:::: looks like a bug. in Object.cs (placementAction) it says that if you put a tapper (name "contains" tapper) on a tree it sets tapped.value = true, and then Farm.cs mushroom event has a condition next to being >= stage 5 to not be tapped ((t is Tree && (int)(t as Tree).growthStage >= 5 && !(t as Tree).tapped)). Maybe the "Heavy Tapper" somehow slips the "contains Tapper" check. From a purely logical standpoint if a player puts tappers on a tree they probably want that tapped product/and/or are using it on trees that have been carefully set up by them - thus they shouldn't be replaced imo [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 00:12, 28 March 2021 (UTC) | :::: looks like a bug. in Object.cs (placementAction) it says that if you put a tapper (name "contains" tapper) on a tree it sets tapped.value = true, and then Farm.cs mushroom event has a condition next to being >= stage 5 to not be tapped ((t is Tree && (int)(t as Tree).growthStage >= 5 && !(t as Tree).tapped)). Maybe the "Heavy Tapper" somehow slips the "contains Tapper" check. From a purely logical standpoint if a player puts tappers on a tree they probably want that tapped product/and/or are using it on trees that have been carefully set up by them - thus they shouldn't be replaced imo [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 00:12, 28 March 2021 (UTC) |