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| The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, and the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third and last section (110-119) has a darker crimson theme. | | The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, and the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third and last section (110-119) has a darker crimson theme. |
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− | The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 11, 51, and 91; or Floor 20, 60, and 100; and so on. | + | The corresponding floors in each section have the same layout. For example, Floor 5, 45, and 85 have the same layout; as does 20, 60, and 100; or Floor 31, 71, and 111; and so on. |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
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| Some floors are preloaded with a ladder (12, 52, 92, treasure floors in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks. | | Some floors are preloaded with a ladder (12, 52, 92, treasure floors in [[Skull Cavern]]). These ladders do not prevent ladders spawning from rocks. |
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− | After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks. | + | After a floor loads, there is a 95% chance that a ladder will attempt to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks. |
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| Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks. | | Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the [[Special Charm]] adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (''e.g.,'' if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. In Skull Cavern, there is a 20% chance that a shaft will spawn instead of a ladder, and this does not prevent further ladders/shafts spawning from rocks. |
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| In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared". | | In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared". |
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− | There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5) or the floors on the last 10 levels of each section of the mine (31-39, 71-79, 111-119). | + | There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5) or the last 10 levels of each section of the mine (31-39, 71-79, 111-119). |
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| Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]]. | | Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]]. |
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− | ===Mushroom Floors=== | + | ===The Mushroom Floor=== |
| [[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]] | | [[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]] |
| Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern. | | Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms. These floors will also have a variety of colored lanterns which usually includes at least one green lantern. |