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As a consequence, there is (nearly; only modulo the extremely unlikely event of collision, meaning a new forageable trying-but-failing to spawn on top of an old one) little value in gathering forageables before Saturday. --Unsigned comment by [[User:Mon|Mon]] ([[User talk:Mon|talk]]) 16:55, 11 January 2022
 
As a consequence, there is (nearly; only modulo the extremely unlikely event of collision, meaning a new forageable trying-but-failing to spawn on top of an old one) little value in gathering forageables before Saturday. --Unsigned comment by [[User:Mon|Mon]] ([[User talk:Mon|talk]]) 16:55, 11 January 2022
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== Bug for Forester Profession ==
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Since the Forester Profession ends up making [[Trees]] drop 25% more [[Wood]], prior to v1.4, the Profession used to say "Wood worth 50% more." even though the Wiki used and still says it to this day, that you would gain more every time you chop [[Wood]], which was not true, when you sell [[Wood]] it would sell for more [[Gold|Money]], we did not know if it applied to [[Hardwood]] or not, but it this was the case, nobody would choose this Profession because nobody sells [[Wood]] or [[Hardwood]] but you have to sell at least one of [[Wood]] and [[Hardwood]] as it's in the [[Shipping]] collection, you will have to sell these two items in order to achieve [[Perfection]]. This information might be found in the [[Version History]] page, you should check the page to find this. [[User:9000|9000]] ([[User talk:9000|talk]]) 8:53, 4 November 2023 (UTC)
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:Hello 9000. I understand that English is not your first language, but what you wrote is largely unintelligible. The wiki's description of the Forester profession is up-to-date, so I'm afraid I  don't understand what the problem is. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 17:55, 4 November 2023 (UTC)
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::OK, I've found and fixed the problem. Feel free to correct this kind of error when you find it in the future. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:03, 4 November 2023 (UTC)
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== Foraging Skill Reward Discrepancy ==
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Recent updates have increased the level required for Tapper from level 3 to level 4
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[[User:R0amingw0lf|R0amingw0lf]] ([[User talk:R0amingw0lf|talk]]) 00:19, 20 March 2024 (UTC)
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== New Rand System: Spawning mechanics? ==
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Does the new random number system in 1.6 alleviate the issue from note 3 about the new season and Sunday spawn checks comparing only the same locations?
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[[User:JabberwockySR|JabberwockySR]] ([[User talk:JabberwockySR|talk]])
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== New Forage XP Source ==
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The Green Rain spawns moss on trees, as well as shrubs and weeds. I got a Foraging level up while scything through these, so at least one of these provide some foraging XP.
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--[[User:Chaosstripe|Chaosstripe]] ([[User talk:Chaosstripe|talk]]) 23:05, 23 March 2024 (UTC)
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: Would the Foraging experience not come from collecting the [[Moss]]?. I know, Moss is a "resource", not a forageable, but scythes cannot gather forageables either. Did you scythe something else at the same time? Or pick up some forage another way? This is not straightforward. [[User:Giles|Giles]] ([[User talk:Giles|talk]]) 20:25, 24 March 2024 (UTC)
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