User contributions
5 April 2020
Foraging/Skill
disambiguate Stump
m+12
Blacksmith
Upgrade Tools: copper pickaxe is NOT needed for mine boulders
-25
Grass
speed penalty
+93
Crafting
Decor: blurb about speed benefits, direct and indirect
+307
Speed
Terrain: oops, forgot farm-only condition for flooring
+48
Speed
Add effect of terrain on speed; add player speed intro section with numbers and overview; add adrenaline rush
+1,162
Savage Ring
Buff name is Adrenaline Rush; full duration is 3 seconds; fully stackable
+127
Oil of Garlic
Oil of Garlic is a drink, but buff is special-effect and doesn't interfere with other drinkable buffs
+140
Buffs
Create separate entry for adrenaline rush (it's treated as a separate, stackable, effect). Change Oil of Garlic description to match buff description (not drink description)
+105
Buffs
Adding code reference (but also confirmed in-game)
+108
Skull Cavern
Basic information about time running more slowly in skull cavern
+935
Triple Shot Espresso
does not stack with green tea
+70
Coffee
does not stack with green tea
+86
Green Tea
info on how effect stacks
+248
Max Energy
more accurate redirect
+15
Energy
Adding Maximum Energy section with list of all foods/drinks
+735
Buffs
More details on stacking buffs. New section on buff duration.
+1,829
11 March 2020
Luck
edit conflict recovery (I hope): besides special charm change, explain magnitude of values, including new mechanics section (although there doesn't really seem to a good "clean" example)
+1,340
Special Charm
Effect is simply +0.025. Log as v1.4 change.
-164
9 March 2020
Template:Infobox fish
Better anchor for behavior link
-9
Fish
Behavior header so template links can be improved
+15
8 March 2020
7 March 2020
21 February 2020
Tapper
Correcting bad cut-and-paste value
-3
Tapper
Revamp processing times: correct 1.4 values; remove stub; add Bug section with details
+1,617
15 February 2020
Animals
Crows: How to get to farming level 1 without any crows
+425
Wizard
Dislikes: Add Super Cucumber as an exception
+20
Friendship
Undo revision 96750 by Nebulous Maestress (talk): My mistake, as a fish it is a universal dislike (so much for trying to be helpful!)
+20
Friendship
revert 2 edits by Ac: Super Cucumber is not a univeral dislike, so it doesn't belong in a list of Universal Dislikes exceptions (but keeping the typo fix!)
-20
Skills
Unaffected Tools: adding copper pan to zero-energy list
+17
Pans
Use: zero energy
+53
Shears
Adding energy cost, experience
+127
Milk Pail
Adding energy cost, experience
+130
Energy
Exhaustion: Specific details and energy cutoffs for exhaustion and collapse, as well as warning signs. (Numbers based on in-game testing, version 1.3)
+775
Large Log
grammar
m-1
Skills
Proficiency: Adding info about decreased energy cost for failed use of pickaxe/axe, but full energy cost for failed fishing rods
+197
Tools
Use term "power-up" for all relevant tools
+56
Controls
Introduce term power-up here, too, for consistency
+19
Hoes
charge -> power-up
m+2
Skills
Proficiency: Changing to powered-up for hoe as well
m-3
Skills
Undo revision 96716 by Margotbean (talk): Reinstating my edit as step 1 of introducing consistent terminology
+67
Watering Cans
Undo revision 96710 by Margotbean (talk): See talk page
+18
14 February 2020
Skills
Watering can proficiency: change fully-charged to maximum power; revamping incorrect/inconsistent info about effect of skill increase
+67
Watering Cans
Changing "fully-charged" to "maximum power" to eliminate ambiguity/confusion with charge=capacity
+18
12 February 2020
Health
Adding bug on displayed food health values (see Template talk:Edibility)
+302
Mobile Controls
Joystick & Buttons: Added missing section
+111
Mobile Controls
Tap-to-move & Auto-Attack: note that some puzzles can not be done using tap-to-move
+250
Foraging
History: Added 1.4 change to Forester profession
+94
Pumpkin Seeds
Adding history section for museum reward
+60
Pumpkin Seeds
Adding museum reward
+87