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| The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation. | | The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested. [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation. |
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− | In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared". | + | In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared". |
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− | There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), or the last 10 levels of each section of the mine (31-39, 71-79, 111-119). | + | There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 floors, the 19th floor, or the last 10 levels of each section of the mine (1-4, 19, 31-39, 41-44, 59, 71-79, 81-84, 99, 111-119).<ref name="loadlevel" /> |
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| Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]]. | | Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]]. |
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| <ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref> | | <ref name="ladderrocks">See <samp>MineShaft::checkStoneForItems</samp> in the game code.</ref> |
| <ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref> | | <ref name="ladderload">See <samp>MineShaft::populateLevel</samp> in the game code.</ref> |
| + | <ref name="loadlevel">See <samp>MineShaft::loadLevel</samp> in the game code.</ref> |
| <ref name="barreldrop">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref> | | <ref name="barreldrop">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref> |
| <ref name="specialitem">See <samp>MineShaft::getSpecialItemForThisMineLevel</samp> in the game code.</ref> | | <ref name="specialitem">See <samp>MineShaft::getSpecialItemForThisMineLevel</samp> in the game code.</ref> |