Changes

Added a sentence after the explanation of the highest score possible for the Grange Display. This explains how to win first place with a minimum of 90 points, to make it easier for players to figure out the bare minimum criteria for first place.
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|At the Spinning Wheel, the player can bet Star Tokens on whether the spinner will land on green or orange.
 
|At the Spinning Wheel, the player can bet Star Tokens on whether the spinner will land on green or orange.
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When the spinner falls below a certain speed, if it would cause the spinner to land on the losing colour, there is a chance for it to set its speed to a higher speed, proportional to the player's [[Luck#Luck_Buff|Luck]]. This chance is equal to <samp>Luck / 15</samp> if the player chose Green, or <samp>Luck / 20</samp> if the player chose Orange.<ref name="spinnerLuck"/> As the player cannot eat or drink in the festival (other than Gus's [[Survival Burger|Survival Burgers]], the player would need to use any Luck-improving consumables before entering the festival in order to maximize the chance of winning.
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When the spinner falls below a certain speed, if it would cause the spinner to land on the losing colour, there is a chance for it to set its speed to a higher speed, proportional to the player's [[Luck#Luck_Buff|Luck]]. This chance is equal to <samp>Luck / 15</samp> if the player chose Green, or <samp>Luck / 20</samp> if the player chose Orange.<ref name="spinnerLuck"/> As the player cannot eat or drink in the festival (other than Gus's [[Survival Burger|Survival Burgers]]), the player would need to use any Luck-improving consumables before entering the festival in order to maximize the chance of winning.
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With no Luck modifiers, the Wheel is four times more likely to land on Green than Orange.<ref Name="initialVelocity"/> By taking advantage of this, players can quickly earn the star tokens required to purchase all items in the shop. For maximum expected profit while protecting against losses, the player should always bet 60% of their current stars on Green.<ref Name="OptimalBet"/>
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With no Luck modifiers, the Wheel is ~3.3 times more likely to land on Green than Orange.<ref Name="initialVelocity"/> By taking advantage of this, players can quickly earn the star tokens required to purchase all items in the shop. For maximum expected profit while protecting against losses, the player should always bet 65% of their current stars on Green.<ref Name="OptimalBet"/>
 
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[[File:GrangeDisplay123Points.png|thumb|right|120px|One possible 124 point display]]
 
[[File:GrangeDisplay123Points.png|thumb|right|120px|One possible 124 point display]]
 
Assuming that nine items, each worth 8 points, are submitted and that the items represent at least six unique categories, the highest score obtainable is {{#expr: (14 + 8*9 + 9-2*0 + 5*6) }} (14 + 72 + 9 + 30). Getting the maximum score of 125 is only possible if one has access to [[Deluxe Fertilizer]]. Out of the eight categories that exist, six contain 8-point items: Animal Products, Artisan Goods, Fish, Foraging, Fruits, and Vegetables. 8 point Vegetable items are only obtainable with Deluxe Fertilizer. Without deluxe fertilizer to grow iridium quality crops, the next best vegetable item is the iridium-quality [[Fiddlehead Fern]], at 7 points. Because of this, the highest score obtainable without access to Deluxe Fertilizer is 124.
 
Assuming that nine items, each worth 8 points, are submitted and that the items represent at least six unique categories, the highest score obtainable is {{#expr: (14 + 8*9 + 9-2*0 + 5*6) }} (14 + 72 + 9 + 30). Getting the maximum score of 125 is only possible if one has access to [[Deluxe Fertilizer]]. Out of the eight categories that exist, six contain 8-point items: Animal Products, Artisan Goods, Fish, Foraging, Fruits, and Vegetables. 8 point Vegetable items are only obtainable with Deluxe Fertilizer. Without deluxe fertilizer to grow iridium quality crops, the next best vegetable item is the iridium-quality [[Fiddlehead Fern]], at 7 points. Because of this, the highest score obtainable without access to Deluxe Fertilizer is 124.
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Assuming that nine items are submitted representing at least 6 categories, winning with a minimum of 90 points requires submitting eight 4-point items and one 5-point item (14 + (8 x 4 + 5) + 9 + 30 = 90).
    
Once the judging is complete, make sure to retrieve the items from the table, as they are '''not''' automatically returned. However, the items can be retrieved at the Lost and Found in the [[Mayor's Manor]] should the player forget to retrieve them before leaving the fair.
 
Once the judging is complete, make sure to retrieve the items from the table, as they are '''not''' automatically returned. However, the items can be retrieved at the Lost and Found in the [[Mayor's Manor]] should the player forget to retrieve them before leaving the fair.
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* The close-up window shown when playing the Spinning Wheel game shows the wheel in front of two tents, but outside the close-up window it's in the middle of Pelican Town square with no tents behind it.
 
* The close-up window shown when playing the Spinning Wheel game shows the wheel in front of two tents, but outside the close-up window it's in the middle of Pelican Town square with no tents behind it.
 
* After Stardew Valley Fair, [[Jack-O-Lantern]]s spawn in front of multiple houses in Pelican Town. 4 [[Decorative Lantern]]s also spawn in the graveyard.
 
* After Stardew Valley Fair, [[Jack-O-Lantern]]s spawn in front of multiple houses in Pelican Town. 4 [[Decorative Lantern]]s also spawn in the graveyard.
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* In even years, the [[Dwarf]] can be seen among the barrels beneath the path from the farm to Pelican Town.
    
==Bugs==
 
==Bugs==
 
* The Fortune Teller refers to the [[Dwarf]] as "she" even though the Dwarf's gender in the game data is "undefined" (<samp>Content\Data\NPCDispositions.xnb</samp>). That's due to the way the gender check in the code is written, with all non-males defaulting to "she" and no checks for "undefined" genders.
 
* The Fortune Teller refers to the [[Dwarf]] as "she" even though the Dwarf's gender in the game data is "undefined" (<samp>Content\Data\NPCDispositions.xnb</samp>). That's due to the way the gender check in the code is written, with all non-males defaulting to "she" and no checks for "undefined" genders.
 
* When playing the fishing mini-game, pressing the button assigned to "use tool" the moment the fish is collected will result in the game glitching and it causes the player to be able to catch another fish. The pole is invisible, however, and the next fish caught is also invisible. There is also extra delay time after collecting the invisible fish. However, the game still gives points.
 
* When playing the fishing mini-game, pressing the button assigned to "use tool" the moment the fish is collected will result in the game glitching and it causes the player to be able to catch another fish. The pole is invisible, however, and the next fish caught is also invisible. There is also extra delay time after collecting the invisible fish. However, the game still gives points.
*The Fortune Teller always comments on the player's [[Combat]] skill if it is at least 1, instead of the skill the player has the highest level in.
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*Prior to 1.6 , the Fortune Teller would always comment on the player's [[Combat]] skill if it were at least 1, instead of the skill the player had the highest level in.
    
==External Links==
 
==External Links==
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<references>
 
<references>
 
     <ref name="spinnerLuck">See <samp>Menus/WheelSpinGame::Update</samp> in the game code.</ref>
 
     <ref name="spinnerLuck">See <samp>Menus/WheelSpinGame::Update</samp> in the game code.</ref>
     <ref Name="initialVelocity>See <samp>Menus/WheelSpinGame::WheelSpinGame</samp> in the game code. There are 30 possible initial velocities, and given the constant rate of deceleration (without Luck), and starting position of 0 (pointing straight up), their final position can be precalculated. Of these 30 velocities, only 6 result in Orange being selected, for a 4:1 ratio of Green:Orange.</ref>
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     <ref Name="initialVelocity>See <samp>Menus/WheelSpinGame::WheelSpinGame</samp> in the game code. There are 30 possible initial velocities, and given the constant rate of deceleration (without Luck), and starting position of 0 (pointing straight up), their final position can be precalculated. Of these 30 velocities, only 7 result in Orange being selected, compared to 23 for Green.</ref>
 
     <ref Name="OptimalBet">The optimal bet can be calculated using the Kelly criterion for bet sizing:<samp>
 
     <ref Name="OptimalBet">The optimal bet can be calculated using the Kelly criterion for bet sizing:<samp>
 
     <br/>Proportion to bet = Chance of Winning - (Chance of Losing / Profit Margin on Win).
 
     <br/>Proportion to bet = Chance of Winning - (Chance of Losing / Profit Margin on Win).
    <br/>Simplified for the case of doubling a bet we get
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     <br/>Proportion to Bet = (23 / 30) - ((7 / 30 ) / 1)
     <br/>Proportion to Bet = (2 * Probability of Winning) - 1
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     <br/>Proportion to Bet = 53.3%</samp></ref>
     <br/>Proportion to Bet = (2 * .8) - 1 = .6 = 60%</samp></ref>
   
</references>
 
</references>
  
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