Changes

407 bytes added ,  23:20, 22 August 2020
more night market oddities; document v1.4 changes
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[[Bubbles]] tend to appear at the Beach more often than other locations because such a large fraction of the map is covered in water<ref name="bubbles" />.  However, they also frequently appear so far offshore that they are unreachable, even with high Fishing skill.
 
[[Bubbles]] tend to appear at the Beach more often than other locations because such a large fraction of the map is covered in water<ref name="bubbles" />.  However, they also frequently appear so far offshore that they are unreachable, even with high Fishing skill.
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During the [[Night Market]], only [[Trash]] can be caught when fishing outside on the Beach; fishing is possible from the [[Submarine]], with a custom list of available fish.
 
{{clear}}
 
{{clear}}
 
{{FishLocations Beach}}
 
{{FishLocations Beach}}
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*The broken bridge to the eastern section of the beach is not the [[quarry]] bridge (which is repaired by completing the [[Bundles#Crafts Room|Crafts Room bundles]] in the [[Community Center]].)
 
*The broken bridge to the eastern section of the beach is not the [[quarry]] bridge (which is repaired by completing the [[Bundles#Crafts Room|Crafts Room bundles]] in the [[Community Center]].)
 
*Occasionally the [[The Merpeople|Sea Monster]] will make an appearance in the ocean waters, under the dock.
 
*Occasionally the [[The Merpeople|Sea Monster]] will make an appearance in the ocean waters, under the dock.
*[[Panning]] is not possible at the beach.<ref name="panning" />
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*[[Panning]] is not possible at the beach, except during the [[Night Market]].<ref name="panning" />
    
==Trivia==
 
==Trivia==
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<ref name="artifact_spots">Of the 5200 total tiles at the beach, 777 are valid spawn locations for artifact spots year-round.</ref>
 
<ref name="artifact_spots">Of the 5200 total tiles at the beach, 777 are valid spawn locations for artifact spots year-round.</ref>
 
<ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <tt>GameLocation::performTenMinuteUpdate</tt>, specifically regarding <tt>fishSplashPoint</tt>.  However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile.  With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref>
 
<ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <tt>GameLocation::performTenMinuteUpdate</tt>, specifically regarding <tt>fishSplashPoint</tt>.  However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile.  With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref>
<ref name="panning">The code in <tt>GameLocation::performTenMinuteUpdate</tt> that spawns <tt>orePanPoints</tt> is skipped on the Beach.</ref>
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<ref name="panning">The code in <tt>GameLocation::performTenMinuteUpdate</tt> that spawns <tt>orePanPoints</tt> is skipped on the Beach, but the test does not recognize the <tt>BeachNightMarket</tt> map. </ref>
 
</references>
 
</references>
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==History==
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{{history|1.4|Added spawning of forageable Seaweed. Can no longer place items at Beach during the Night Market.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}