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| [[Bubbles]] tend to appear at the Beach more often than other locations because such a large fraction of the map is covered in water<ref name="bubbles" />. However, they also frequently appear so far offshore that they are unreachable, even with high Fishing skill. | | [[Bubbles]] tend to appear at the Beach more often than other locations because such a large fraction of the map is covered in water<ref name="bubbles" />. However, they also frequently appear so far offshore that they are unreachable, even with high Fishing skill. |
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| + | During the [[Night Market]], only [[Trash]] can be caught when fishing outside on the Beach; fishing is possible from the [[Submarine]], with a custom list of available fish. |
| {{clear}} | | {{clear}} |
| {{FishLocations Beach}} | | {{FishLocations Beach}} |
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| *The broken bridge to the eastern section of the beach is not the [[quarry]] bridge (which is repaired by completing the [[Bundles#Crafts Room|Crafts Room bundles]] in the [[Community Center]].) | | *The broken bridge to the eastern section of the beach is not the [[quarry]] bridge (which is repaired by completing the [[Bundles#Crafts Room|Crafts Room bundles]] in the [[Community Center]].) |
| *Occasionally the [[The Merpeople|Sea Monster]] will make an appearance in the ocean waters, under the dock. | | *Occasionally the [[The Merpeople|Sea Monster]] will make an appearance in the ocean waters, under the dock. |
− | *[[Panning]] is not possible at the beach.<ref name="panning" /> | + | *[[Panning]] is not possible at the beach, except during the [[Night Market]].<ref name="panning" /> |
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| ==Trivia== | | ==Trivia== |
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| <ref name="artifact_spots">Of the 5200 total tiles at the beach, 777 are valid spawn locations for artifact spots year-round.</ref> | | <ref name="artifact_spots">Of the 5200 total tiles at the beach, 777 are valid spawn locations for artifact spots year-round.</ref> |
| <ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <tt>GameLocation::performTenMinuteUpdate</tt>, specifically regarding <tt>fishSplashPoint</tt>. However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile. With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref> | | <ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <tt>GameLocation::performTenMinuteUpdate</tt>, specifically regarding <tt>fishSplashPoint</tt>. However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile. With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref> |
− | <ref name="panning">The code in <tt>GameLocation::performTenMinuteUpdate</tt> that spawns <tt>orePanPoints</tt> is skipped on the Beach.</ref> | + | <ref name="panning">The code in <tt>GameLocation::performTenMinuteUpdate</tt> that spawns <tt>orePanPoints</tt> is skipped on the Beach, but the test does not recognize the <tt>BeachNightMarket</tt> map. </ref> |
| </references> | | </references> |
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| + | ==History== |
| + | {{history|1.4|Added spawning of forageable Seaweed. Can no longer place items at Beach during the Night Market.}} |
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| {{NavboxLocations}} | | {{NavboxLocations}} |