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1,758 bytes added ,  16:39, 25 May 2023
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I've never used the Tapper profession, so I have no experience with it.
 
I've never used the Tapper profession, so I have no experience with it.
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However, re the tables in the "Fertilizer Cost" section: What bearing does the Tapper profession have on the value Clam or Coral? The [[Professions]] page lists Tapper as a Foraging bonus, but states that that bonus increases the value of syrups only. Yes, [[Coral]] is a forageable, and [[Clam]] is also when it is picked up on the beach rather than caught in a crab pot, but neither of their pages mention any benefits from Tapper. Clam doesn't even mention anything related to the Foraging skill, but only that they can "be foraged". Clam does discuss how it receives no benefits from Fishing skills, which doesn't exactly draw attention to foraging.
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However, re the tables in the "Fertilizer Cost" section: What bearing does the Tapper profession have on the value Clam or Coral? The Professions page lists Tapper as a Foraging bonus, but states that that bonus increases the value of syrups only. Yes, [[Coral]] is a forageable, and [[Clam]] is also when it is picked up on the beach rather than caught in a crab pot, but neither of their pages mention any benefits from Tapper. Clam doesn't even mention anything related to the Foraging skill, but only that they can "be foraged". Clam does discuss how it receives no benefits from Fishing skills, which doesn't exactly draw attention to foraging.
    
So, are these tables bogus, or are they saying something relevant that appears nowhere else on the wiki? In any case, I think the iridium quality should be completely left out of the tables, since they are unobtainable with "no profession", and likewise unobtainable with Tapper. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 15:57, 5 September 2021 (UTC)
 
So, are these tables bogus, or are they saying something relevant that appears nowhere else on the wiki? In any case, I think the iridium quality should be completely left out of the tables, since they are unobtainable with "no profession", and likewise unobtainable with Tapper. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 15:57, 5 September 2021 (UTC)
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:Before the [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] was added, there was no way to have both Tapper and Botanist professions, the game made you choose one or the other. Technically that's still true, you can't have both professions at the same time without mods. You can either have iridium clam/coral or an increased sell price for oak resin/pine tar. The table shows all possibilities. (Even with both professions, it would still be cheaper to craft than to purchase.)
 
:Before the [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] was added, there was no way to have both Tapper and Botanist professions, the game made you choose one or the other. Technically that's still true, you can't have both professions at the same time without mods. You can either have iridium clam/coral or an increased sell price for oak resin/pine tar. The table shows all possibilities. (Even with both professions, it would still be cheaper to craft than to purchase.)
 
:Hope this helps explain things. --[[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:59, 5 September 2021 (UTC)
 
:Hope this helps explain things. --[[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:59, 5 September 2021 (UTC)
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== Fertilizer Lasting Times ==
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I've noticed that when you put down fertilizers,  they will stay in the ground for multiple plantings. I believe they will stay until the land becomes untilled or the crops that are currently on the land die. Can anyone confirm? [[User:FireJarkee|FireJarkee]] ([[User talk:FireJarkee|talk]]) 04:30, 19 November 2021 (UTC)
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Correct. Also, in order to keep fertaliser across a season transition, it needs to be under a crop that survive in both seasons, like wheat, or fibre. [[User:BlaDe|BlaDe]] ([[User talk:BlaDe|talk]]) 04:44, 19 November 2021 (UTC)
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:That's written in the Mechanics section of the article already. You can rephrase or complete it if you think you could improve the writing. -- [[User:Charly|Charly]] ([[User talk:Charly|talk]]) 05:44, 19 November 2021 (UTC)
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== Fertilizer and multi-harvest-crops ==
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In the "Mechanics" section of the original page, it says "... Quality fertilizers (Basic Fertilizer, Quality Fertilizer, and Deluxe Fertilizer) affect all harvests of a multi-harvest crop. "
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but in the "Crop Quality Ratios" section it says "... For crops that produce multiples at harvest (i.e., Coffee Bean, Blueberry, Cranberries), Basic and Quality fertilizers affect only the first crop produced. ".
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To me both statements are contradicting each other. Clarification is welcome.
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Thanks! [[User:Kuasiel|Kuasiel]] ([[User talk:Kuasiel|talk]]) 08:56, 25 May 2023
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:If you can harvest the crop more than once (ie, Ancient Fruit), the quality fertilizers apply to EVERY harvest. If you get more than one crop at harvest (ie, potatoes), the quality fertilizers just affect one crop per harvest (the rest are always base quality). [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 13:23, 25 May 2023 (UTC)
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