Changes

230 bytes removed ,  17:06, 30 November 2023
Undo revision 151697 by CleverCrumbish (talk) I'm sorry, this doesn't make any sense
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* When going to the barbecue where [[Gus]] is preparing food, [[Evelyn]] comments that she wishes that he would provide vegetarian options. However, the Survival Burgers that are being served are made out of vegetarian options (bread, cave carrot, and eggplant).
 
* When going to the barbecue where [[Gus]] is preparing food, [[Evelyn]] comments that she wishes that he would provide vegetarian options. However, the Survival Burgers that are being served are made out of vegetarian options (bread, cave carrot, and eggplant).
 
* If the player speaks to [[Caroline]], she says that [[Pierre]] has "been setting aside the best-looking produce for weeks in preparation" for the fair. However, his grange display contains produce that would spoil after sitting for weeks in real life.
 
* If the player speaks to [[Caroline]], she says that [[Pierre]] has "been setting aside the best-looking produce for weeks in preparation" for the fair. However, his grange display contains produce that would spoil after sitting for weeks in real life.
** However, since the player is also capable of doing this, and is incentivised to do so to save the best produce that plays to their strengths in early years, this line may be an acknowledgement of the player's likely behaviour.
   
* The close-up window shown when playing the Spinning Wheel game shows the wheel in front of two tents, but outside the close-up window it's in the middle of Pelican Town square with no tents behind it.
 
* The close-up window shown when playing the Spinning Wheel game shows the wheel in front of two tents, but outside the close-up window it's in the middle of Pelican Town square with no tents behind it.
 
* In the Spinning Wheel game, when the arrow is about to land on the wrong color, it may randomly gain a small boost, playing a "dwop" sound, and eventually land on the right color, allowing the player to win the bet. This chance is affected by the player's [[Luck]] level, and the trigger area is only 7/16 of a circle for each color.<ref>See <samp>WheelSpinGame::update</samp> in the game code.</ref>
 
* In the Spinning Wheel game, when the arrow is about to land on the wrong color, it may randomly gain a small boost, playing a "dwop" sound, and eventually land on the right color, allowing the player to win the bet. This chance is affected by the player's [[Luck]] level, and the trigger area is only 7/16 of a circle for each color.<ref>See <samp>WheelSpinGame::update</samp> in the game code.</ref>
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