Changes

Updated description of random drops from monsters with code references to make clearer that not only the previously unobtainable shirts are monster drops, and provide information on how to get these drops.
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Shirts chosen at character creation at the start of the game are not dyeable.  Their corresponding tailored versions may be dyeable, after being created at the sewing machine.
 
Shirts chosen at character creation at the start of the game are not dyeable.  Their corresponding tailored versions may be dyeable, after being created at the sewing machine.
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The [[Oasis]] sells a random Shirt each day of the week for {{price|1000}}.  Shirts that can be chosen at character creation but cannot be Tailored or obtained any other way may be sold at the Oasis.
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The [[Oasis]] sells a random Shirt each day of the week for {{price|1000}}.  Shirts that can be chosen at character creation but cannot be Tailored way may be sold at the Oasis.
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There is a small, fixed chance to find a random cosmetic item when you kill a monster, break a crate, till an artifact spot, or shake or chop a tree, as well as a higher but more variable chance when panning. <ref name="cosmetic_item_drops" />The possible cosmetic items include most shirts, as well as some hats. Pants and Boots are not obtainable from these drops. [[Furniture]] may also be dropped.<ref name="cosmetic_item_types" />
    
Note that there are three shirts called "Bandana Shirt", none of which are dyeable.  The non-dyeable "Sailor Shirt" chosen at character creation is visually nearly identical to the dyeable "Sailor Shirt" that can be created with a variety of fish, and has a dyeable neckerchief.
 
Note that there are three shirts called "Bandana Shirt", none of which are dyeable.  The non-dyeable "Sailor Shirt" chosen at character creation is visually nearly identical to the dyeable "Sailor Shirt" that can be created with a variety of fish, and has a dyeable neckerchief.
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|[[File:Shirt142.png|center]]||Tube Top||A strapless top that wraps around the body.||Yes||Sleeveless||{{name|Sea Cucumber}}{{name|Super Cucumber}}
 
|[[File:Shirt142.png|center]]||Tube Top||A strapless top that wraps around the body.||Yes||Sleeveless||{{name|Sea Cucumber}}{{name|Super Cucumber}}
 
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|[[File:Shirt143.png|center]]||Tye Die Shirt||A shirt that was tied up and then dipped into multiple colored dyes.||No||Rarely dropped when killing monsters, breaking crates, digging artifact spots, panning, or shaking trees||
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|[[File:Shirt143.png|center]]||Tye Die Shirt||A shirt that was tied up and then dipped into multiple colored dyes.||No||Only obtainable as a random cosmetic item||
 
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|[[File:Shirt144.png|center]]||Shirt||A wearable shirt.||No||||{{name|Emerald}}
 
|[[File:Shirt144.png|center]]||Shirt||A wearable shirt.||No||||{{name|Emerald}}
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|[[File:Shirt172.png|center]]||Blacksmith Apron||Handed down from one generation to the next.||No||||{{name|Fiddlehead Risotto}}
 
|[[File:Shirt172.png|center]]||Blacksmith Apron||Handed down from one generation to the next.||No||||{{name|Fiddlehead Risotto}}
 
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|[[File:Shirt173.png|center]]||Neat Bow Shirt||A neat button down shirt with a prominent bow tie.||Yes||Rarely dropped when killing monsters, breaking crates, digging artifact spots, panning, or shaking trees||
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|[[File:Shirt173.png|center]]||Neat Bow Shirt||A neat button down shirt with a prominent bow tie.||Yes||Only obtainable as a random cosmetic item||
 
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|[[File:Shirt174.png|center]]||High-Waisted Shirt||The high-waisted pants look, with a dyeable bottom.||Yes (bottom)||||{{name|Basic Fertilizer}}{{name|Basic Retaining Soil}}{{name|Speed-Gro}}{{name|Tree Fertilizer}}
 
|[[File:Shirt174.png|center]]||High-Waisted Shirt||The high-waisted pants look, with a dyeable bottom.||Yes (bottom)||||{{name|Basic Fertilizer}}{{name|Basic Retaining Soil}}{{name|Speed-Gro}}{{name|Tree Fertilizer}}
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|[[File:Shirt279.png|center]]||Faded Denim Shirt||It's a denim shirt with a dusty, faded look.||No||||{{name|Salmon}}
 
|[[File:Shirt279.png|center]]||Faded Denim Shirt||It's a denim shirt with a dusty, faded look.||No||||{{name|Salmon}}
 
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|[[File:Shirt280a.png|center]]&nbsp;[[File:Shirt280b.png|center]]||Red Buttoned Vest||It's a red shirt with dyeable sleeves.||Yes (just the sleeves)||Rarely dropped when killing monsters, breaking crates, digging artifact spots, panning, or shaking trees||
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|[[File:Shirt280a.png|center]]&nbsp;[[File:Shirt280b.png|center]]||Red Buttoned Vest||It's a red shirt with dyeable sleeves.||Yes (just the sleeves)||Only obtainable as a random cosmetic item||
 
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|[[File:Shirt281a.png|center]]&nbsp;[[File:Shirt281b.png|center]]||Green Buttoned Vest||It's a green shirt with dyeable sleeves.||Yes (just the sleeves)||||{{name|Rhubarb}}{{name|Spice Berry}}
 
|[[File:Shirt281a.png|center]]&nbsp;[[File:Shirt281b.png|center]]||Green Buttoned Vest||It's a green shirt with dyeable sleeves.||Yes (just the sleeves)||||{{name|Rhubarb}}{{name|Spice Berry}}
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==Notes==
 
==Notes==
 
Some items that cannot be used to tailor clothing will not be greyed out until cloth is placed in the feed.  Similarly, invalid tailoring items placed on the spool will cause cloth to be greyed out.
 
Some items that cannot be used to tailor clothing will not be greyed out until cloth is placed in the feed.  Similarly, invalid tailoring items placed on the spool will cause cloth to be greyed out.
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==References==
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<references>
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<ref name="cosmetic_item_drops">Monsters, crates, artifact spots and trees use <samp>Utility::trySpawnRareObject</samp> to drop cosmetic items, with fixed odds ranging from 0.066% to 0.4% depending on activity. Panning instead calls <samp>Utility::getRandomCosmeticItem</samp> directly, with odds controlled by <samp>Tools/Pan::getPanItems</samp>, ranging from 0% to 13.4% depending on pan upgrades, luck, and daily luck.</ref>
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<ref name="cosmetic_item_types">The function <samp>Utility::getRandomCosmeticItem</samp> is used to determine the type of cosmetic item. 20% will be furniture, 20% will be from a small list of possible hats, and 60% will be from a large range of shirts, including most shirts with few exclusions (mostly shirts with gendered variants, prismatic effects, or non-numerical IDs such as the Mystery Shirt).</ref>
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</references>
    
==History==
 
==History==
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