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Clarified wording for looping effect.
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It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
 
It can be obtained from a [[Bait Maker]] after putting in any fish, which will result in 5-10 "[insert fish name here] Bait." The player can also purchases 8-12 targeted bait of a specific fish per day from the [[Fish Shop]] for double the sell price (0.2 x [[Fish]] price).
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When using targeted bait, the [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="Spawn_Rate"/> This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches without either of these conditions being met, it will start again from the beginning.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
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When using targeted bait, the [[Modding:Fish data#Spawn Rate|Spawn Rate]] for the targeted fish is multiplied by 1.66, after applying Fishing Level and [[Fishing#Fishing Zone|Fishing Zone]] modifiers.<ref name="Spawn_Rate"/> This can guarantee a fish passing its Spawn Rate check, but has no impact on its Location-based chance or the order in which possible catches are checked. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based chance checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
    
Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/>
 
Targeted Bait also works with [[Crab Pot]]s. Its effect depends on the [[Modding:Fish data|chance]] of the targeted fish.<ref Name="Crab_Pots"/>
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