Skills

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Revision as of 20:03, 15 January 2017 by Svanire (talk | contribs) (Updated information regarding fishing skill level and what it affects.)
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Getting
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Health Energy Skills Day
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Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.

Each skill has ten levels, and at level 5 and level 10 players will select from one of two specific buffs to specialize into. These specializations take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:

Lvl Experience
1 100
2 380
3 770
4 1300
5 2150
6 3300
7 4800
8 6900
9 10000
10 15000

A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.

The information in this page includes known methods for obtaining skill experience. There might be other methods to gain experience for each skill that are currently unknown.

Farming Skill Icon.png Farming Each level grants +1 proficiency to the hoe and watering can tools. Levels are gained by harvesting crops. Caring for animals might also increase this, although this has yet to be confirmed.
Mining Skill Icon.png Mining Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency.
Foraging Skill Icon.png Foraging Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level adds +1 axe proficiency.
Fishing Skill Icon.png Fishing Fishing is the skill associated with catching fish. Successfully completing the fishing minigame increases fishing skill. Each level adds +1 fishing rod proficiency.
Combat Skill Icon.png Combat Combat is a skill tied to the player's ability to fight against monsters. Each level adds +5 health points.

Proficiency

Skill proficiency affects the amount of energy required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points [1].

The Pickaxe, Axe, and Watering Can use 2 energy. The Fishing Rod uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

Affected Tools

Farming

Foraging

Fishing

Mining

Unaffected Tools

The following tools do not consume energy:

  • Swords
  • Hammers
  • Daggers
  • Slingshots
  • Scythe

The following tools always consumes 4 points of energy:

Farming Skill Icon.png Farming

Farming Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals all give 5 experience. Hoe and watering can usage does not give experience by itself. Each level grants +1 proficiency to the hoe and watering can.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Scarecrow.png Scarecrow

Basic Fertilizer.png Basic Fertilizer

Mayonnaise Machine.png Mayonnaise Machine

Stone Fence.png Stone Fence

Sprinkler.png Sprinkler

Bee House.png Bee House

Speed-Gro.png Speed-Gro

Farmer's Lunch.png Farmer's Lunch

Preserves Jar.png Preserves Jar

Basic Retaining Soil.png Basic Retaining Soil

Iron Fence.png Iron Fence

Rancher.png Rancher

Animal products worth 20% more.

Tiller.png Tiller

Crops worth 10% more.

(Bonus applies to all Vegetables and Flowers, plus any Fruit that has not been foraged)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller:

Cheese Press.png Cheese Press

Hardwood Fence.png Hardwood Fence

Quality Sprinkler.png Quality Sprinkler

Loom.png Loom

Quality Retaining Soil.png Quality Retaining Soil

Oil Maker.png Oil Maker

Keg.png Keg

Deluxe Speed-Gro.png Deluxe Speed-Gro

Seed Maker.png Seed Maker

Iridium Sprinkler.png Iridium Sprinkler

Quality Fertilizer.png Quality Fertilizer

Coopmaster.png Coopmaster

Befriend coop animals quicker. Incubation time (for Incubator and Ostrich Incubator) cut in half.

(Also improves coop product quality, see details here)

Artisan.png Artisan

Artisan goods (wine, cheese, oil, etc.) worth 40% more.

(Note that oil does not actually benefit from the Artisan Profession)

Shepherd.png Shepherd

Befriend barn animals quicker. Sheep produce wool faster.

(Also improves barn product quality, see details here)

Agriculturist.png Agriculturist

All crops grow 10% faster.

Each crop harvested is worth experience points based on the value of the crop. The values of each crop are as follows:

Crop Exp per harvest Crop Exp per harvest Crop Exp per harvest Crop Exp per harvest
Coffee Bean 4 Hops 6 Wheat 6* Tulips 7
Parsnip 8 Green Bean 9 Hot Pepper 9 Blue Jazz 10
Corn 10 Garlic 12 Tomato 12 Eggplant 12
Potato 14 Blueberry 14 Bok Choy 14 Grape 14
Sunflower 14 Radish 15 Summer Spangle 15 Beet 16
Kale 17* Strawberries 18 Cranberries 19 Poppy 20
Amaranth 21* Artichoke 22 Yam 22 Cauliflower 23
Rhubarb 26 Melon 27 Red Cabbage 28 Fairy Rose 29
Pumpkin 31 Ancient Fruit 43 Starfruit 44 Sweet Gem Berry 64
* Due to a bug with scythe harvesting, these crops don't give any experience points.

The experience points awarded are calculated using the formula XP=||ln(0.018*PRICE + 1)|| with PRICE being the selling price of the crop's item.

Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.

Experience level is increased after sleeping.

Lvl Total Lifetime Parsnips Harvested Experience
1 13 100
2 48 380
3 97 770
4 163 1300
5 269 2150
6 413 3300
7 600 4800
8 863 6900
9 1250 10000
10 1875 15000

Mining Skill Icon.png Mining

Mining skill is increased by using the pickaxe tool to break rocks. Each level adds +1 to pickaxe proficiency.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Cherry Bomb.png Cherry Bomb Staircase.png Staircase Miner's Treat.png Miner's Treat

Glowstone Ring.png Glowstone Ring

Iron Bar.png Transmute (Fe)

Miner.png Miner
+1 ore per vein.
Geologist.png Geologist
Chance for gems to appear in pairs.
(50% chance per mining node. Also applies to geodes spawned from breaking rocks.)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist:
Bomb.png Bomb Gold Bar.png Transmute (Au) Mega Bomb.png Mega Bomb Crystalarium.png Crystalarium Blacksmith Icon.png Blacksmith
Metal bars worth 50% more.
(Applies to Copper, Iron, Gold, Iridium, & Radioactive Bars)
Excavator.png Excavator
Chance to find geodes doubled.
(Applies to all 4 types of geodes)
Prospector.png Prospector
Chance to find coal doubled.
Gemologist.png Gemologist
Gems worth 30% more.
(applies to Minerals and Gems)

Different rock types give different numbers of experience points. These values are known so far:

Rock Type Experience
Gray Rock (Overworld) 1
Gray Boulder (Overworld) 0
Rock (The Mines) 0
Gray Rock (The Mines) 4
Topaz Node 8
Amethyst Node 10
Aquamarine Node 18
Jade Node 20
Emerald Node 50
Ruby Node 80
Diamond Node 100
Gem Node 0

While generic rocks provide no experience bonus on their own, if coal is dropped, the player is awarded 5 points in mining. No other drops (gems, geodes, etc) awards experience.

You are awarded points when the rocks are destroyed. It doesn't matter if this is done by your pick, a bomb, or by the action of a monster.

Foraging Skill Icon.png Foraging

Foraging skill is increased both by gathering foraged goods, and by wood from trees chopped with an axe tool. Each level adds +1 axe proficiency. Note: Stumps, saplings, and fallen timber do NOT increase skill.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession:
Spring Seeds.png Wild Seeds (Sp)Field Snack.png Field Snack
  • Trees sometimes
    drop seeds.
Charcoal Kiln.png Charcoal Kiln Cookout Kit.png Cookout KitMoss Soup.png Moss Soup Summer Seeds.png Wild Seeds (Su)Tapper.png Tapper Mushroom Log.png Mushroom Log
  • +1 Wild Berry
    harvesting
Forester.png Forester
Trees drop 25% more wood.
(Applies to Trees, Stumps & Logs)
Gatherer.png Gatherer
Chance for double harvest of foraged items.
(20% chance of double harvest)
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer:
Lightning Rod.png Lightning RodFall Seeds.png Wild Seeds (Fa)

Warp Totem Beach.png Warp Totem:
Beach

Winter Seeds.png Wild Seeds (Wi)

Warp Totem Mountains.png Warp Totem:
Mountains

Tree Fertilizer.png Tree Fertilizer

Survival Burger.png Survival Burger Warp Totem Farm.png Warp Totem: Farm

Tent Kit.png Tent Kit

  • +1 Wild Berry
    harvesting
Rain Totem.png Rain Totem Lumberjack.png Lumberjack
All trees have a chance to drop hardwood.
Botanist.png Botanist
Foraged items are always highest quality.
Tapper Icon.png Tapper
Syrups worth 25% more.
Tracker.png Tracker
Location of forageable items revealed.

Forage items grown on your farm (i.e. from spring seeds) give 3 foraging experience points when harvested. Foraging items harvested off your farm give 7 exp. Chopping down a tree gives 12 exp (granted all at once for the last chop that causes the tree to fall), and removing hardwood stumps and logs gives 25 exp each (removing regular tree stumps gives no exp).

Fishing Skill Icon.png Fishing

Fishing skill is increased by fishing using a fishing pole. Also increases from harvesting from a Crab Pot. Each level adds +1 fishing rod proficiency, increases casting distance, reduces the max amount of time before fish bite, and increases the size of the bobber bar while reeling fish in.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession:
Casting distance increased by one tile Bait.png Bait Crab Pot.png Crab PotDish O' The Sea.png Dish O' The Sea Deluxe Bait.png Deluxe BaitWorm Bin.png Worm BinRecycling Machine.png Recycling Machine
  • Casting distance increased by one tile
Fisher.png Fisher
Fish worth 25% more.
Trapper.png Trapper
Resources required to craft crab pots reduced.
Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fisher: Trapper:
Bait Maker.png Bait MakerSpinner.png SpinnerTrap Bobber.png Trap BobberSonar Bobber.png Sonar Bobber Cork Bobber.png Cork BobberTreasure Hunter.png Treasure Hunter Deluxe Worm Bin.png Deluxe Worm BinBarbed Hook.png Barbed HookDressed Spinner.png Dressed Spinner Seafoam Pudding.png Seafoam PuddingMagnet.png Magnet Angler Icon.png Angler
Fish worth 50% more.
Mariner.png Mariner
Crab pots no longer produce junk items.
Pirate.png Pirate
Chance to find treasure doubled.
Luremaster.png Luremaster
Crab pots no longer require bait.

The amount of experience earned for each caught fish is as follows:

(Quality of fish (stars) + 1) * 3 + Fish Difficulty (a value from 5-110 depending on the fish) / 3

This number is multiplied by 2.2 if you also have a treasure, 2.4 if it was perfect and 5 if it was a boss fish. For e.g. a regular quality sardine (difficulty 30) would net you (0+1)*3+30/3 = 13 xp.

Crab pots net you 5 xp each time you collect from them (no matter what is collected).

Fishing trash with the fishing pole gives 3 XP.

The xp required for leveling up is the same as for all skills:

Lvl Experience Total Sardines (No stars) Total Gold Star Legend Fish (Highest xp fish) Total Crab Pot
1 100 8 1 20
2 380 30 2 76
3 770 60 4 154
4 1300 100 6 260
5 2150 166 10 430
6 3300 254 15 660
7 4800 370 22 960
8 6900 531 31 1380
9 10000 770 44 2000
10 15000 1154 66 3000

Combat Skill Icon.png Combat

Combat skill is increased by fighting monsters. Each level adds +5 health points. Tested crit chance with +50% Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% max [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%.

Level 1 Level 2 Level 3 Level 4 Level 5
Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession:
Sturdy Ring.png Sturdy RingBug Steak.png Bug Steak Life Elixir.png Life Elixir Roots Platter.png Roots Platter Warrior Ring.png Warrior Ring Fighter.png Fighter
All attacks deal 10% more damage.
(+15 HP)
Scout.png Scout
Critical strike chance increased by 50%.
(+0 HP)

(Note that the increase is multiplicative. The formula is: critChance = critChance * 1.5)

Level 6 Level 7 Level 8 Level 9 Level 10
Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Fighter: Scout:

Slime Egg-Press.png Slime Egg-Press

Oil of Garlic.png Oil of Garlic
Ring of Yoba.png Ring of YobaThorns Ring.png Thorns Ring

Slime Incubator.png Slime Incubator

Explosive Ammo.png Explosive Ammo

Iridium Band.png Iridium Band

Squid Ink Ravioli.png Squid Ink Ravioli
Brute.png Brute
Deal 15% more damage.
(+0 HP)

(Stacks multiplicatively with Fighter)

Acrobat.png Acrobat
Cooldown on special moves cut in half.
(+0 HP)
Defender.png Defender
+25 HP.
Desperado.png Desperado
Critical strikes are deadlier.
(+0 HP)

(2x Critical strike damage)

The following table lists the experience points gained for killing the indicated monster. There are a few monsters missing (i.e. sludges and purple slimes).

Monster Experience
Green Slime 3
Dust Spirit 2
Bat 3
Frost Bat 7
Lava Bat 15
Stone Golem 5
Grub 2
Fly 10
Frost Jelly 6
Sludge 10
Shadow Guy 15
Ghost 15
Duggy 10
Rock Crab 4
Lava Crab 12
Fireball 0
Squid Kid 15
Skeleton Warrior 15
Shadow Brute 15
Shadow Shaman 15
Skeleton 8
Skeleton Mage 8
Metal Head 6
Spiker 1
Bug 1
Mummy 20
Big Slime 7
Serpent 20

Template:NavboxSkills