Changes

195 bytes added ,  17:14, 24 July 2022
No Infested Floors on elevators, first 5, the 19th, and last 10 levels of a section. Add reference to code (the long <samp>if</samp> condition on <samp>mapNumberToLoad2</samp>)
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The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
 
The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
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In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared".  
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In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared".
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There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), or the last 10 levels of each section of the mine (31-39, 71-79, 111-119).  
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There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 floors, the 19th floor, or the last 10 levels of each section of the mine (1-4, 19, 31-39, 41-44, 59, 71-79, 81-84, 99, 111-119).<ref name="loadlevel" />
    
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
 
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
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<ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
 
<ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref>
 
<ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref>
 
<ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref>
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<ref name="loadlevel">See <samp>MineShaft::loadLevel</samp> in the game code.</ref>
 
<ref name="barreldrop">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 
<ref name="barreldrop">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 
<ref name="specialitem">See <samp>MineShaft::getSpecialItemForThisMineLevel</samp> in the game code.</ref>
 
<ref name="specialitem">See <samp>MineShaft::getSpecialItemForThisMineLevel</samp> in the game code.</ref>
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