Changes

m
→‎Unification: clarify the location of seasonupdate
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When <code>seasonUpdate</code> if the following conditions is met:<code>(Game1.IsFall && Game1.random.NextDouble() < 0.05 && !tapped && (treeType.Value == "1" || treeType.Value == "2") && Location != null && !(Location is Town) && !Location.IsGreenhouse)</code>:
 
When <code>seasonUpdate</code> if the following conditions is met:<code>(Game1.IsFall && Game1.random.NextDouble() < 0.05 && !tapped && (treeType.Value == "1" || treeType.Value == "2") && Location != null && !(Location is Town) && !Location.IsGreenhouse)</code>:
* Which means when the season change into Fall (Summer 28 → Fall 1), every oak or maple tree '''without tapped''' on the Farm has a possibility (~5%) to turn into TemporaryGreenRainTree.
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* Which means when the season change into Fall (Summer 28 → Fall 1), every oak or maple tree '''without tapped''' has a possibility (~5%) to turn into TemporaryGreenRainTree. This transformation would NOT happen to those trees on the town or in the greenhouse.
 
* [[Oak Tree]] would turn into greenRainTreeBushy;
 
* [[Oak Tree]] would turn into greenRainTreeBushy;
 
* [[Maple Tree]] would turn into greenRainTreeLeafy.
 
* [[Maple Tree]] would turn into greenRainTreeLeafy.
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