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| ===Summer Bonus Foraging=== | | ===Summer Bonus Foraging=== |
− | Extra items are found on the beach on summer 12-14. Some of the bonus items are standard forageables because their spawning rate is slightly higher than usual (1.4/night instead of 1.1/night)<ref name="summer bonus_std" />. | + | Extra items are found on the beach on summer 12-14. Some of the bonus items are standard forageables because their spawning rate is slightly higher than usual (1.4/night instead of 1.1/night)<ref name="summer_bonus_std" />. |
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| More noticeably, extra [[Coral]]s and [[Sea Urchin]]s spawn during these three days, at an average rate of 4/night (20% Sea Urchins, 80% Corals).<ref name="summer_bonus_tide" /> They can appear nearly anywhere on the beach (white areas on map) -- both east and west of the bridge -- except for the piers. This is only the time of year when Corals and Sea Urchins appear at the west end of the beach. | | More noticeably, extra [[Coral]]s and [[Sea Urchin]]s spawn during these three days, at an average rate of 4/night (20% Sea Urchins, 80% Corals).<ref name="summer_bonus_tide" /> They can appear nearly anywhere on the beach (white areas on map) -- both east and west of the bridge -- except for the piers. This is only the time of year when Corals and Sea Urchins appear at the west end of the beach. |
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− | During these three days, the ocean is distinctly greener than usual.<ref name="green ocean" /> However, the map is otherwise unchanged, and therefore any objects previously placed on the beach ([[Crab Pot]]s, [[Chest]]s, [[Tree]]s, etc.) remain available, unlike during other events on the beach. | + | During these three days, the ocean is distinctly greener than usual.<ref name="green_ocean" /> However, the map is otherwise unchanged, and therefore any objects previously placed on the beach ([[Crab Pot]]s, [[Chest]]s, [[Tree]]s, etc.) remain available, unlike during other events on the beach. |
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| ==Artifact Spots== | | ==Artifact Spots== |
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| <ref name="artifact_extra">The chance of finding extra items in Artifact Spots in season-dependent: the chance is 50% smaller in winter. See [[Artifact Spot]] for more information.</ref> | | <ref name="artifact_extra">The chance of finding extra items in Artifact Spots in season-dependent: the chance is 50% smaller in winter. See [[Artifact Spot]] for more information.</ref> |
| <ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <tt>GameLocation::performTenMinuteUpdate</tt>, specifically regarding <tt>fishSplashPoint</tt>. However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile. With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref> | | <ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <tt>GameLocation::performTenMinuteUpdate</tt>, specifically regarding <tt>fishSplashPoint</tt>. However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile. With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref> |
− | <ref name="panning">The code in <tt>GameLocation::performTenMinuteUpdate</tt> that spawns <tt>orePanPoints</tt> is skipped on the Beach, but the test does not recognize the <tt>BeachNightMarket</tt> map. </ref> | + | <ref name="panning">The code in <tt>GameLocation::performTenMinuteUpdate</tt> that spawns <tt>orePanPoints</tt> is skipped on the Beach, but the test does not recognize the <tt>BeachNightMarket</tt> map.</ref> |
| </references> | | </references> |
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