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| ==Overview== | | ==Overview== |
| [[File:shaft.jpg|thumb|right|A shaft for faster descending]] | | [[File:shaft.jpg|thumb|right|A shaft for faster descending]] |
− | There is no practical limit to the number of floors, or levels, in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. There is a 20% chance for a rock to spawn a shaft instead of a ladder. [[Luck]] does not affect the chances of jumping down a certain number of levels. Jumping down the shaft causes [[health]] damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1). | + | There is no practical limit to the number of floors, or levels, in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The player can sometimes find a shaft, or hole, which makes it possible to skip 3-15 floors. There is a 20% chance for a rock to spawn a shaft instead of a ladder. [[Luck]] does not affect the chances of jumping down a certain number of levels. <ref name="shaftlevels" />Jumping down the shaft causes [[health]] damage equal to 3x the number of levels skipped (although jumping down a shaft will never reduce health to less than 1). |
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| Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less. | | Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less. |
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| <references> | | <references> |
| <ref name="integerlimit">The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million levels per real-time second.</ref> | | <ref name="integerlimit">The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million levels per real-time second.</ref> |
| + | <ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref> |
| <ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref> | | <ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref> |
| <ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref> | | <ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref> |