Changes

note free dehydrator
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Fruit spawned in the cave always remains there until the player collects it (the cave contents are never automatically reset, even at the end of the week or the end of the month). Uncollected fruit reduces the space available for new fruit to spawn. For example, ten uncollected fruit increases the chances of no new fruit from 48% to 54%.  Placing equipment or [[Crafting#Decor|craftable flooring]] in the cave also reduces the space available for fruit.
 
Fruit spawned in the cave always remains there until the player collects it (the cave contents are never automatically reset, even at the end of the week or the end of the month). Uncollected fruit reduces the space available for new fruit to spawn. For example, ten uncollected fruit increases the chances of no new fruit from 48% to 54%.  Placing equipment or [[Crafting#Decor|craftable flooring]] in the cave also reduces the space available for fruit.
   −
Fruit found in the cave can be of any quality (normal, silver, or gold).  If the [[Foraging#Foraging Skill|Botanist Profession]] is chosen, the fruit will be iridium quality.  The [[Gatherer]] profession gives the player a chance of obtaining two fruit.  Each fruit obtained from the cave gives the player 7 [[Foraging]] experience points.  
+
Fruit found in the cave can be of any quality (normal, silver, gold, or iridium).  If the [[Foraging#Foraging Skill|Botanist Profession]] is chosen, the fruit will be iridium quality.  The [[Skills#Foraging|Gatherer]] profession gives the player a chance of obtaining two fruit.  Each fruit obtained from the cave gives the player 7 [[Foraging]] experience points.
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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!Also Found
 
!Also Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
!Chance <ref name="fruitchances" />
 
!Chance <ref name="fruitchances" />
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|{{Description|Cherry}}
 
|{{Description|Cherry}}
 
|[[Cherry Tree]] ([[Spring]])
 
|[[Cherry Tree]] ([[Spring]])
|data-sort-value="80"|{{Qualityprice|Cherry|80|iridium}}
+
|{{Qualityprice|Cherry|80}}
|{{EdibilityGrid|Cherry|15|iridium=true}}
+
|{{EdibilityGrid|Cherry|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}
 
|3.6%
 
|3.6%
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|{{Description|Pomegranate}}
 
|{{Description|Pomegranate}}
 
|[[Pomegranate Tree]] ([[Fall]])
 
|[[Pomegranate Tree]] ([[Fall]])
|data-sort-value="140"|{{Qualityprice|Pomegranate|140|iridium}}
+
|{{Qualityprice|Pomegranate|140}}
|{{EdibilityGrid|Pomegranate|15|iridium=true}}
+
|{{EdibilityGrid|Pomegranate|15}}
 
|<p>{{Bundle|Artisan}}</p><p>{{Bundle|Enchanter}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Elliott|Loved gift}}
 
|<p>{{Bundle|Artisan}}</p><p>{{Bundle|Enchanter}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Elliott|Loved gift}}
 
|3.6%
 
|3.6%
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|{{Description|Peach}}
 
|{{Description|Peach}}
 
|[[Peach Tree]] ([[Summer]])
 
|[[Peach Tree]] ([[Summer]])
|data-sort-value="140"|{{Qualityprice|Peach|140|iridium}}
+
|{{Qualityprice|Peach|140}}
|{{EdibilityGrid|Peach|15|iridium=true}}
+
|{{EdibilityGrid|Peach|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Robin|Loved gift}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Robin|Loved gift}}
 
|3.6%
 
|3.6%
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|{{Description|Apple}}
 
|{{Description|Apple}}
 
|[[Apple Tree]] ([[Fall]])
 
|[[Apple Tree]] ([[Fall]])
|data-sort-value="100"|{{Qualityprice|Apple|100|iridium}}
+
|{{Qualityprice|Apple|100}}
|{{EdibilityGrid|Apple|15|iridium=true}}
+
|{{EdibilityGrid|Apple|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|2%
 
|2%
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|{{Description|Orange}}
 
|{{Description|Orange}}
 
|[[Orange Tree]] ([[Summer]])
 
|[[Orange Tree]] ([[Summer]])
|data-sort-value="100"|{{Qualityprice|Orange|100|iridium}}
+
|{{Qualityprice|Orange|100}}
|{{EdibilityGrid|Orange|15|iridium=true}}
+
|{{EdibilityGrid|Orange|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Gus|Loved gift}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Wine}}{{name|Jelly}}{{NPC|Gus|Loved gift}}
 
|3.6%
 
|3.6%
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|[[Spice Berry]]
 
|[[Spice Berry]]
 
|{{Description|Spice Berry}}
 
|{{Description|Spice Berry}}
|[[Foraging]] ([[Summer]])<br/>
+
|[[Foraging]] ([[Summer]])<br />[[Summer Seeds]]
[[Summer Seeds]]
+
|{{Qualityprice|Spice Berry|80}}
|data-sort-value="80"|{{Qualityprice|Spice Berry|80|iridium}}
+
|{{EdibilityGrid|Spice Berry|10}}
|{{EdibilityGrid|Spice Berry|10|iridium=true}}
   
|<p>{{Bundle|Summer Forage}}</p>{{name|Summer Seeds}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Summer Forage}}</p>{{name|Summer Seeds}}{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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|{{Description|Apricot}}
 
|{{Description|Apricot}}
 
|[[Apricot Tree]] ([[Spring]])
 
|[[Apricot Tree]] ([[Spring]])
|data-sort-value="50"|{{Qualityprice|Apricot|50|iridium}}
+
|{{Qualityprice|Apricot|50}}
|{{EdibilityGrid|Apricot|15|iridium=true}}
+
|{{EdibilityGrid|Apricot|15}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}{{name|Wine}}{{name|Jelly}}
 
|3.6%
 
|3.6%
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|[[Wild Plum]]
 
|[[Wild Plum]]
 
|{{Description|Wild Plum}}
 
|{{Description|Wild Plum}}
|[[Foraging]] ([[Fall]])<br/>
+
|[[Foraging]] ([[Fall]])<br />
 
[[Fall Seeds]]
 
[[Fall Seeds]]
|data-sort-value="80"|{{Qualityprice|Wild Plum|80|iridium}}
+
|{{Qualityprice|Wild Plum|80}}
|{{EdibilityGrid|Wild Plum|10|iridium=true}}
+
|{{EdibilityGrid|Wild Plum|10}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Plum Pudding}}{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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|[[Foraging]] ([[Fall]])
 
|[[Foraging]] ([[Fall]])
 
[[Fall Seeds]]
 
[[Fall Seeds]]
|data-sort-value="20"|{{Qualityprice|Blackberry|20|iridium}}
+
|{{Qualityprice|Blackberry|20}}
|{{EdibilityGrid|Blackberry|10|iridium=true}}
+
|{{EdibilityGrid|Blackberry|10}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Wine}}{{name|Jelly}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fall Seeds}}{{name|Blackberry Cobbler}}{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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|{{Description|Salmonberry}}
 
|{{Description|Salmonberry}}
 
|[[Foraging]] ([[Spring]])
 
|[[Foraging]] ([[Spring]])
|data-sort-value="5"|{{Qualityprice|Salmonberry|5|iridium}}
+
|{{Qualityprice|Salmonberry|5}}
|{{EdibilityGrid|Salmonberry|10|iridium=true}}
+
|{{EdibilityGrid|Salmonberry|10}}
 
|{{name|Wine}}{{name|Jelly}}
 
|{{name|Wine}}{{name|Jelly}}
 
|20%
 
|20%
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==Mushrooms==
 
==Mushrooms==
 
[[File:CaveMushrooms.png|thumb|right|200px|Mushrooms in the cave.]]
 
[[File:CaveMushrooms.png|thumb|right|200px|Mushrooms in the cave.]]
Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
+
Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]].  Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats. After the [[Seed Maker]] recipe is unlocked, the Common Mushrooms can also be processed into [[Fall Seeds]], and then crafted into [[Tea Sapling]]s to either plant or sell.
   −
Cave mushroom boxes produce every day.<ref name="mushroomtime" /> Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points.
+
Cave mushroom boxes produce every second day.<ref name="mushroomtime" /> Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen.  Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points.
 +
 
 +
The mushroom cave comes with a free [[Dehydrator]].
    
{| class="wikitable sortable"
 
{| class="wikitable sortable"
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!Also Found
 
!Also Found
 
!Sell Price
 
!Sell Price
!Restores
+
!Energy / Health
 
!Used In
 
!Used In
 
!Chance <ref name="mushroomchances" />
 
!Chance <ref name="mushroomchances" />
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*[[Secret Woods]] ([[Spring]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Spring]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
|data-sort-value="40"|{{Qualityprice|Common Mushroom|40|iridium}}
+
|{{Qualityprice|Common Mushroom|40}}
|{{EdibilityGrid|Common Mushroom|15|iridium=true}}
+
|{{EdibilityGrid|Common Mushroom|15}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}
 
|<p>{{Bundle|Fall Forage}}</p>{{name|Fried Mushroom}}{{name|Tom Kha Soup}}{{name|Stir Fry}}{{name|Fall Seeds}}
 
|69.8%
 
|69.8%
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*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Summer]] &amp; [[Fall]])
 
*[[Secret Woods]] ([[Summer]] &amp; [[Fall]])
|data-sort-value="75"|{{Qualityprice|Red Mushroom|75|iridium}}
+
|{{Qualityprice|Red Mushroom|75}}
|{{EdibilityGrid|Red Mushroom|-20|iridium=true}}
+
|{{EdibilityGrid|Red Mushroom|-20}}
 
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|<p>{{Bundle|Dye}}</p><p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|12.3%
 
|12.3%
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*[[The Mines]]
 
*[[The Mines]]
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
 
*[[Tapper|Tapping]] or chopping a [[Mushroom Tree]] ([[Spring]], [[Summer]] &amp; [[Fall]])
|data-sort-value="250"|{{Qualityprice|Purple Mushroom|250|iridium}}
+
|{{Qualityprice|Purple Mushroom|250}}
|{{EdibilityGrid|Purple Mushroom|50|iridium=true}}
+
|{{EdibilityGrid|Purple Mushroom|50}}
 
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|Loved gift}}
 
|<p>{{Bundle|Exotic}}</p><p>{{Bundle|Field Research}}</p>{{name|Life Elixir}}{{NPC|Wizard|Loved gift}}
 
|2.5%
 
|2.5%
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|{{Description|Chanterelle}}
 
|{{Description|Chanterelle}}
 
|[[Secret Woods]] ([[Fall]])
 
|[[Secret Woods]] ([[Fall]])
|data-sort-value="160"|{{Qualityprice|Chanterelle|160|iridium}}
+
|{{Qualityprice|Chanterelle|160}}
|{{EdibilityGrid|Chanterelle|30|iridium=true}}
+
|{{EdibilityGrid|Chanterelle|30}}
 
|{{name|Life Elixir}}
 
|{{name|Life Elixir}}
 
|7.3%
 
|7.3%
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|{{Description|Morel}}
 
|{{Description|Morel}}
 
|[[Secret Woods]] ([[Spring]])
 
|[[Secret Woods]] ([[Spring]])
|data-sort-value="150"|{{Qualityprice|Morel|150|iridium}}
+
|{{Qualityprice|Morel|150}}
|{{EdibilityGrid|Morel|8|iridium=true}}
+
|{{EdibilityGrid|Morel|8}}
 
|{{name|Fried Mushroom}}<p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|{{name|Fried Mushroom}}<p>{{Bundle|Exotic}}</p>{{name|Life Elixir}}
 
|8.1%
 
|8.1%
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==References==
 
==References==
 
<references>
 
<references>
     <ref name="fruitchances">Fruit spawning is controlled in the game code by <tt>FarmCave::DayUpdate</tt>. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration.  Otherwise, the spawn location is randomly selected from one of 90 tiles.  Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.</ref>
+
     <ref name="fruitchances">Fruit spawning is controlled in the game code by <samp>FarmCave::DayUpdate</samp>. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration.  Otherwise, the spawn location is randomly selected from one of 90 tiles.  Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.</ref>
     <ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
+
     <ref name="mushroomchances">See <samp>Object::DayUpdate</samp> in the game code.</ref>
     <ref name="mushroomtime">Mushroom processing times are controlled by the game code in <tt>Object::DayUpdate</tt> <tt>case 128</tt>.</ref>
+
     <ref name="mushroomtime">Mushroom processing times are controlled by the game code in <samp>Object::DayUpdate</samp> <samp>case 128</samp>.</ref>
 
</references>
 
</references>
 +
 +
==History==
 +
{{History|1.5|Fixed bug where mushroom box processing time was dependent on time of day when the player went to sleep.}}
 +
{{History|1.6|Fixed unintended behavior where mushroom boxes were harvestable every day. Now are harvestable every other day. The mushroom cave now comes with a free dehydrator.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}
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edits