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== Meteor Location ==
 
== Meteor Location ==
 
I don't think the logic for the meteor's position is correct. The page states, the game chooses a random 3x3 square, then checks for a suitably-clear 2x2 square within that. However I had the meteor event, reloaded from the day before, and experimented with obstacles: anything within the *3x3* square prevented the meteor from landing. (Obstacles around the 3x3 square didn't block it, but anything inside did, even if not on the 2x2 square the meteor chose.) [[User:Lchu|Lchu]] ([[User talk:Lchu|talk]]) 13:28, 26 October 2022 (UTC)
 
I don't think the logic for the meteor's position is correct. The page states, the game chooses a random 3x3 square, then checks for a suitably-clear 2x2 square within that. However I had the meteor event, reloaded from the day before, and experimented with obstacles: anything within the *3x3* square prevented the meteor from landing. (Obstacles around the 3x3 square didn't block it, but anything inside did, even if not on the 2x2 square the meteor chose.) [[User:Lchu|Lchu]] ([[User talk:Lchu|talk]]) 13:28, 26 October 2022 (UTC)
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:You might be right, I don't know. The relevant code is <samp>Events.SoundInTheNightEvent</samp>. I don't have time to step through the code atm, but I will copy it here:
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<syntaxhighlight lang="C#">
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  targetLocation = new Vector2(r.Next(5, f.map.GetLayer("Back").TileWidth - 20), r.Next(5, f.map.GetLayer("Back").TileHeight - 4));
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  for (int i = (int)targetLocation.X; (float)i <= targetLocation.X + 1f; i++)
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  {
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    for (int j = (int)targetLocation.Y; (float)j <= targetLocation.Y + 1f; j++)
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    {
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      Vector2 v = new Vector2(i, j);
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      if (!f.isTileOpenBesidesTerrainFeatures(v) ||
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          !f.isTileOpenBesidesTerrainFeatures(new Vector2(v.X + 1f, v.Y)) ||
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          !f.isTileOpenBesidesTerrainFeatures(new Vector2(v.X + 1f, v.Y - 1f)) ||
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          !f.isTileOpenBesidesTerrainFeatures(new Vector2(v.X, v.Y - 1f)) ||
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          f.doesTileHaveProperty((int)v.X, (int)v.Y, "Water", "Back") != null ||
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          f.doesTileHaveProperty((int)v.X + 1, (int)v.Y, "Water", "Back") != null)
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      {
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        return true;
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      }
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    }
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  }</syntaxhighlight>
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:I don't know offhand what the standard TileWidth is, and that's preventing me from analyzing this code snippet. Any insights are welcome! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 15:07, 26 October 2022 (UTC)
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== Crop fairy glitch ==
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I was playing crop fairy random seed and i planted 24 wild seeds and one parsnip seed in centre to make 5x5 patch for crop fairy. Next day parsnip was fully grown but wild seeds were showing their first day seedlings(even though they were fully grown too) . Anyway while harvesting  all seeds i leveled up my farming instead of foraging. I tried on a new save file and found same results. If i am not wrong than they were giving farming xp instead of foraging. Also wild crop was wild headashros (or whatever its name is) instad of being random [[User:Void farmer|Void farmer]] ([[User talk:Void farmer|talk]]) 20:26, 8 October 2023 (UTC)
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I was right i got 176 points in total which are 8 for parsnip and 7 points for 24 wild hashedroses
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8+7*24=176
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If someone want to verify it here is the random seed :
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269733094 crop fairy day 3 [[User:Void farmer|Void farmer]] ([[User talk:Void farmer|talk]]) 20:36, 8 October 2023 (UTC)
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:You may have missed some important details, because I used that random seed, and no crop fairy showed up. Please report bugs on [https://forums.stardewvalley.net/ the official forums], include the platform, version, and language you're playing on, and a developer may be able to figure it out and fix it. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 21:10, 8 October 2023 (UTC)
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::The main thing was the farmin xp gained from foragables. The random seed was just to check weather the glitch works or not and can be checked during normal gameplay if someone lucky enough to predict crop fairy next day. Anyway these are other seeds i know but i am not sure that they will work when the previous one did not worked(did you really used previous random seed and placed at least one parsnip seed to ensure crop fairy will arrive on 3rd spring). In this seeds u get crop fairy on 1st night so u have to use any mod or item spawn glitch to get wild spring seeds. Please please check it. 270192222 [[User:Void farmer|Void farmer]] ([[User talk:Void farmer|talk]]) 21:52, 8 October 2023 (UTC)
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:::I have not heard of [[Crafting#Seeds|Wild Seeds]] giving farming XP instead of foraging XP, this is why you need to report bugs on the forums, not the wiki. Many people (including developers) check the forums for such odd behaviors, and can offer explanations.
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:::Wild seeds spawned from the CJB item spawner don't always behave the same way as vanilla Wild Seeds, so they can't be used in testing. Good luck on the forums! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 22:50, 8 October 2023 (UTC)
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== Meteorites got an upgraded drop pool in 1.6 ==
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The meteorite now drops 10 iridium ore, 8 stone, 2 omni geodes, and a prismatic shard
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[[User:LuntaTWM|LuntaTWM]] ([[User talk:LuntaTWM|talk]]) 22:21, 25 March 2024 (UTC)
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:Can confirm, I had the same experience when breaking open two of them today. Two shiny prismatic shards plus the other items, one shard from each. [[User:Redwood|Redwood]] ([[User talk:Redwood|talk]]) 13:12, 26 March 2024 (UTC)
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