Changes

Added note for Goby
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* The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 
* The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as second attempt only occurs under the (highly unlikely) circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass).
 
* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
 
* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
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* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its hook chance, similarly to the Mines fish.<ref name="Goby"/>
    
==Use==
 
==Use==
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       <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
 
       <ref name="Trash_Reason">Since Trash exists at precedence 2000 in all areas, and is guaranteed to pass both checks, the only way to reach the end of the list twice is if Trash was the only item hooked on both loops. Therefore, the only items that can be hooked from this condition are Trash items.</ref>
 
       <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
 
       <ref name="Crab_Pots">See <samp>CrabPot::DayUpdate</samp> in the game code.</ref>
       <ref name="Legendary_Precedence">See <samp>Locations.xnb</samp> in the game files for Precedence values.</ref>  
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       <ref name="Legendary_Precedence">See <samp>Data/Locations.xnb</samp> in the game files for Precedence values.</ref>  
 
       <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref>  
 
       <ref name="Mines_Fishing">See <samp>MineShaft::GetFish</samp> in the game code.</ref>  
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      <ref name="Goby">See <samp>Data/Locations.xnb</samp> in the game files.</ref>
 
</references>
 
</references>
  
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