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Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
 
Containers in the Mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one type of item will be dropped by a crate, although one stack may contain multiple items.
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Most containers respawn every time a level is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these levels.
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Most containers respawn every time a floor is entered. Containers on reward floors in the Mines, however, are only spawned the first time entering there. After those containers are destroyed, no new containers will appear on these floors.
    
Some items replace others depending on if the player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after.  The possible items found in containers and their chances are<ref name="barreldrop" />:
 
Some items replace others depending on if the player has reached the bottom of The Mines. Where there are two values, the first is before reaching the bottom of The Mines, the second is after.  The possible items found in containers and their chances are<ref name="barreldrop" />:
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Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. Forageable items such as [[Quartz]] or [[Foraging|Mushrooms]] may still be found.  
 
Occasionally the player will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors, the walls and ground are covered in green slime rather than the normal themes. Forageable items such as [[Quartz]] or [[Foraging|Mushrooms]] may still be found.  
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To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the level loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
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To proceed from an infested floor, all monsters must be killed (this includes [[Duggy|Duggies]] that may be hidden under dirt patches). ''Note that a bug causes the guaranteed ladder on floors 12, 52, and 92 to still appear once the floor loads even if said floor is infested.'' Once all monsters are killed, a ladder will appear either where the last monster was killed or next to the entrance. If it appears next to the entrance the player will be notified with a message saying, "A way down has appeared". If it appears where the last monster was killed and the player does not enter the ladder immediately, after some time it is possible for a second ladder to appear near the entrance and a message notifying the player "A way down has appeared".
    
A [[Staircase]] can also be used to skip an infested floor.  
 
A [[Staircase]] can also be used to skip an infested floor.  
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The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
 
The [[Buffs|Oil of Garlic Buff]] prevents floors from being infested.  [[Oil of Garlic]] must be consumed before entering the floor to prevent infestation.
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In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the level, along with the message "A way down has appeared".
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In rare cases, there may be no monsters on an infested floor. In this case, a ladder will appear next to the entrance shortly after entering the floor, along with the message "A way down has appeared".
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There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 levels, the 19th level, or the last 10 levels of each section of the mine.<ref name="loadlevel" /> This includes levels 1-4, 41-44, 81-84 (the first 5 levels), levels 19, 59, 99 (the 19th level), and levels 31-39, 71-79, 111-119 (the last 10 levels), as well as [[Skull Cavern]] levels using the same layout as these levels.
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There is no pattern for when infested floors appear, but infested floors will remain infested for the entire day. Infested floors cannot spawn on elevator floors (floors ending in 0 or 5), nor can they spawn on the first 5 floors, the 19th floor, or the last 10 floors of each section of the mine.<ref name="loadlevel" /> This includes floors 1-4, 41-44, 81-84 (the first 5 floors), floors 19, 59, 99 (the 19th floor), and floors 31-39, 71-79, 111-119 (the last 10 floors), as well as [[Skull Cavern]] floors using the same layout as these floors.
    
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
 
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the [[Adventurer's Guild#Monster Eradication Goals|Monster Eradication Goals]] at the [[Adventurer's Guild]].
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===The Mushroom Floor===
 
===The Mushroom Floor===
 
[[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]]
 
[[File:The Mushroom Floor.jpg|thumb|right|150px|A mushroom floor.]]
Any floor in the lowest section of the Mines (levels 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day.<ref name="mushfloor" />
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Any floor in the lowest section of the Mines (floors 81-119), excluding elevator floors, has a 3.5% chance of generating as a mushroom floor, provided the same floor hasn't been generated as a mushroom floor before on the same day.<ref name="mushfloor" />
    
Mushroom floors will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms and a greatly reduced amount of rocks, including [[Mining#Mining Nodes|ore nodes]]. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
 
Mushroom floors will have greatly increased spawns of [[Red Mushroom|red]] and [[Purple Mushroom|purple]] mushrooms and a greatly reduced amount of rocks, including [[Mining#Mining Nodes|ore nodes]]. These floors will also have a variety of colored lanterns which usually includes at least one green lantern.
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===Shrine of Challenge===
 
===Shrine of Challenge===
 
[[File:Shrine of Challenge 1.png|thumb|right|180px|The Shrine of Challenge]]
 
[[File:Shrine of Challenge 1.png|thumb|right|180px|The Shrine of Challenge]]
The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal levels and "dangerous" levels. ''The toggle does not change strength levels until the following day.''
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The Shrine of Challenge is unlocked after unlocking [[Qi's Walnut Room]] and completing the "[[Quests#Danger In The Deep|Danger In The Deep]]" quest. It is located on floor 120 of the Mines and acts as a toggle switch, alternating the strengths of enemies between normal variants and "dangerous" variants. ''The toggle does not change monster variants until the following day.''
    
While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]]s can be obtained.
 
While the dangerous setting is active, [[Mining#Radioactive Node|Radioactive Nodes]] can be found in the Mines, from which [[Radioactive Ore]]s can be obtained.
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