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Text replacement - "can be bought" to "can be purchased"
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{{Location
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{{Infobox location
|name=The Farm
+
|name     = The Farm
|mapx=146
+
|mapx     = 146
|mapy=86
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|mapy     = 86
|building=TheFarm-initial-full.png
+
|building = All Farm Map Icon.png
 
}}
 
}}
 
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
 
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
 +
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location the player is transported to. Inherited from their [[grandpa|grandfather]] after quitting their job at [[Setting#Joja Corporation|Joja Corporation]], it is their duty to restore the land and make use of it.
 +
:''See [[Getting Started]] for more information''
   −
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location you are transported to. Inherited from your [[grandpa|grandfather]] after quitting your job at [[Joja Corporation]], it is your duty to restore the land and make use of it. ''See [[File:Optionstab.png|24px]] [[Getting Started]] for more information''
+
==Farm Maps==
==[[Farm Maps|Farm Map]]==
+
{{main article|Farm Maps}}
When creating a new character players can select from a number of different maps for their [[farm]]. Each of these maps offer unique benefits, and favor specific [[skills]].
+
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
   −
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Space wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
+
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
{| class=wikitable id=roundedborder
+
 
! colspan=2 | Name
+
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection.
! Descritpion
+
 
! Favored Skill
+
After selecting a map it cannot be changed; characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
 +
{| class="wikitable"
 +
! Name
 +
! Description
 +
! Associated Skill
 +
|-
 +
| style="text-align: center;"|[[File:Standard_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Standard Farm]]
 +
|
 +
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 +
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|-
 
|-
|[[File:Standard_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Standard Farm]]||The original farm map, designed to maximize open space for crops and animals.||[[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
+
| style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]]
 +
|
 +
* The majority of this map is water. [[Fishing]] is viable on this farm.
 +
:* Players can catch the same [[fish]] that are found in [[Pelican Town]].
 +
* Water significantly decreases the overall farming area.
 +
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
|[[File:Forest_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Forest Farm]]||The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. There is a type of "weed" which spawns on this farm, which looks unique and will always dropped mixed seeds when cut.||[[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
+
| style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]]
 +
|
 +
* Many [[trees]] are found all around the map.
 +
* The following items spawn in the west area of the map:
 +
:* Renewable [[Large Stump]]s ([[Hardwood]])
 +
:* Seasonal [[Foraging|forage]] items, except in [[Winter]] (including non-standard item in each season: [[Morel]]s in [[Spring]]; [[Common Mushroom]]s in [[Summer]]; [[Chanterelle]]s, [[Purple Mushroom]]s, and [[Red Mushroom]]s in [[Fall]])
 +
* Unique [[Weeds]] that always drops [[Mixed Seeds]].
 +
* Additional cliffs and ponds decrease the overall farming area.
 +
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
|[[File:Hilltop_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Hill-top Farm]]||Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.||[[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
+
| style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]]
 +
|
 +
* A special mining area, in the southwest part of the map, spawns the following items:
 +
:* [[Stone]]s
 +
:* [[Mining#Mining Nodes|Ore Nodes]]
 +
:* [[Mining#Mining Nodes|Geode Nodes]]
 +
: ''The type of nodes that spawn is relative to the player's Mining level.''
 +
* Additional cliffs and a stream decrease the overall farming area.
 +
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
|[[File:Riverland_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Riverland Farm]]||Lots of water on this map... limiting space for [[crops]] and [[animals]]. Looks nice and [[fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].||[[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
+
| style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]]
 +
|
 +
* [[Monsters]] spawn at night (scales with the player's Combat level).<br />[[Wilderness Golem]]s are unique to this map.
 +
* Additional cliffs and ponds decrease the overall farming area.
 +
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Wilderness Farm]]||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. [[Wilderness Golem]]s are unique to this map. Their stats scale with player combat level.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
+
| style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]]
 +
|
 +
* [[Multiplayer]] Focused map
 +
* Has 4 unique areas, forest, standard, lake and hill-top.
 +
| [[Multiplayer]]
 +
|-
 +
| style="text-align: center;"|[[File:Beach_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Beach Farm]]
 +
|
 +
* Includes good spots for [[fishing]].
 +
* Fish caught on this map will be [[The Beach|Ocean]] Fish.
 +
* Most of the ground is sand, which cannot be watered by [[Crafting#Sprinklers|sprinklers]].
 +
* [[Supply Crate|Supply crates]] occasionally wash up on shore.
 +
* Beach forage can be found on shores.
 +
|class="no-wrap"|[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]<br />[[File:Foraging Skill Icon.png|24px|link=]] [[Foraging]]
 +
|-
 +
| style="text-align: center;"|[[File:Meadowlands_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Meadowlands Farm]]
 +
|
 +
* Has a chewy blue grass that [[animals]] love.
 +
* Players start with a [[Coop]] and two [[chicken]]s.
 +
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
 +
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
 +
 
==Farmhouse==
 
==Farmhouse==
[[File:House (tier 3).png|180px|thumb|left|A tier 3 House]] The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10,000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50,000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100,000}}.  All upgrades takes approximately 2 full days to complete. ''See [[File:House_(tier_1).png|24px]] [[Farmhouse]] for more information.''
+
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
 +
{{main article|Farmhouse}}
 +
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times: once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|65000}} and giving 100 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s; it costs {{price|100000}}.  All upgrades take approximately 2 full days to complete.
    
===Marriage===
 
===Marriage===
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse. ''See [[File:Marriage_Icon.png|24px]][[Marriage]] for more information.''<br>
+
{{main article|Marriage}}
 +
Upon completion of the marriage ceremony, the person whom the player marries will have a portion of their room moved into the right side of their house. However, this requires at least a tier 2 farmhouse.
    
==Shipping Box==
 
==Shipping Box==
The [[shipping]] box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
+
{{main article|Shipping}}
 +
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 +
 
 +
==Mailbox==
 +
{{main article|Letters}}
 +
The mailbox is located to the bottom-right corner of the farmhouse. It is used to receive and read incoming [[letters]]. Any unread mail will be indicated by the display of a floating speech bubble containing an envelope icon hovering over the mailbox.
    
==Crops==
 
==Crops==
Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately. ''See [[File:Corn.png|24px]] [[Crops]] for more information.''
+
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
 
+
{{main article|Crops}}
[[File:Scarecrow_Range.png|thumb|left|Visual representation of the protection range of a scarecrow]]
+
Seeds for crops can be purchased from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles or [[Museum]] rewards. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
    
===Fruit Trees===
 
===Fruit Trees===
Fruit Tree seeds can be bought from [[Pierre]]'s Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.<br>''See [[File:Apple_Sapling.png|24px]] [[Fruit Trees]] for more information.''
+
{{main article|Fruit Trees}}
 +
Fruit Tree seeds can be purchased from [[Pierre]]'s Shop and occasionally from the [[Traveling Cart]] and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.
   −
===Risks===
+
===Crows===
Crops have additional risks to dying, such as crows consuming crops over night, and failure to water the crop. The only way crows can be counteracted is by placing [[Scarecrow]]s. Scarecrows can be created via crafting or can be collected in versions called '[[Scarecrows|Rarecrows]]'. ''See [[File:Scarecrow.png|16px]] [[Equipment]] for more information.''
+
[[Animals#Crows|Crows]] may randomly spawn on the farm each morning there are crops planted. Crows destroy crops by eating them. To avoid this, players may craft [[Scarecrow]]s and place them within range of growing crops. Collectible [[Scarecrow#Rarecrows|Rarecrows]] can also be used to scare off crows.
    
==Buildings==
 
==Buildings==
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
+
{{main article|Carpenter's Shop}}
 +
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
   −
It's recommended to build a [[silo]] first, which will allow hay collection making feeding animals much easier
+
Tip: It's a good idea to build a [[silo]] before purchasing animals to place in farm buildings, so there is a place to store [[hay]] for them to eat.
    
==Debris==
 
==Debris==
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
+
Farm debris is a naturally regenerating element on the Farm. It includes rocks, twigs, and [[weeds]].
 +
====Small Plants====
 +
{| class="wikitable"
 +
|-
 +
! Image !! Name !! Tool Required !! Drops !! Propagation
 +
|-
 +
| [[File:Weeds Composite.png]]
 +
| [[Weeds|Weed]]
 +
| Any
 +
| {{name|Fiber|0-1}} {{name|Mixed Seeds|0-1}}
 +
| Respawns randomly; spreads destructively
 +
|-
 +
|
 +
| [[Grass]]
 +
| [[Scythe]]
 +
| {{name|Hay|0-1}} (only if [[Silo]] exists)
 +
| Respawns randomly; Spreads non-destructively
 +
|}
    
====Trees====
 
====Trees====
Apart from [[Fruit Trees]], there are 3 types of trees that grow around the world, including the farm.
+
{{main article|Trees}}
 
+
Apart from [[Fruit Trees]], there are 3 types of [[Trees|common trees]] that grow in Stardew Valley: [[Maple Tree]]s, [[Oak Tree]]s, and [[Pine Tree]]s.
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable"
 
|-
 
|-
 
!Tree
 
!Tree
 
!Tool Required
 
!Tool Required
!Seeds
   
!Drops
 
!Drops
 +
!Propagation
 +
|-
 +
|Mature [[Maple Tree]]
 +
|{{name|Axe|link=Axes{{!}}Axe}}
 +
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Maple Seed|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
 +
|Maple seeds spread non-destructively
 
|-
 
|-
|[[Maple Tree]]
+
|Mature [[Oak Tree]]
|{{name|Axe}}
+
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Maple Seed}}  
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
|[[File:Wood.png|24px]][[Wood]], [[File:Sap.png|24px]][[Sap]], [[File:Maple Seed.png|24px]][[Trees|Maple Seed]]
+
|Acorns spread non-destructively
 
|-
 
|-
|[[Oak Tree]]
+
|Mature [[Pine Tree]]
|{{name|Axe}}
+
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Acorn}}  
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Pine Cone|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
|[[File:Wood.png|24px]][[Wood]], [[File:Sap.png|24px]][[Sap]], [[File:Acorn.png|24px]][[Trees|Acorn]]
+
|Pine cones spread non-destructively
 
|-
 
|-
|[[Pine Tree]]
+
|[[Trees|Tree Seedling]] (stage 4)
|{{name|Axe}}
+
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Pine Cone}}  
+
|{{name|Wood|4-5}}
|[[File:Wood.png|24px]][[Wood]], [[File:Sap.png|24px]][[Sap]], [[File:Pine Cone.png|24px]][[Trees|Pine Cone]]
+
|Grows to next stage
 
|-
 
|-
|[[Trees|Tree Seedling]]
+
|[[Trees|Tree Seedling]] (stages 2-3)
|{{name|Axe}}
+
|Any
|Any tree seed
+
|{{name|Wood|0-1}}
|[[File:Wood.png|24px]][[Wood]], [[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] Varies between seedling type
+
|Grows to next stage
 
|-
 
|-
 
|[[Trees|Fallen Seed]]
 
|[[Trees|Fallen Seed]]
|{{name|Axe}}{{name|Pickaxe}}
+
|{{name|Axe|link=Axes{{!}}Axe}}{{name|Pickaxe|link=Pickaxes{{!}}Pickaxe}}{{name|Hoe|link=Hoes{{!}}Hoe}}
|Any tree seed
+
|[[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] (1)
|[[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] Varies between seed type
+
|Grows to stage 2 seedling
 
|}
 
|}
 +
Note: Seeds will not drop until [[Skills#Foraging|Foraging Skill]] Level 1 is acquired.  Tree seedlings that have not yet grown beyond their first stage will drop nothing.
   −
''Seeds will not drop until [[Skills#Foraging|Foraging]] 1 is acquired.''
+
====Wood====
 
+
Apart from [[trees]], wooden debris is split into three types, two of which produce [[Hardwood]].
''Tree seedlings that have not yet grown beyond their first stage will drop nothing''
+
{| class="wikitable"
 
  −
''See [[File:Indoor Palm.png|16px]][[Trees]] for more information.''
  −
 
  −
====Wooden====
  −
Apart from [[trees]], wooden debris is split into three types, two of those being an initial source for [[Hardwood]].
  −
 
  −
{| class="wikitable" style="text-align:center;"
   
|-
 
|-
!Type
+
!Image
 +
!Name
 
!Tool Required
 
!Tool Required
!Space taken
   
!Drops
 
!Drops
 +
!Propagation
 
|-
 
|-
|[[Wood]]
+
|[[File:Springobjects294.png|32px]][[File:Springobjects295.png|32px]]
|{{name|Axe}}
+
|Twig
|1x1
+
|{{name|Axe|link=Axes{{!}}Axe}}
|1[[File:Wood.png|24px]][[Wood]]
+
|{{name|Wood|1|size=24}}
 +
|Spawns randomly; spreads destructively
 
|-
 
|-
|[[Large Stump|Stump]]
+
|[[File:Large Stump.png]]
|{{name|Copper Axe}}
+
|[[Large Stump|Large Stump]]
|2x2
+
|{{name|Copper Axe|link=Axes{{!}}Copper Axe}}
|2[[File:Hardwood.png|24px]][[Hardwood]]
+
|{{name|Hardwood|2-3|size=24}}
 +
|Only on [[Farm Maps|Forest Farm]], [[Farm Maps|Four Corners]] and [[Farm Maps|Beach Farm]]
 
|-
 
|-
|[[Large Log|Log]]
+
|[[File:Large Log.png]]
|{{name|Steel Axe}}
+
|[[Large Log|Large Log]]
|3x3
+
|{{name|Steel Axe|link=Axes{{!}}Steel Axe}}
|8[[File:Hardwood.png|24px]][[Hardwood]]
+
|{{name|Hardwood|8-10|size=24}}
 +
|Never
 
|}
 
|}
    
====Stone====
 
====Stone====
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping [[Stone]]:
+
{{main article|Stone}}
 
+
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable"
 
|-
 
|-
!Type
+
!Image
 +
!Name
 
!Tool Required
 
!Tool Required
!Space taken
   
!Drops
 
!Drops
 +
!Propagation
 
|-
 
|-
|[[Stone]]
+
|[[File:Stone Index343.png|32px]][[File:Stone Index450.png|32px]]
|{{name|Pickaxe}}
+
|Rock
|1x1
+
|{{name|Pickaxe|link=Pickaxes{{!}}Pickaxe}}
|1[[File:Stone.png|24px]][[Stone]]
+
|{{name|Stone|1|size=24}}
 +
|Spawns randomly; spreads destructively
 
|-
 
|-
 +
|[[File:Farm Boulder.png|64px]]
 
|[[Boulder]]
 
|[[Boulder]]
|{{name|Steel Pickaxe}}
+
|{{name|Steel Pickaxe|link=Pickaxes{{!}}Steel Pickaxe}}
|2x2
+
|{{name|Stone|15|size=24}}
|10-15[[File:Stone.png|24px]][[Stone]]
+
|Never
 
|}
 
|}
    
==Unique Areas==
 
==Unique Areas==
 
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;">
 
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;">
{|class=wikitable
+
{|class="wikitable"
 
|[[File:Broken Greenhouse.png|90px]]
 
|[[File:Broken Greenhouse.png|90px]]
 
|[[File:Greenhouse.png|90px]]
 
|[[File:Greenhouse.png|90px]]
Line 154: Line 244:  
|}  
 
|}  
 
</div>
 
</div>
There are three unique areas on The Farm (not including player placeable buildings, eg. Barn, The Coop, etc).  
+
There are three unique areas on The Farm (not including player placeable buildings,''e.g.,'' Barn, The Coop, etc.).  
    
===Greenhouse===
 
===Greenhouse===
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse. ''See [[File:Sprinkler.png|24px]] [[Greenhouse]] for more information.''
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{{main article|Greenhouse}}
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The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill the Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
    
===The Cave===
 
===The Cave===
[[File:Cave_Mushrooms_rev.png|right|140px|thumb|Mushrooms option]]
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[[File:CaveMushrooms.png|right|120px|thumb|Mushroom boxes]]
Once your total earnings reaches 25000g, [[Demetrius]] meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit (from 4 fruits) to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave. ''See [[File:Bat.png|24px]] [[The Cave]] for more information.''<br>
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{{main article|The Cave}}
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Once total earnings reach {{price|25000}}, [[Demetrius]] meets the player at their door the next day. He states that he is working on research and asks if they wouldn't mind if he used their cave. He gives the player the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while the Mushroom Cave has a Dehydrator that drys out mushrooms, and mushroom boxes  that will produce one of five different types of mushrooms on a regular basis.
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===Grandpa's Shrine===
 
===Grandpa's Shrine===
{{Quote|Wait for my return at the dawn of the 3rd year}}
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{{main article|Grandpa}}
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{{Quote|Wait for my return at the dawn of the 3rd year.}}
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Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance. ''See [[File:Grandpa.png|24px]] [[Grandpa]] for more information.''
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Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates the player's performance.
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After their third year of being on the farm and his initial evaluation, if the player got less than four candles, his shrine will still be active.
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{{Quote| There's a diamond-shaped slot in the shrine... was that always there?}}
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If the player places a [[Diamond]] into Grandpa's Shrine, he will reappear and re-evaluate the farm the next day. He will apologize for being too harsh and promptly give them a new answer if the player made some changes. Interacting with the shrine after this event will produce a [[Statue Of Perfection]], if all four candles are lit.
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After achieving [[Perfection]], a stone carving of a [[Stardrop]] will appear above the shrine.
    
==Additional Information==
 
==Additional Information==
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:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
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:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
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==Bugs==
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* There is a uncommon chance that when waking up after sleeping in the bed (2nd upgrade), the sleeping sprite will still be active.
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==History==
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{{History|1.0|Introduced.}}
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{{History|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
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{{History|1.4|Added new multiplayer focused map: Four Corners Farm.}}
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{{History|1.5|Added Beach Farm. Once unlocked, the Greenhouse can now be moved at Robin’s shop. A stone carving of a Stardrop will now appear above Grandpa's Shrine after achieving Perfection.}}
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{{History|1.6|Added a new farm type: Meadowlands Farm. The farmhouse and pet bowl can now be moved through Robin's menu.}}
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[[File:Brown Chicken.png|32px|link=]] [[Animals]]
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{{NavboxLocations}}
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[[File:Cheese.png|32px|link=]] [[Artisan Goods]]
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[[Category:Locations]]
==History==
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[[Category:Gameplay]]
{{history|1.0|Introduced.}}
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[[Category:Bugs tested in an unknown version]]
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
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[[de:Der Hof]]
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[[es:La granja]]
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[[fr:La ferme]]
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[[it:La fattoria]]
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[[ja:牧場]]
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[[ko:농장]]
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[[hu:A Farm]]
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[[pt:A Fazenda]]
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[[ru:Ферма]]
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[[tr:Çiftlik]]
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[[zh:农场]]
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