 exp each. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp each. Removing regular tree stumps gives no exp.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession:
Spring Seeds.png Wild Seeds (Sp)Field Snack.png Field Snack
  • Trees sometimes
    drop seeds.
Charcoal Kiln.png Charcoal Kiln Cookout Kit.png Cookout KitMoss Soup.png Moss Soup Summer Seeds.png Wild Seeds (Su)Tapper.png Tapper Mushroom Log.png Mushroom Log
  • +1 Wild Berry
    harvesting
Forester.png Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
Gatherer.png Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer:
Lightning Rod.png Lightning RodFall Seeds.png Wild Seeds (Fa)

Warp Totem Beach.png Warp Totem:
Beach

Winter Seeds.png Wild Seeds (Wi)

Warp Totem Mountains.png Warp Totem:
Mountains

Tree Fertilizer.png Tree Fertilizer

Survival Burger.png Survival Burger Warp Totem Farm.png Warp Totem: Farm

Tent Kit.png Tent Kit

  • +1 Wild Berry
    harvesting
Rain Totem.png Rain Totem Lumberjack.png Lumberjack
All trees have a chance to drop hardwood.
Botanist.png Botanist
Foraged items are always highest quality.
Tapper Icon.png Tapper
Syrups worth 25% more.
Tracker.png Tracker
Location of forageable items revealed.

Fishing Skill Icon.png Fishing

Main Page: Fishing

Fishing Skill is increased by catching Fish or Trash with a Fishing Rod/Pole or by harvesting Crab Pots.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait.png Bait Crab Pot.png Crab PotDish O' The Sea.png Dish O' The Sea Deluxe Bait.png Deluxe BaitWorm Bin.png Worm BinRecycling Machine.png Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker.png Bait MakerSpinner.png SpinnerTrap Bobber.png Trap BobberSonar Bobber.png Sonar Bobber Cork Bobber.png Cork BobberTreasure Hunter.png Treasure Hunter Deluxe Worm Bin.png Deluxe Worm BinBarbed Hook.png Barbed HookDressed Spinner.png Dressed Spinner Seafoam Pudding.png Seafoam PuddingMagnet.png Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.

Combat Skill Icon.png Combat

Main page: Combat

Combat skill is increased by fighting monsters. Each level adds +5 health points.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring.png Sturdy RingBug Steak.png Bug Steak Life Elixir.png Life Elixir Roots Platter.png Roots Platter Warrior Ring.png Warrior Ring Fighter.png Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout.png Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

Slime Egg-Press.png Slime Egg-Press

Oil of Garlic.png Oil of Garlic
Ring of Yoba.png Ring of YobaThorns Ring.png Thorns Ring

Slime Incubator.png Slime Incubator

Explosive Ammo.png Explosive Ammo

Iridium Band.png Iridium Band

Squid Ink Ravioli.png Squid Ink Ravioli
Brute.png Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

Acrobat.png Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender.png Defender
+25 HP.
Desperado.png Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

Skill-Based Title

Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.

The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2

Here are the possible Titles:

  • level >= 30: Farm King
  • level > 28: Cropmaster
  • level > 26: Agriculturist
  • level > 24: Farmer
  • level > 22: Rancher
  • level > 20: Planter
  • level > 18: Granger
  • level > 16: Farmgirl/Farmboy
  • level > 14: Sodbuster
  • level > 12: Smallholder
  • level > 10: Tiller
  • level > 8: Farmhand
  • level > 6: Cowpoke
  • level > 4: Bumpkin
  • level > 2: Greenhorn
  • level <= 2: Newcomer

You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.11. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.