Changes

→‎History: Added 1.6.6 bug fix.
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==Overview==
 
==Overview==
[[File:shaft.jpg|thumb|right|A shaft for faster descending]]
+
[[File:Shaft.jpg|thumb|right|A shaft for faster descending]]
There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies.  
+
There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.<ref name="integerlimit" /> Similar to [[the Mines]], [[the Player]] advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The Skull Cavern has the same possible floor layouts as the ones in the Mines.
   −
Unlike [[The Mines]], there is no elevator to save progress, but on every floor, there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor.
+
Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where the Player can leave the Skull Cavern. Each visit must start again from the first floor.
   −
When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and [[Random Seed]]. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
+
When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and Random Seed. In particular, [[Luck]] does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes [[Health]] damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.<ref name="shaftlevels"/>
   −
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{price|1000}} or 10% of funds, whichever is less.
+
If the player runs out of [[health]] while exploring Skull Cavern, they will wake up sometime later on the same day in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose {{Price|1000}} or 10% of funds, whichever is less.
    
===Iridium===
 
===Iridium===
 
The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details.
 
The chance to find [[Iridium Ore]] increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100. See [[Skull Cavern/Ore Distribution]] for more details.
   −
The monsters in the Cavern also have a chance to drop [[Iridium Ore|ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong.
+
The monsters in the Skull Cavern also have a chance to drop [[Iridium Ore]] and [[Iridium Bar]]s, as well as [[The Mines#Special Items|special items]]. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong.
   −
High [[Luck]] increases the frequency of ladders/shafts. Rapid descent to floors with a higher chance of spawning [[Mining#Mining Nodes|Iridium Nodes]] is often more efficient for acquiring ore than thorough exploration. [[Staircase]]s can also be stacked, so a single inventory slot can hold 999 staircases. Even blindly placing staircases will take ''some'' time though; the lower the player descends with staircases, the less time they have to explore the caverns.
+
High [[Luck]] increases the frequency of ladders/shafts. Rapid descent to floors with a higher chance of spawning [[Mining#Iridium Node|Iridium Nodes]] is often more efficient for acquiring ore than thorough exploration. [[Staircase]]s can also be stacked, so a single inventory slot can hold 999 staircases. Even blindly placing staircases will take ''some'' time though; the lower the player descends with staircases, the less time they have to explore the Skull Cavern.
    
===Qi's Challenge===
 
===Qi's Challenge===
 
+
After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{Price|10000}}, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.
After entering the Cavern for the first time, a letter will be received on the following day from [[Mr. Qi]]. The letter begins the quest [[Quests#Qi's Challenge|Qi's Challenge]], which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards {{price|10000}}, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.
      
===Qi's Hungry Challenge===
 
===Qi's Hungry Challenge===
   
[[Quests#Qi's_Hungry_Challenge|"Qi's Hungry Challenge"]] is a possible, repeatable Special Order, that may be accepted in [[Qi's Walnut Room]] on [[Ginger Island]]. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While this quest is active, no food or drink items can be consumed while the player is in the Skull Cavern. Buffs from food/drink before entering the Skull Cavern will stay active.
 
[[Quests#Qi's_Hungry_Challenge|"Qi's Hungry Challenge"]] is a possible, repeatable Special Order, that may be accepted in [[Qi's Walnut Room]] on [[Ginger Island]]. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While this quest is active, no food or drink items can be consumed while the player is in the Skull Cavern. Buffs from food/drink before entering the Skull Cavern will stay active.
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===Skull Cavern Invasion===
 
===Skull Cavern Invasion===
 +
The [[Quests#Skull Cavern Invasion|"Skull Cavern Invasion"]] is a possible, repeatable Special Order, that may be accepted in [[Qi's Walnut Room]] on [[Ginger Island]]. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While the quest is active, stronger variations of [[monsters]] occupy the Cavern; similarly to [[The Mines#Shrine of Challenge|the Dangerous Mines]]. [[Mining#Radioactive Node|Radioactive Nodes]] can also spawn here, like the Dangerous Mines.
   −
The [[Quests#Skull Cavern Invasion|"Skull Cavern Invasion"]] is a possible, repeatable Special Order, that may be accepted in [[Qi's Walnut Room]] on [[Ginger Island]]. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While the quest is active, stronger variations of [[monsters]] occupy the Cavern; similarly to the [[The Mines#Shrine of Challenge|Dangerous Mines]]. Radioactive nodes can also spawn here, like the Dangerous Mines.
+
The use of [[staircase]]s is permitted. Completing the quest awards {{price|40|gem|class=inline}} [[Qi Gem]]s. After completing the challenge for the first time, the statue at the Cavern's entrance can be used to toggle hard mode in the cavern.
 
  −
The use of [[staircase]]s is permitted. Completing the quest awards {{price|40|gem|class=inline}} [[Qi Gem]]s.
      
==Time==
 
==Time==
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* The game-time duration of any [[Buffs|buff]] is decreased.   
 
* The game-time duration of any [[Buffs|buff]] is decreased.   
   −
This adjustment in timing does not affect other aspects of the game, such as [[Crafting#Artisan Equipment|equipment]] processing times.  For example, [[Honey]] placed in a [[Keg]] at noon is ready with [[Mead]] at 10 pm even if the player spends most of that time in the Skull Cavern.
+
This adjustment in timing has no effect upon other aspects of the game, such as [[Crafting#Artisan Equipment|equipment]] processing times.  For example, [[Honey]] placed in a [[Keg]] at noon is ready with [[Mead]] at 10 pm even if the player spends most of that time in the Skull Cavern.
    
==Strategy==
 
==Strategy==
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| [[File:Bomb.png|center|link=]] || [[Bomb]] || {{name|Iron Ore|4}}{{name|Coal|1}} || {{price|600}}
 
| [[File:Bomb.png|center|link=]] || [[Bomb]] || {{name|Iron Ore|4}}{{name|Coal|1}} || {{price|600}}
 
|-
 
|-
| [[File:Mega Bomb.png|center|link=]] || [[Mega Bomb]] || {{name|Gold Ore|4}}{{name|Solar Essence|1}}{{name|Void Essence|1}} || {{price|1000}}
+
| [[File:Mega Bomb.png|center|link=]] || [[Mega Bomb]] || {{name|Gold Ore|4}}{{name|Solar Essence|1}}{{name|Void Essence|1}} || {{price|1600}}
 
|}
 
|}
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===Staircases===
 
===Staircases===
   −
[[Staircase]]s can rapidly descend or skip troublesome floors. If the player has one or more [[Crystalarium]]s, they can be used to produce [[Jade]] which can be traded for Staircases with the [[Desert Trader]] on Sundays.
+
[[Staircase]]s can be used for rapid descent or skipping troublesome floors. If the player has one or more [[Crystalarium]]s, they can be used to produce [[Jade]] which can be traded for Staircases with the [[Desert Trader]] on Sundays.
    
===Rings===
 
===Rings===
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===Warp Totems===
 
===Warp Totems===
   −
A [[Warp Totem]] can be used to make a quick exit if supplies are running low or the day is almost over to avoid the fee of up to {{price|1000}} for passing out at 2:00 am.
+
A [[Warp Totem]] can be used to make a quick exit if supplies are running low or the day is almost over to avoid the fee of up to {{Price|1000}} for passing out at 2:00 am.
   −
A [[Warp Totem: Desert]] can be used to access the Desert about 4 hours earlier than [[Pam]] arrives at the [[Bus Stop]].
+
A [[Warp Totem: Desert]] (or [[Desert Obelisk]]) can be used to access the Desert about 4 hours earlier than [[Pam]] arrives at the [[Bus Stop]].
    
==Monsters==
 
==Monsters==
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|260
 
|260
 
|30
 
|30
|Appears on Mummy floors. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]]s when slain, and occasionally drops [[Cloth]].
+
|Appears on Mummy floors. Needs to be finished with a [[Crafting#Bombs|bomb]] of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the [[Forge#Combat enchantments|Crusader enchantment]] stops them from reviving. Frequently drops [[Solar Essence]] when slain, and occasionally drops [[Cloth]].
 
|-
 
|-
 
|[[File:Serpent.png|center|48px]]
 
|[[File:Serpent.png|center|48px]]
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|250
 
|250
 
|20-27
 
|20-27
|Only appears when the Skull Cavern is in a [[Quests#Skull Cavern Invasion|"dangerous" state]].
+
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 
|-
 
|-
 
|[[File:Mummy Dangerous.png|center|36px]]
 
|[[File:Mummy Dangerous.png|center|36px]]
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|445
 
|445
 
|38-55
 
|38-55
|Only appears when the Skull Cavern is in a [[Quests#Skull Cavern Invasion|"dangerous" state]].
+
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 
|-
 
|-
 
|[[File:Royal Serpent.png|center|36px]]
 
|[[File:Royal Serpent.png|center|36px]]
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|300-1050
 
|300-1050
 
|32-48
 
|32-48
|Only appears when the Skull Cavern is in a [[Quests#Skull Cavern Invasion|"dangerous" state]].
+
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 
|-
 
|-
 
|[[File:Purple Slime Dangerous.png|center|36px]]
 
|[[File:Purple Slime Dangerous.png|center|36px]]
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|403
 
|403
 
|20-30
 
|20-30
|Only appears when the Skull Cavern is in a [[Quests#Skull Cavern Invasion|"dangerous" state]].
+
|Only appears when the Skull Cavern is in a [[#Skull Cavern Invasion|"dangerous" state]].
 
|-
 
|-
 
|}
 
|}
    
==Prehistoric Floors==
 
==Prehistoric Floors==
:''See alse: [[The Mines#Infested Floors]]''
+
:''See also: [[The Mines#Infested Floors]]''
 
[[File:Prehistoric Level.png|180px|thumb|right|A Prehistoric Floor]]
 
[[File:Prehistoric Level.png|180px|thumb|right|A Prehistoric Floor]]
Prehistoric floors are a type of infested floor containing mainly [[Pepper Rex]] monsters. [[Mutant Fly|Mutant flies]] and [[Bats|Iridium Bats]] can also spawn and attack the player there. [[Dinosaur Egg]]s and [[Fiddlehead Fern]]s can be foraged on Prehistoric floors. Foliage on this floor has a chance to yield an [[Ancient Seed]] when cut down. There is a ~2.2% chance to encounter a prehistoric floor at and below floor 7.<ref name="dinofloor" />
+
Prehistoric floors are a type of infested floor containing mainly [[Pepper Rex]] monsters. [[Mutant Fly|Mutant Flies]] and [[Bats|Iridium Bats]] can also spawn and attack the player there. [[Dinosaur Egg]]s and [[Fiddlehead Fern]]s can be foraged on Prehistoric floors. Foliage on this floor has a chance to yield an [[Ancient Seed]] when cut down. There is a ~2.2% chance to encounter a prehistoric floor at and below floor 7.<ref name="dinofloor" />
    
Because prehistoric floors are infested, all enemies on this floor must be killed before a ladder appears.
 
Because prehistoric floors are infested, all enemies on this floor must be killed before a ladder appears.
{{clear}}
+
{{Clear}}
    
==Treasure Rooms==
 
==Treasure Rooms==
Small rooms containing treasure chests, similar to those in [[The Mines]], can randomly appear at floors 10+. [[Luck#Daily Luck|Daily luck]] and [[Luck#Luck Buffs|Luck Buffs]] affect the chance to find Treasure Rooms.
+
{{Spoiler}}
 +
Small rooms containing treasure chests, similar to those in [[the Mines]], can randomly appear at floors 10+. Daily [[luck]] and luck [[buffs]] affect the chance to find Treasure Rooms.
   −
The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code><ref name="dinofloor" />. This means Treasure Rooms have a base chance of 1% to appear with daily [[Luck]] increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of Luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.
+
The probability of encountering one when entering a new floor equals to <code>0.01 + (Daily Luck / 10) + (Luck Buffs / 100)</code>.<ref name="dinofloor" /> This means Treasure Rooms have a base chance of 1% to appear with daily luck increasing the chance by 1% at best or decreasing by 1% at worst, with the [[Special Charm]] adding 0.25%, and food buffs adding 1% for every point of luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.
   −
Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the [[Skull Cavern#Secret|secret]].
+
Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the [[#Secret|secret]]. Floors 200 and 300 of the Skull Cavern are also guaranteed to contain 2 and 3 treasure chests, respectively.
   −
Below is a table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.
+
Below is a table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern. All percent chances listed below are assuming that the player has claimed [[Mastery Cave#Masteries|Farming Mastery]] (for the [[Golden Animal Cracker]]) and [[Mastery Cave#Masteries|Combat Mastery]] (for the [[Trinkets]]). If either or both have not been claimed, then the chances for all other available items are slightly increased.  
 
{|class="wikitable sortable mw-collapsible mw-collapsed"
 
{|class="wikitable sortable mw-collapsible mw-collapsed"
|-
   
!class="unsortable"|Image
 
!class="unsortable"|Image
 
!Name
 
!Name
!Number in Chest&nbsp;
+
!Quantity&nbsp;
 
!Chance <ref name="treasureroomchance" />&nbsp;
 
!Chance <ref name="treasureroomchance" />&nbsp;
 +
|-
 +
|[[File:Golden Animal Cracker.png|24px|center]]
 +
|[[Golden Animal Cracker]]
 +
|1
 +
|2%
 +
|-
 +
|[[File:Basilisk Paw.png|24px|center]]
 +
|[[Basilisk Paw]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Fairy Box.png|24px|center]]
 +
|[[Fairy Box]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Green Frog Egg.png|24px|center]]
 +
|[[Frog Egg]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Golden Spur.png|24px|center]]
 +
|[[Golden Spur]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Ice Rod.png|24px|center]]
 +
|[[Ice Rod]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Magic Quiver.png|24px|center]]
 +
|[[Magic Quiver]]
 +
|1
 +
|0.63%
 +
|-
 +
|[[File:Parrot Egg.png|24px|center]]
 +
|[[Parrot Egg]]
 +
|1
 +
|0.63%
 
|-
 
|-
 
|[[File:Mega Bomb.png|24px|center]]
 
|[[File:Mega Bomb.png|24px|center]]
 
|[[Mega Bomb]]
 
|[[Mega Bomb]]
 
|5
 
|5
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Bomb.png|24px|center]]
 
|[[File:Bomb.png|24px|center]]
 
|[[Bomb]]
 
|[[Bomb]]
 
|10
 
|10
|1/26
+
|3.6%
 +
|-
 +
|[[File:Artifact Trove.png|24px|center]]
 +
|[[Artifact Trove]]
 +
|5
 +
|1.22% (if Volcano Shortcut is open)<br>3.6% (if Volcano Shortcut isn't open)<ref name="volcanoshortcut" />
 
|-
 
|-
|[[File:Cactus Seeds.png|24px|center]]
+
|[[File:Cinder Shard.png|24px|center]]
|[[Cactus Seeds]]
+
|[[Cinder Shard]]
|15
+
|10-20
|1/26
+
|2.38% (if Volcano Shortcut is open)<br>0% (if Volcano Shortcut isn't open)<ref name="volcanoshortcut" />
 
|-
 
|-
 
|[[File:Life Elixir.png|24px|center]]
 
|[[File:Life Elixir.png|24px|center]]
 
|[[Life Elixir]]
 
|[[Life Elixir]]
 
|2-4
 
|2-4
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Omni Geode.png|24px|center]]
 
|[[File:Omni Geode.png|24px|center]]
 
|[[Omni Geode]]
 
|[[Omni Geode]]
 
|5
 
|5
|1/26
+
|2.7% (if Mystery Boxes are available)<br>5.4% (if Mystery Boxes aren't available)<ref name="mysteryboxavailable" />
 +
|-
 +
|[[File:Omni Geode.png|24px|center]]
 +
|[[Omni Geode]]
 +
|10
 +
|0.9% (if Mystery Boxes are available)<br>1.8% (if Mystery Boxes aren't available)<ref name="mysteryboxavailable" />
 
|-
 
|-
 
|[[File:Warp Totem Farm.png|24px|center]]
 
|[[File:Warp Totem Farm.png|24px|center]]
 
|[[Warp Totem: Farm]]
 
|[[Warp Totem: Farm]]
 
|5
 
|5
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Rain Totem.png|24px|center]]
 
|[[File:Rain Totem.png|24px|center]]
 
|[[Rain Totem]]
 
|[[Rain Totem]]
 
|1-3
 
|1-3
|1/26
+
|3.6%
 
|-
 
|-
|[[File:Apple Sapling.png|24px|center]]
+
|[[File:Cherry Sapling.png|24px|center]]
|[[Apple Sapling]]
+
|[[Cherry Sapling]]
 
|1
 
|1
|1/156
+
|0.6%
 
|-
 
|-
 
|[[File:Apricot Sapling.png|24px|center]]
 
|[[File:Apricot Sapling.png|24px|center]]
 
|[[Apricot Sapling]]
 
|[[Apricot Sapling]]
 
|1
 
|1
|1/156
+
|0.6%
|-
  −
|[[File:Cherry Sapling.png|24px|center]]
  −
|[[Cherry Sapling]]
  −
|1
  −
|1/156
   
|-
 
|-
 
|[[File:Orange Sapling.png|24px|center]]
 
|[[File:Orange Sapling.png|24px|center]]
 
|[[Orange Sapling]]
 
|[[Orange Sapling]]
 
|1
 
|1
|1/156
+
|0.6%
 
|-
 
|-
 
|[[File:Peach Sapling.png|24px|center]]
 
|[[File:Peach Sapling.png|24px|center]]
 
|[[Peach Sapling]]
 
|[[Peach Sapling]]
 
|1
 
|1
|1/156
+
|0.6%
 
|-
 
|-
 
|[[File:Pomegranate Sapling.png|24px|center]]
 
|[[File:Pomegranate Sapling.png|24px|center]]
 
|[[Pomegranate Sapling]]
 
|[[Pomegranate Sapling]]
 
|1
 
|1
|1/156
+
|0.6%
 +
|-
 +
|[[File:Apple Sapling.png|24px|center]]
 +
|[[Apple Sapling]]
 +
|1
 +
|0.6%
 
|-
 
|-
 
|[[File:Iridium Sprinkler.png|24px|center]]
 
|[[File:Iridium Sprinkler.png|24px|center]]
 
|[[Iridium Sprinkler]]
 
|[[Iridium Sprinkler]]
 
|1-2
 
|1-2
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Quality Sprinkler.png|24px|center]]
 
|[[File:Quality Sprinkler.png|24px|center]]
 
|[[Quality Sprinkler]]
 
|[[Quality Sprinkler]]
 
|4
 
|4
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Parsnip Seeds.png|24px|center]]
 
|[[File:Parsnip Seeds.png|24px|center]]
 
|[[Parsnip Seeds]]
 
|[[Parsnip Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Bean Starter.png|24px|center]]
 
|[[File:Bean Starter.png|24px|center]]
 
|[[Bean Starter]]
 
|[[Bean Starter]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Cauliflower Seeds.png|24px|center]]
 
|[[File:Cauliflower Seeds.png|24px|center]]
 
|[[Cauliflower Seeds]]
 
|[[Cauliflower Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Potato Seeds.png|24px|center]]
 
|[[File:Potato Seeds.png|24px|center]]
 
|[[Potato Seeds]]
 
|[[Potato Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Garlic Seeds.png|24px|center]]
 
|[[File:Garlic Seeds.png|24px|center]]
 
|[[Garlic Seeds]]
 
|[[Garlic Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Kale Seeds.png|24px|center]]
 
|[[File:Kale Seeds.png|24px|center]]
 
|[[Kale Seeds]]
 
|[[Kale Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Rhubarb Seeds.png|24px|center]]
 
|[[File:Rhubarb Seeds.png|24px|center]]
 
|[[Rhubarb Seeds]]
 
|[[Rhubarb Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Melon Seeds.png|24px|center]]
 
|[[File:Melon Seeds.png|24px|center]]
 
|[[Melon Seeds]]
 
|[[Melon Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Tomato Seeds.png|24px|center]]
 
|[[File:Tomato Seeds.png|24px|center]]
 
|[[Tomato Seeds]]
 
|[[Tomato Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Blueberry Seeds.png|24px|center]]
 
|[[File:Blueberry Seeds.png|24px|center]]
 
|[[Blueberry Seeds]]
 
|[[Blueberry Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Pepper Seeds.png|24px|center]]
 
|[[File:Pepper Seeds.png|24px|center]]
 
|[[Pepper Seeds]]
 
|[[Pepper Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Wheat Seeds.png|24px|center]]
 
|[[File:Wheat Seeds.png|24px|center]]
 
|[[Wheat Seeds]]
 
|[[Wheat Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Radish Seeds.png|24px|center]]
 
|[[File:Radish Seeds.png|24px|center]]
 
|[[Radish Seeds]]
 
|[[Radish Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Red Cabbage Seeds.png|24px|center]]
 
|[[File:Red Cabbage Seeds.png|24px|center]]
 
|[[Red Cabbage Seeds]]
 
|[[Red Cabbage Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Starfruit Seeds.png|24px|center]]
 
|[[File:Starfruit Seeds.png|24px|center]]
 
|[[Starfruit Seeds]]
 
|[[Starfruit Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Corn Seeds.png|24px|center]]
 
|[[File:Corn Seeds.png|24px|center]]
 
|[[Corn Seeds]]
 
|[[Corn Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Eggplant Seeds.png|24px|center]]
 
|[[File:Eggplant Seeds.png|24px|center]]
 
|[[Eggplant Seeds]]
 
|[[Eggplant Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Artichoke Seeds.png|24px|center]]
 
|[[File:Artichoke Seeds.png|24px|center]]
 
|[[Artichoke Seeds]]
 
|[[Artichoke Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Pumpkin Seeds.png|24px|center]]
 
|[[File:Pumpkin Seeds.png|24px|center]]
 
|[[Pumpkin Seeds]]
 
|[[Pumpkin Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Bok Choy Seeds.png|24px|center]]
 
|[[File:Bok Choy Seeds.png|24px|center]]
 
|[[Bok Choy Seeds]]
 
|[[Bok Choy Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Yam Seeds.png|24px|center]]
 
|[[File:Yam Seeds.png|24px|center]]
 
|[[Yam Seeds]]
 
|[[Yam Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Cranberry Seeds.png|24px|center]]
 
|[[File:Cranberry Seeds.png|24px|center]]
 
|[[Cranberry Seeds]]
 
|[[Cranberry Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Beet Seeds.png|24px|center]]
 
|[[File:Beet Seeds.png|24px|center]]
 
|[[Beet Seeds]]
 
|[[Beet Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Spring Seeds.png|24px|center]]
 
|[[File:Spring Seeds.png|24px|center]]
 
|[[Spring Seeds]]
 
|[[Spring Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Summer Seeds.png|24px|center]]
 
|[[File:Summer Seeds.png|24px|center]]
 
|[[Summer Seeds]]
 
|[[Summer Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Fall Seeds.png|24px|center]]
 
|[[File:Fall Seeds.png|24px|center]]
 
|[[Fall Seeds]]
 
|[[Fall Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 
|-
 
|-
 
|[[File:Winter Seeds.png|24px|center]]
 
|[[File:Winter Seeds.png|24px|center]]
 
|[[Winter Seeds]]
 
|[[Winter Seeds]]
 
|5-20
 
|5-20
|1/702
+
|0.09%
 +
|-
 +
|[[File:Cactus Seeds.png|24px|center]]
 +
|[[Cactus Seeds]]
 +
|15
 +
|1.19%
 
|-
 
|-
 
|[[File:Cherry Bomb.png|24px|center]]
 
|[[File:Cherry Bomb.png|24px|center]]
 
|[[Cherry Bomb]]
 
|[[Cherry Bomb]]
 
|15
 
|15
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Red Slime Egg.png|24px|center]]
 
|[[File:Red Slime Egg.png|24px|center]]
 
|[[Slime Egg|Red Slime Egg]]
 
|[[Slime Egg|Red Slime Egg]]
 
|1
 
|1
|1/26
+
|1.8%
 +
|-
 +
|[[File:Seafoam Pudding.png|24px|center]]
 +
|[[Seafoam Pudding]]
 +
|1
 +
|1.8%
 
|-
 
|-
 
|[[File:Purple Slime Egg.png|24px|center]]
 
|[[File:Purple Slime Egg.png|24px|center]]
 
|[[Slime Egg|Purple Slime Egg]]
 
|[[Slime Egg|Purple Slime Egg]]
 
|1
 
|1
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Energy Tonic.png|24px|center]]
 
|[[File:Energy Tonic.png|24px|center]]
 
|[[Harvey's Clinic#Medical Supplies|Energy Tonic]]
 
|[[Harvey's Clinic#Medical Supplies|Energy Tonic]]
 
|2-4
 
|2-4
|1/26
+
|2.41%
 +
|-
 +
|[[File:Spicy Eel.png|24px|center]]
 +
|[[Spicy Eel]]
 +
|5
 +
|1.19%
 +
|-
 +
|[[File:Crab Cakes.png|24px|center]]
 +
|[[Crab Cakes]]
 +
|5
 +
|1.19%
 
|-
 
|-
 
|[[File:Iridium Bar.png|24px|center]]
 
|[[File:Iridium Bar.png|24px|center]]
 
|[[Iridium Bar]]
 
|[[Iridium Bar]]
 
|2-3
 
|2-3
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Autumn's Bounty.png|24px|center]]
 
|[[File:Autumn's Bounty.png|24px|center]]
 
|[[Autumn's Bounty]]
 
|[[Autumn's Bounty]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Pumpkin Soup.png|24px|center]]
 
|[[File:Pumpkin Soup.png|24px|center]]
 
|[[Pumpkin Soup]]
 
|[[Pumpkin Soup]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Super Meal.png|24px|center]]
 
|[[File:Super Meal.png|24px|center]]
 
|[[Super Meal]]
 
|[[Super Meal]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Cranberry Sauce.png|24px|center]]
 
|[[File:Cranberry Sauce.png|24px|center]]
 
|[[Cranberry Sauce]]
 
|[[Cranberry Sauce]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Stuffing.png|24px|center]]
 
|[[File:Stuffing.png|24px|center]]
 
|[[Stuffing]]
 
|[[Stuffing]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Farmer's Lunch.png|24px|center]]
 
|[[File:Farmer's Lunch.png|24px|center]]
 
|[[Farmer's Lunch]]
 
|[[Farmer's Lunch]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Survival Burger.png|24px|center]]
 
|[[File:Survival Burger.png|24px|center]]
 
|[[Survival Burger]]
 
|[[Survival Burger]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Dish O' The Sea.png|24px|center]]
 
|[[File:Dish O' The Sea.png|24px|center]]
 
|[[Dish O' The Sea]]
 
|[[Dish O' The Sea]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Miner's Treat.png|24px|center]]
 
|[[File:Miner's Treat.png|24px|center]]
 
|[[Miner's Treat]]
 
|[[Miner's Treat]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Roots Platter.png|24px|center]]
 
|[[File:Roots Platter.png|24px|center]]
 
|[[Roots Platter]]
 
|[[Roots Platter]]
 
|5
 
|5
|1/260
+
|0.24%
 
|-
 
|-
 
|[[File:Prismatic Shard.png|24px|center]]
 
|[[File:Prismatic Shard.png|24px|center]]
 
|[[Prismatic Shard]]
 
|[[Prismatic Shard]]
 
|1
 
|1
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Crystalarium.png|24px|center]]
 
|[[File:Crystalarium.png|24px|center]]
 
|[[Crystalarium]]
 
|[[Crystalarium]]
 
|1
 
|1
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Seed Maker.png|24px|center]]
 
|[[File:Seed Maker.png|24px|center]]
 
|[[Seed Maker]]
 
|[[Seed Maker]]
 
|1
 
|1
|1/26
+
|3.6%
 
|-
 
|-
 
|[[File:Auto-Grabber.png|24px|center]]
 
|[[File:Auto-Grabber.png|24px|center]]
 
|[[Auto-Grabber]]
 
|[[Auto-Grabber]]
 
|1
 
|1
|1/26
+
|3.6%
 
|-
 
|-
|[[File:Auto-Petter.png|24px|center]]
+
|[[File:Red Cowboy Hat.png|24px|center]]
|[[Auto-Petter]]
+
|[[Red Cowboy Hat]]
 
|1
 
|1
|1/26
+
|1.8%
 
|-
 
|-
 
|[[File:Blue Cowboy Hat.png|24px|center]]
 
|[[File:Blue Cowboy Hat.png|24px|center]]
 
|[[Blue Cowboy Hat]]
 
|[[Blue Cowboy Hat]]
 
|1
 
|1
|1/26
+
|1.8%
 +
|-
 +
|[[File:Mystery Box.png|24px|center]]
 +
|[[Mystery Box]]
 +
|5
 +
|3.6% ([[Mastery Cave#Masteries|Foraging Mastery]] not claimed)<ref name="mysteryboxavailable" />
 
|-
 
|-
|[[File:Red Cowboy Hat.png|24px|center]]
+
|[[File:Golden Mystery Box.png|24px|center]]
|[[Red Cowboy Hat]]
+
|[[Golden Mystery Box]]
|1
+
|5
|1/26
+
|3.6% ([[Mastery Cave#Masteries|Foraging Mastery]] claimed)<ref name="mysteryboxavailable" />
 
|-
 
|-
 
|[[File:White Turban.png|24px|center]]
 
|[[File:White Turban.png|24px|center]]
 
|[[White Turban]]
 
|[[White Turban]]
 
|1
 
|1
|1/26
+
|3.6%
 +
|-
 +
|[[File:Auto-Petter.png|24px|center]]
 +
|[[Auto-Petter]]
 +
|1
 +
|3.6%
 
|-
 
|-
 
|[[File:Dark Cowboy Hat.png|24px|center]]
 
|[[File:Dark Cowboy Hat.png|24px|center]]
 
|[[Dark Cowboy Hat]]
 
|[[Dark Cowboy Hat]]
 
|1
 
|1
|1/26
+
|3.6%
 
|}
 
|}
    
==Secret==
 
==Secret==
<section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at floor 100 of the [[Skull Cavern]]. A cutscene ensues in which:
+
<section begin="qiskullcavern" />After reading [[Secret Notes#Secret Note #10|Secret Note #10]], the player will find [[Mr. Qi]] at floor 100 of the Skull Cavern. A cutscene ensues in which:
{{collapse|content=Mr. Qi will either congratulate [[The Player|the player]] for reaching floor 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}}
+
{{Collapse|content=Mr. Qi will either congratulate the player for reaching floor 100 while using 10 or fewer [[Staircase]]s or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's [[health]] by 25 points.}}
    
[[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" />
 
[[File:QiCutsceneSkullCavern.png|200px]]<section end="qiskullcavern" />
Line 546: Line 623:  
==Trivia==
 
==Trivia==
 
* The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
 
* The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
* To reach the [[#cite_note-integerlimit-1|deepest floor of Skull Cavern]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally). <ref name="quarryMineShaft" />
+
* To reach the [[#cite_note-integerlimit-1|deepest floor of Skull Cavern]], the [[Quarry Mine]] Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally).<ref name="quarryMineShaft" />
 
* Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" />
 
* Starting at floor 880, [[Bats|Iridium Bats]] will become red bats and have double health and faster speed.<ref name="deepbats" />
    
==References==
 
==References==
 
<references>
 
<references>
<ref name="integerlimit">The integer limit is 2147483647. The deepest level of Skull Cavern is 2147483527 (Because Skull Cavern is coded as floor 121 of the mines) To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.</ref>
+
<ref name="integerlimit">The integer limit is 2147483647. The deepest level of Skull Cavern is 2147483527 (Because Skull Cavern is coded as floor 121 of [[the Mines]]) To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.</ref>
 
<ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref>
 
<ref name="shaftlevels">See <samp>MineShaft::enterMineShaft</samp> in the game code.</ref>
 
<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
 
<ref name="time">See <samp>MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation</samp> and <samp>Game1::UpdateGameClock</samp> in the game code.</ref>
 
<ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
 
<ref name="dinofloor">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
 
<ref name="treasureroomchance">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 
<ref name="treasureroomchance">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
 +
<ref name="volcanoshortcut">The "Volcano Shortcut" is the shortcut between the Volcano entrance and Floor 10 (the Caldera).</ref>
 +
<ref name="mysteryboxavailable">[[Mystery Box]]es are considered available once the player has viewed the Mr. Qi plane cutscene.</ref>
 
<ref name="quarryMineShaft">See <samp>Locations.MineShaft::quarryMineShaft</samp> in the game code.</ref>
 
<ref name="quarryMineShaft">See <samp>Locations.MineShaft::quarryMineShaft</samp> in the game code.</ref>
 
<ref name="deepbats">See <samp>StardewValley.Bats::Bat</samp> in the game code.</ref>
 
<ref name="deepbats">See <samp>StardewValley.Bats::Bat</samp> in the game code.</ref>
Line 562: Line 641:  
==History==
 
==History==
 
<!--Which update changed the fact that food eaten later in the day lasted for less time?-->
 
<!--Which update changed the fact that food eaten later in the day lasted for less time?-->
{{History|1.3.27|Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
+
{{History|1.3.27|Added [[Carbon Ghost]], [[Bats|Iridium Bat]], [[Iridium Crab]], [[#Treasure Rooms|Treasure Rooms]], and encounter with [[Mr. Qi]]. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.}}
 
{{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.}}
 
{{History|1.4|Added [[Pepper Rex]]. Added [[White Turban]] to possible Treasure Room items. All players entering a shaft in [[Multiplayer]] now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.}}
 
{{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}}
 
{{History|1.5|Added [[Auto-Petter]] to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 [[Parsnip Seeds]] given by [[Lewis|Mayor Lewis]].}}
 
{{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}}
 
{{History|1.5.2|Added [[Dark Cowboy Hat]] to possible Treasure Room items.}}
 
{{History|1.5.5|Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}}
 
{{History|1.5.5|Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.}}
 +
{{History|1.6|Additional chests added to Skull Cavern levels 200 and 300. [[Mystery Box]]es, [[Trinkets]], and the [[Golden Animal Cracker]] added to the chest loot pool. Added statue at the Cavern's entrance that can be used to toggle hard mode in the cavern after completing the Skull Cavern Invasion quest.}}
 +
{{History|1.6.4|Added 20 new 'alternate' floor layouts. Added more variety ([[Artifact Trove]]s, [[Cinder Shard]]s, [[Seafoam Pudding]], [[Spicy Eel]], [[Crab Cakes]], and [[Golden Mystery Box]]es), and improvements, to Skull Cavern treasure chests.}}
 +
{{History|1.6.6|Fixed issue causing only 1 [[Omni Geode]] to be produced from treasure chests.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
992

edits